css receipt 9パターン — 一行ずつ印字・切り取り線・バーコード読み取り・割り勘の場面
css receipt 一枚の中には印字ヘッドの震え・紙の反り・合計の転がりが重なっています — 01番は行ごとに進む距離に震えを足し、06番はロールからほどける紙の円筒の陰影をピクセルごとに計算します。店名も品目も金額もすべて作り物で、紙が印字され、ちぎれ、褪せていく瞬間だけを九つの場面に分けました。
レシート九枚をこのページで印字し、ちぎり、読み取ってみる
01 rec-thermal-head-line-feed-jitter
02 rec-tear-off-perforation-drag-spring
03 rec-zigzag-edge-paper-curl-shadow
04 rec-barcode-seeded-bars-scan-beam
05 rec-total-odometer-roll-tax-tick
06 rec-paper-roll-cylinder-shading-unwind
07 rec-thermal-fade-noise-burn-map
08 rec-spike-stack-pendulum-sway
09 rec-split-bill-item-drag-share-total
自動再生 · タイルを押すとその項目へ · すべて1つのzip
- 01 印字ヘッドが一行ずつ打つたびに紙が一段進んで細かく震えるレシート印字の場面
- 02 切り取り線の下の紙を引き下ろして放すと、基準距離を超えていればちぎれて落ち、届かなければバネで戻る場面
- 03 ギザギザの縁と反り上がった角に列ごとに違う影がかかる紙の質感の場面
- 04 シードで作った棒幅が並び、ビームが走ると順に明るくなって確認印が灯るバーコード読み取り
- 05 品目が加わるたびに合計の桁が縦に転がり、税の行が一拍遅れて追いかける合計欄
- 06 ロールからほどける紙の円筒の陰影がピクセルごとに計算され、ロールの半径が縮むレシートロールの場面
- 07 熱が当たった所だけ濃くなり、時間とともにノイズマップに沿ってまだらに褪せる感熱紙の文字
- 08 差し棒に並んで掛かった九枚のレシートが、長さの違う振り子として揺れ、短いものから静まる保管の場面
- 09 品目を人ごとの枠へドラッグして置くと、枠ごとの合計が減衰しながら新しい値を追って動く割り勘リスト
css receipt 9パターン — 一行送り・切り取り判定・円筒の陰影で作る紙の場面
白い地に等幅の文字を並べればレシートらしく見えはしますが、レシートらしく感じさせるのは、紙が出てきて切れるときの動き方のほうです。そこで01〜08は <canvas> の2Dに紙を計算して描き、09だけが DOM のボタンを transform で動かします。九つの場面の CSS には transition も keyframes のアニメーションもなく、スタイルシートが受け持つのは舞台の比率、ボタンの形、フォーカスの枠、touch-action といった外枠だけです。
時間と乱数は、どの場面も同じ骨組みで回しています
requestAnimationFrame が渡す時刻をためておき、16msの固定ステップ(FIXED_DT)に切って step() を回し、描画は一フレームに一回だけです。一フレームでためる時間は100msで打ち切り、一度に回すステップは6回が上限なので、もたついたフレームのあとでも紙がまとめて跳ね上がることはありません。乱数はシードを固定した lcg 一種類だけで、実際に呼んでいるのは02(切り取りの歯がちぎれる閾値)と04(棒の幅と数字)の二場面です。Math.random・Date.now・fetch・localStorage は九つの index.html のどこにもないので、再読み込みするたびに同じレシートが同じ順番で出てきます。
レシートの文字と税率は作り物です
紙に印字される店名 つきあかり商店 と品目 牛乳・食パン・りんご・卵・みかん、その横の金額は、場面を埋めるために決めた文字です。税率 TAX_RATE の0.1も計算を見せるための数字で、特定の国の税法とは関係がありません。実際の決済画面に移すなら、金額と税の計算は自分のサービスの規則に置き換えてください。
九つの場面をレンダーして数えた動き
幅480×高さ300のウィンドウで2秒のあいだに24枚を撮り、隣り合う二枚ずつの差を取った値なので、動いたフレームは23を分母にしています。
| 場面 | 累積面積 | 強度の平均 | 動いたフレーム |
|---|---|---|---|
| 01 一行印字と震え | 23.6% | 35.6 | 23/23 |
| 02 切り取り線をちぎる | 26.9% | 118.4 | 20/23 |
| 03 ギザギザの縁と反り | 36.5% | 65.8 | 23/23 |
| 04 バーコードの読み取りビーム | 15.1% | 66.9 | 23/23 |
| 05 転がる合計 | 8.6% | 103.6 | 23/23 |
| 06 ロールの円筒の陰影 | 32.6% | 51.3 | 23/23 |
| 07 感熱紙の褪せ | 40.5% | 30.7 | 18/23 |
| 08 差し棒の振り子 | 41.1% | 83.4 | 23/23 |
| 09 割り勘 | 37.7% | 138.5 | 23/23 |
10%を下回るのは05だけで、画面で変わる場所が数字盤の数桁に限られることから来る小ささです。07が18/23なのは文字が褪せきったあと次の印字を待つ静止の区間が、02が20/23なのは切片が戻るか落ちたあと新しい紙を待つ区間が、2秒の撮影の中に入ったためです。
