03Stained-glass Panel Where Each Cell Carries Its Own Light-transmission Value
Each cell's color value and border-thickness value are arranged like glass panes, producing the look of light passing through stained glass.
Best forPremium card background panel
GLASS_BORDER_PXlightSweepAnglestainedPalette

<main class="stage">
<div class="vd is-demo" id="vdRoot">
<canvas class="vd__canvas" id="vdCanvas" width="480" height="300"></canvas>
<p class="vd__caption">Stained-glass Panel Where Each Cell Carries Its Own Light-transmission Value</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.vd {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 72%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.vd__step {
position: absolute;
right: $sp-3;
top: $sp-3;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption, .vd__step { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.vd { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.vd {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 72%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
.vd__step {
position: absolute;
right: 12px;
top: 12px;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 700;
font-size: 11px;
font-variant-numeric: tabular-nums;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption, .vd__step {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.vd {
cursor: default;
}
}(function () {
var root = document.getElementById('vdRoot');
var canvas = document.getElementById('vdCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
var CALC_W = 160, CALC_H = 100;
var LOOP_MS = 2000;
var GLASS_BORDER_PX = 1.8;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
var rand = seedRand(409031);
var off = document.createElement('canvas');
off.width = CALC_W; off.height = CALC_H;
var octx = off.getContext('2d');
var offImg = octx.createImageData(CALC_W, CALC_H);
var offBuf = offImg.data;
function hexToRgb(hex) {
var v = parseInt(hex.slice(1), 16);
return [(v >> 16) & 255, (v >> 8) & 255, v & 255];
}
var NEI = -1, ND = 0, ND2 = 0;
function nearestTwo(px, py, arr) {
var bd = Infinity, bd2 = Infinity, bi = -1;
for (var i = 0; i < arr.length; i += 1) {
var dx = px - arr[i].x, dy = py - arr[i].y, d = dx * dx + dy * dy;
if (d < bd) { bd2 = bd; bd = d; bi = i; } else if (d < bd2) { bd2 = d; }
}
NEI = bi; ND = Math.sqrt(bd); ND2 = Math.sqrt(bd2);
}
var stainedPalette = ['#2f6df6', '#ff9ebb', '#4cd4a6', '#b9a0ff', '#6ec8ff'];
var paletteRgb = {};
stainedPalette.forEach(function (h) { paletteRgb[h] = hexToRgb(h); });
var SEED_COUNT03 = 20;
var seeds = [];
for (var i2 = 0; i2 < SEED_COUNT03; i2 += 1) {
seeds.push({ x: rand() * CALC_W, y: rand() * CALC_H, c: stainedPalette[i2 % stainedPalette.length] });
}
var cellIdx = new Int16Array(CALC_W * CALC_H);
var edgeVal = new Float32Array(CALC_W * CALC_H);
(function precompute() {
var idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, seeds);
cellIdx[idx] = NEI;
edgeVal[idx] = ND2 - ND;
idx += 1;
}
}
})();
var lightSweepAngle = 0.62;
var cosA = Math.cos(lightSweepAngle), sinA = Math.sin(lightSweepAngle);
var projSpan = Math.abs(CALC_W * cosA) + Math.abs(CALC_H * sinA);
function renderField(t) {
var bandCenter = ((t / LOOP_MS) * (projSpan * 1.6)) - projSpan * 0.3;
var idx4 = 0, idx = 0;
for (var y = 0; y < CALC_H; y += 1) {
for (var x = 0; x < CALC_W; x += 1) {
var ni = cellIdx[idx];
var rgb = paletteRgb[seeds[ni].c];
var proj = x * cosA + y * sinA;
var glow = Math.exp(-Math.pow((proj - bandCenter) / 14, 2)) * 0.6;
var e = edgeVal[idx];
var borderMix = e < GLASS_BORDER_PX ? 0.35 : 0;
var r = rgb[0] * (1 - borderMix) * (1 + glow);
var g = rgb[1] * (1 - borderMix) * (1 + glow);
var b = rgb[2] * (1 - borderMix) * (1 + glow);
offBuf[idx4] = Math.min(255, r);
offBuf[idx4 + 1] = Math.min(255, g);
offBuf[idx4 + 2] = Math.min(255, b);
offBuf[idx4 + 3] = 255;
idx += 1; idx4 += 4;
}
}
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(elapsed) {
lastElapsed = elapsed;
renderField(elapsed);
octx.putImageData(offImg, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(off, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = !reduce;
var elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove('is-demo'); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./VoronoiStainedGlassPanel.module.scss";
export default function VoronoiStainedGlassPanel() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
const CALC_W = 160, CALC_H = 100;
const LOOP_MS = 2000;
const GLASS_BORDER_PX = 1.8;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
const rand = seedRand(409031);
const off = document.createElement("canvas");
off.width = CALC_W; off.height = CALC_H;
const octx = off.getContext("2d") as CanvasRenderingContext2D;
const offImg = octx.createImageData(CALC_W, CALC_H);
const offBuf = offImg.data;
function hexToRgb(hex: string): [number, number, number] {
const v = parseInt(hex.slice(1), 16);
return [(v >> 16) & 255, (v >> 8) & 255, v & 255];
}
type Vec = { x: number; y: number };
let NEI = -1, ND = 0, ND2 = 0;
function nearestTwo<T extends Vec>(px: number, py: number, arr: T[]): void {
let bd = Infinity, bd2 = Infinity, bi = -1;
for (let i = 0; i < arr.length; i += 1) {
const dx = px - arr[i].x, dy = py - arr[i].y, d = dx * dx + dy * dy;
if (d < bd) { bd2 = bd; bd = d; bi = i; } else if (d < bd2) { bd2 = d; }
}
NEI = bi; ND = Math.sqrt(bd); ND2 = Math.sqrt(bd2);
}
type Seed = { x: number; y: number; c: string };
const stainedPalette = ["#2f6df6", "#ff9ebb", "#4cd4a6", "#b9a0ff", "#6ec8ff"];
const paletteRgb: Record<string, [number, number, number]> = {};
stainedPalette.forEach((h) => { paletteRgb[h] = hexToRgb(h); });
const SEED_COUNT03 = 20;
const seeds: Seed[] = [];
for (let i2 = 0; i2 < SEED_COUNT03; i2 += 1) {
seeds.push({ x: rand() * CALC_W, y: rand() * CALC_H, c: stainedPalette[i2 % stainedPalette.length] });
}
const cellIdx = new Int16Array(CALC_W * CALC_H);
const edgeVal = new Float32Array(CALC_W * CALC_H);
(function precompute() {
let idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
nearestTwo(x + 0.5, y + 0.5, seeds);
cellIdx[idx] = NEI;
edgeVal[idx] = ND2 - ND;
idx += 1;
}
}
})();
const lightSweepAngle = 0.62;
const cosA = Math.cos(lightSweepAngle), sinA = Math.sin(lightSweepAngle);
const projSpan = Math.abs(CALC_W * cosA) + Math.abs(CALC_H * sinA);
function renderField(t: number) {
const bandCenter = ((t / LOOP_MS) * (projSpan * 1.6)) - projSpan * 0.3;
let idx4 = 0, idx = 0;
for (let y = 0; y < CALC_H; y += 1) {
for (let x = 0; x < CALC_W; x += 1) {
const ni = cellIdx[idx];
const rgb = paletteRgb[seeds[ni].c];
const proj = x * cosA + y * sinA;
const glow = Math.exp(-Math.pow((proj - bandCenter) / 14, 2)) * 0.6;
const e = edgeVal[idx];
const borderMix = e < GLASS_BORDER_PX ? 0.35 : 0;
const r = rgb[0] * (1 - borderMix) * (1 + glow);
const g = rgb[1] * (1 - borderMix) * (1 + glow);
const b = rgb[2] * (1 - borderMix) * (1 + glow);
offBuf[idx4] = Math.min(255, r);
offBuf[idx4 + 1] = Math.min(255, g);
offBuf[idx4 + 2] = Math.min(255, b);
offBuf[idx4 + 3] = 255;
idx += 1; idx4 += 4;
}
}
}
let cw = 480, ch = 300;
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(lastElapsed);
}
let lastElapsed = 0;
function draw(elapsed: number) {
lastElapsed = elapsed;
renderField(elapsed);
octx.putImageData(offImg, 0, 0);
ctx!.imageSmoothingEnabled = false;
ctx!.clearRect(0, 0, cw, ch);
ctx!.drawImage(off, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = !reduce;
let elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove("is-demo"); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.vd} is-demo`} ref={rootRef}>
<canvas className={styles.vd__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.vd__caption}>셀마다 빛 투과 값이 다른 스테인드글라스 패널</p>
</div>
</main>
);
}03 Stained-glass Panel Where Each Cell Carries Its Own Light-transmission Value — Measured area 72.633% · moving frames 20/23Original by GODRICH · SCSS and React ship in the zip · Voronoi Diagram Generator — 9 Patterns
The post this demo lives in
Voronoi Diagram Generator — 9 PatternsA voronoi diagram isn't lines drawn by hand — it's every point finding its nearest seed value. Move one seed and item 1 See all demos in this post
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