GODRICH
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07Isometric 3D Columns Whose Top and Sides Shade by Light Direction

It raises a column in each grid cell with an isometric projection at ISO_ANGLE_DEG to get the top and two side faces, sets each face's brightness from the dot product of its normal and a LIGHT_AZIMUTH_DEG light vector, draws back cells first for correct overlap, and keeps column depth at DEPTH_PX.

Best forA hero showing regional figures in 3D

ISO_ANGLE_DEGLIGHT_AZIMUTH_DEGDEPTH_PX
Isometric 3D Columns Whose Top and Sides Shade by Light Direction
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07 Isometric 3D Columns Whose Top and Sides Shade by Light Direction — Measured area 16.805% · moving frames 23/23Original by GODRICH · SCSS and React ship in the zip · Bar Chart Animation: 9 Demos From Spring to Race

The post this demo lives in

Bar Chart Animation: 9 Demos From Spring to Race - preview of all 9 demosBar Chart Animation: 9 Demos From Spring to RaceWhen bars jump straight to new values, the eye misses what grew. So 01 grows bars on a spring that overshoots once, 02 s See all demos in this post

If you like this effect - similar demos