07Retro Console Palette Lock
Locks colors down to a fixed retro console palette like 8 or 16 colors for an old game-screen look.
Best forRetro event page hero
RETRO_PALETTE_8RETRO_PALETTE_16lockRetroPalette
<main class="stage">
<div class="vd is-demo" id="vdRoot">
<canvas class="vd__canvas" id="vdCanvas" width="480" height="300"></canvas>
<p class="vd__caption">A Retro Lock That Switches Between Two Fixed Palettes</p>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-orange);
.vd {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 72%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-pill;
background: rgba(255, 247, 230, .85);
color: $subject-ink;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.vd { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #ff4d1f;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.vd {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
}
.vd__canvas {
display: block;
width: 100%;
height: 100%;
}
.vd__caption {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 72%;
margin: 0;
padding: 4px 12px;
border-radius: 999px;
background: rgba(255, 247, 230, 0.85);
color: #17141a;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
pointer-events: none;
}
@media (max-width: 340px) {
.vd__caption {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.vd {
cursor: default;
}
}(function () {
var root = document.getElementById('vdRoot');
var canvas = document.getElementById('vdCanvas');
var ctx = canvas.getContext('2d');
var wrap = canvas.parentElement;
function seedRand(seed) {
var s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function drawScene(pctx, w, h, seed) {
var rand = seedRand(seed);
var sky = pctx.createLinearGradient(0, 0, 0, h);
sky.addColorStop(0, '#8fc7ff');
sky.addColorStop(1, '#fff2d6');
pctx.fillStyle = sky;
pctx.fillRect(0, 0, w, h);
var sunX = w * 0.72, sunY = h * 0.28, sunR = h * 0.2;
var glow = pctx.createRadialGradient(sunX, sunY, 0, sunX, sunY, sunR * 2.4);
glow.addColorStop(0, 'rgba(255,247,230,.9)');
glow.addColorStop(1, 'rgba(255,247,230,0)');
pctx.fillStyle = glow;
pctx.fillRect(0, 0, w, h);
pctx.beginPath();
pctx.arc(sunX, sunY, sunR, 0, Math.PI * 2);
pctx.fillStyle = '#ffe27a';
pctx.fill();
var hillColors = ['#6ec8ff', '#2b9d74', '#17141a'];
for (var i = 0; i < 3; i += 1) {
var baseY = h * (0.48 + i * 0.16);
pctx.beginPath();
pctx.moveTo(0, h);
var step = Math.max(2, w / 24);
for (var x = 0; x <= w; x += step) {
var n = Math.sin(x * 0.06 + i * 2.4 + seed * 0.0003) * h * 0.05 + Math.sin(x * 0.17 + i) * h * 0.02;
pctx.lineTo(x, baseY + n);
}
pctx.lineTo(w, h);
pctx.closePath();
pctx.fillStyle = hillColors[i];
pctx.fill();
}
var accent = ['#ff5c8a', '#2fe6c6', '#ffb703', '#8a5cd6', '#3ddc97', '#ff7a5e'];
for (var m = 0; m < 8; m += 1) {
var ax = rand() * w, ay = h * (0.56 + rand() * 0.38), ar = h * (0.025 + rand() * 0.05);
pctx.beginPath();
pctx.arc(ax, ay, ar, 0, Math.PI * 2);
pctx.fillStyle = accent[m % accent.length];
pctx.fill();
}
for (var k = 0; k < 60; k += 1) {
var px = rand() * w, py = rand() * h * 0.5, r = rand() * 1.3 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = 'rgba(255,255,255,' + (0.12 + rand() * 0.22) + ')';
pctx.fill();
}
}
var RETRO_PALETTE_8 = ['#0f0720', '#2f1b5c', '#7a2bd8', '#ff4d6d', '#ff9a3c', '#ffe066', '#7fe0a0', '#eaf6ff'];
var RETRO_PALETTE_16 = ['#0a0614', '#1c1030', '#2f1b5c', '#4a2b8c', '#7a2bd8', '#b13bd6', '#ff4d6d', '#ff7a5e',
'#ff9a3c', '#ffc23c', '#ffe066', '#c8e86a', '#7fe0a0', '#3ddc97', '#5fd0ff', '#eaf6ff'];
function hexToRgb(hex) {
var n = parseInt(hex.slice(1), 16);
return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
}
var RGB_8 = RETRO_PALETTE_8.map(hexToRgb);
var RGB_16 = RETRO_PALETTE_16.map(hexToRgb);
function nearestFromSet(r, g, b, set) {
var best = 0, bd = Infinity;
for (var i = 0; i < set.length; i += 1) {
var p = set[i];
var dr = r - p[0], dg = g - p[1], db = b - p[2];
var d = dr * dr + dg * dg + db * db;
if (d < bd) { bd = d; best = i; }
}
return set[best];
}
var RETRO_BLOCK_PX = 6;
function lockRetroPalette(buf, w, h, blockPx, set, outBuf) {
for (var by = 0; by < h; by += blockPx) {
var bh = Math.min(blockPx, h - by);
for (var bx = 0; bx < w; bx += blockPx) {
var bw = Math.min(blockPx, w - bx);
var rs = 0, gs = 0, bs = 0, count = 0;
for (var y = 0; y < bh; y += 1) {
for (var x = 0; x < bw; x += 1) {
var idx = ((by + y) * w + (bx + x)) * 4;
rs += buf[idx]; gs += buf[idx + 1]; bs += buf[idx + 2]; count += 1;
}
}
var c = nearestFromSet(rs / count, gs / count, bs / count, set);
for (var y2 = 0; y2 < bh; y2 += 1) {
for (var x2 = 0; x2 < bw; x2 += 1) {
var idx2 = ((by + y2) * w + (bx + x2)) * 4;
outBuf[idx2] = c[0]; outBuf[idx2 + 1] = c[1]; outBuf[idx2 + 2] = c[2]; outBuf[idx2 + 3] = 255;
}
}
}
}
}
var CALC_W = 160, CALC_H = 100;
var LOOP_MS = 2000;
var off = document.createElement('canvas');
off.width = CALC_W; off.height = CALC_H;
var octx = off.getContext('2d');
drawScene(octx, CALC_W, CALC_H, 415071);
var baseImg = octx.getImageData(0, 0, CALC_W, CALC_H);
var baseBuf = baseImg.data;
var out = document.createElement('canvas');
out.width = CALC_W; out.height = CALC_H;
var outCtx = out.getContext('2d');
var outImg = outCtx.createImageData(CALC_W, CALC_H);
var outBuf = outImg.data;
function renderFrame(t) {
var phase = Math.floor((t % LOOP_MS) / 160) % 2;
var set = phase === 0 ? RGB_8 : RGB_16;
lockRetroPalette(baseBuf, CALC_W, CALC_H, RETRO_BLOCK_PX, set, outBuf);
}
var cw = 480, ch = 300;
function fit() {
var r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas.width = cw; canvas.height = ch;
draw(lastElapsed);
}
var lastElapsed = 0;
function draw(elapsed) {
lastElapsed = elapsed;
renderFrame(elapsed);
outCtx.putImageData(outImg, 0, 0);
ctx.imageSmoothingEnabled = false;
ctx.clearRect(0, 0, cw, ch);
ctx.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
var reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
var playing = !reduce;
var elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove('is-demo'); }
var lastTs = null;
function tick(ts) {
if (lastTs === null) lastTs = ts;
var dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
requestAnimationFrame(tick);
}
fit();
window.addEventListener('resize', fit);
draw(elapsed);
requestAnimationFrame(tick);
})();import { useEffect, useRef } from "react";
import styles from "./PixelRetroPaletteLock.module.scss";
export default function PixelRetroPaletteLock() {
const rootRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const root = rootRef.current;
const canvas = canvasRef.current;
if (!root || !canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const wrap = canvas.parentElement as HTMLElement;
function seedRand(seed: number) {
let s = seed >>> 0;
return function () { s = (s * 1664525 + 1013904223) >>> 0; return s / 4294967296; };
}
function drawScene(pctx: CanvasRenderingContext2D, w: number, h: number, seed: number) {
const rand = seedRand(seed);
const sky = pctx.createLinearGradient(0, 0, 0, h);
sky.addColorStop(0, "#8fc7ff");
sky.addColorStop(1, "#fff2d6");
pctx.fillStyle = sky;
pctx.fillRect(0, 0, w, h);
const sunX = w * 0.72, sunY = h * 0.28, sunR = h * 0.2;
const glow = pctx.createRadialGradient(sunX, sunY, 0, sunX, sunY, sunR * 2.4);
glow.addColorStop(0, "rgba(255,247,230,.9)");
glow.addColorStop(1, "rgba(255,247,230,0)");
pctx.fillStyle = glow;
pctx.fillRect(0, 0, w, h);
pctx.beginPath();
pctx.arc(sunX, sunY, sunR, 0, Math.PI * 2);
pctx.fillStyle = "#ffe27a";
pctx.fill();
const hillColors = ["#6ec8ff", "#2b9d74", "#17141a"];
for (let i = 0; i < 3; i += 1) {
const baseY = h * (0.48 + i * 0.16);
pctx.beginPath();
pctx.moveTo(0, h);
const step = Math.max(2, w / 24);
for (let x = 0; x <= w; x += step) {
const n = Math.sin(x * 0.06 + i * 2.4 + seed * 0.0003) * h * 0.05 + Math.sin(x * 0.17 + i) * h * 0.02;
pctx.lineTo(x, baseY + n);
}
pctx.lineTo(w, h);
pctx.closePath();
pctx.fillStyle = hillColors[i];
pctx.fill();
}
const accent = ["#ff5c8a", "#2fe6c6", "#ffb703", "#8a5cd6", "#3ddc97", "#ff7a5e"];
for (let m = 0; m < 8; m += 1) {
const ax = rand() * w, ay = h * (0.56 + rand() * 0.38), ar = h * (0.025 + rand() * 0.05);
pctx.beginPath();
pctx.arc(ax, ay, ar, 0, Math.PI * 2);
pctx.fillStyle = accent[m % accent.length];
pctx.fill();
}
for (let k = 0; k < 60; k += 1) {
const px = rand() * w, py = rand() * h * 0.5, r = rand() * 1.3 + 0.3;
pctx.beginPath();
pctx.arc(px, py, r, 0, Math.PI * 2);
pctx.fillStyle = "rgba(255,255,255," + (0.12 + rand() * 0.22) + ")";
pctx.fill();
}
}
function hexToRgb(hex: string): [number, number, number] {
const v = parseInt(hex.slice(1), 16);
return [(v >> 16) & 255, (v >> 8) & 255, v & 255];
}
const RETRO_PALETTE_8 = ["#1a1c2c", "#5d275d", "#b13e53", "#ef7d57", "#ffcd75", "#a7f070", "#38b764", "#257179"];
const RETRO_PALETTE_16 = [
"#1a1c2c", "#5d275d", "#b13e53", "#ef7d57", "#ffcd75", "#a7f070", "#38b764", "#257179",
"#29366f", "#3b5dc9", "#41a6f6", "#73eff7", "#f4f4f4", "#94b0c2", "#566c86", "#333c57"
];
const RGB_8 = RETRO_PALETTE_8.map(hexToRgb);
const RGB_16 = RETRO_PALETTE_16.map(hexToRgb);
function nearestFromSet(r: number, g: number, b: number, set: [number, number, number][]) {
let best = 0, bestDist = Infinity;
for (let i = 0; i < set.length; i += 1) {
const c = set[i];
const dr = r - c[0], dg = g - c[1], db = b - c[2];
const dist = dr * dr + dg * dg + db * db;
if (dist < bestDist) { bestDist = dist; best = i; }
}
return set[best];
}
const RETRO_BLOCK_PX = 6;
function lockRetroPalette(buf: Uint8ClampedArray, w: number, h: number, blockPx: number, set: [number, number, number][], outBuf: Uint8ClampedArray) {
for (let by = 0; by < h; by += blockPx) {
const bh = Math.min(blockPx, h - by);
for (let bx = 0; bx < w; bx += blockPx) {
const bw = Math.min(blockPx, w - bx);
let rs = 0, gs = 0, bs = 0, count = 0;
for (let y = 0; y < bh; y += 1) {
for (let x = 0; x < bw; x += 1) {
const idx = ((by + y) * w + (bx + x)) * 4;
rs += buf[idx]; gs += buf[idx + 1]; bs += buf[idx + 2]; count += 1;
}
}
const avgR = rs / count, avgG = gs / count, avgB = bs / count;
const picked = nearestFromSet(avgR, avgG, avgB, set);
for (let y2 = 0; y2 < bh; y2 += 1) {
for (let x2 = 0; x2 < bw; x2 += 1) {
const idx2 = ((by + y2) * w + (bx + x2)) * 4;
outBuf[idx2] = picked[0]; outBuf[idx2 + 1] = picked[1]; outBuf[idx2 + 2] = picked[2]; outBuf[idx2 + 3] = 255;
}
}
}
}
}
const CALC_W = 160, CALC_H = 100;
const LOOP_MS = 2000;
const off = document.createElement("canvas");
off.width = CALC_W; off.height = CALC_H;
const octx = off.getContext("2d") as CanvasRenderingContext2D;
drawScene(octx, CALC_W, CALC_H, 415071);
const baseImg = octx.getImageData(0, 0, CALC_W, CALC_H);
const baseBuf = baseImg.data;
const out = document.createElement("canvas");
out.width = CALC_W; out.height = CALC_H;
const outCtx = out.getContext("2d") as CanvasRenderingContext2D;
const outImg = outCtx.createImageData(CALC_W, CALC_H);
const outBuf = outImg.data;
function renderFrame(t: number) {
const phase = Math.floor((t % LOOP_MS) / 160) % 2;
const set = phase === 0 ? RGB_8 : RGB_16;
lockRetroPalette(baseBuf, CALC_W, CALC_H, RETRO_BLOCK_PX, set, outBuf);
}
let cw = 480, ch = 300;
function fit() {
const r = wrap.getBoundingClientRect();
cw = Math.max(1, Math.round(r.width));
ch = Math.max(1, Math.round(r.height));
canvas!.width = cw; canvas!.height = ch;
draw(lastElapsed);
}
let lastElapsed = 0;
function draw(elapsed: number) {
lastElapsed = elapsed;
renderFrame(elapsed);
outCtx.putImageData(outImg, 0, 0);
ctx!.imageSmoothingEnabled = false;
ctx!.clearRect(0, 0, cw, ch);
ctx!.drawImage(out, 0, 0, CALC_W, CALC_H, 0, 0, cw, ch);
}
const reduce = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let playing = !reduce;
let elapsed = reduce ? LOOP_MS * 0.5 : 0;
if (reduce) { root.classList.remove("is-demo"); }
let lastTs: number | null = null;
let raf = 0;
function tick(ts: number) {
if (lastTs === null) lastTs = ts;
const dt = ts - lastTs;
lastTs = ts;
if (playing) {
elapsed += dt;
if (elapsed >= LOOP_MS) elapsed -= LOOP_MS;
}
draw(elapsed);
raf = requestAnimationFrame(tick);
}
fit();
window.addEventListener("resize", fit);
draw(elapsed);
raf = requestAnimationFrame(tick);
return () => {
cancelAnimationFrame(raf);
window.removeEventListener("resize", fit);
};
}, []);
return (
<main className={styles.stage}>
<div className={`${styles.vd} is-demo`} ref={rootRef}>
<canvas className={styles.vd__canvas} ref={canvasRef} width={480} height={300} />
<p className={styles.vd__caption}>고정 팔레트 두 벌을 오가는 레트로 락</p>
</div>
</main>
);
}07 Retro Console Palette Lock — Measured area 33.972% · moving frames 16/23Original by GODRICH · SCSS and React ship in the zip · Pixel Art Image Converter: 9 Canvas Dot Patterns