この場面が合う画面
receipt css template で紙のカードを一枚置くところで止めず、この記事はその紙が動く瞬間のほうを選びました。店舗の決済が済んだ画面で注文内訳を一行ずつ出したいなら01、「レシートを受け取る」を手でちぎる感触にしたいなら02が出発点です。クーポンやレシートカードの縁飾りには03、返品や返金を確認した合図には04、カートの合計と決済サマリーには05が合います。印刷を待つ画面は06、古い履歴を見せる保管箱は07と08、会の費用を人ごとに分ける精算画面は09から組み始めてください。
css receipt design の計算の断片 — ソースから途切れずに抜いた行
断片は各場面の index.html の <script> から、途中を飛ばさずに続いた8〜25行をインデントごと写したものです。関数と定数の名前はソースと同じなので、zip を開いたあと同じ名前で検索すると、断片の前後の文脈がすぐに見つかります。
01印字ヘッドが一行ずつ打つたびに紙が一段進んで細かく震えるレシート印字の場面
一行は180ms(LINE_MS)のあいだ左から不透明度0.3で現れ、行が終わってから160msかけて濃くなり、続く140ms(FEED_MS)で紙が FEED_PX の14px進むときに shiverAt の横揺れが乗ります。行の高さは印字した瞬間の送り量と今の送り量の差だけで決まるので、行ごとに別の動きをかけなくても九行がひとかたまりで上がっていきます。震えは SHIVER_PX の2.4に (1 − k) が掛かって実際の最大は約2.2pxにとどまり、レンダーでは累積面積23.6%・強度35.6で23/23フレームが動きました。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" aria-label="レシートが一行ずつ印字され、行ごとに紙が押し上げられて横に震える場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">印字中</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">もう一度印字</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const PAPER_W = 260;
const FEED_PX = 14;
const LINE_MS = 180;
const SHIVER_PX = 2.4;
const FEED_MS = 140;
const START_MS = 200;
const HOLD_MS = 600;
const OUT_MS = 420;
const OUT_PX = 190;
const DARKEN_MS = 160;
const HEAD_Y = 236;
const TXT_PRINTING = '印字中';
const TXT_DONE = '印字完了 — 合計';
const ROWS = [
{ kind: 'title', a: 'つきあかり商店', b: '' },
{ kind: 'rule', a: '', b: '' },
{ kind: 'item', a: '牛乳', b: '1,200' },
{ kind: 'item', a: '食パン', b: '2,800' },
{ kind: 'item', a: 'りんご', b: '3,500' },
{ kind: 'item', a: '卵', b: '4,100' },
{ kind: 'rule', a: '', b: '' },
{ kind: 'total', a: '合計', b: '11,600' },
{ kind: 'note', a: 'ありがとうございました', b: '' },
];
const btn = root.querySelector('[data-role="btn"]');
let phase = 'wait';
let phaseT = 0;
let now = 0;
let lineIdx = 0;
let scroll = 0;
let feedFrom = 0;
const printedAt = [];
const born = [];
function easeOut(k) { const c = clamp(k, 0, 1); return 1 - (1 - c) * (1 - c) * (1 - c); }
// 이어서 밀리는 동안의 가로 떨림 — 시작에 크고 끝으로 갈수록 잦아든다
function shiverAt(k) {
return SHIVER_PX * Math.sin(k * Math.PI * 7) * (1 - k);
}
// 줄 하나의 세로 위치 — 찍힌 순간의 밀림값과 지금 밀림값의 차이만큼 머리에서 멀어진다
function rowY(printedScroll, scrollNow) {
return HEAD_Y - 9 - (scrollNow - printedScroll);
}
function restart() {
lineIdx = 0;
printedAt.length = 0;
born.length = 0;
phase = 'wait';
phaseT = 0;
status.textContent = TXT_PRINTING;
}
function step() {
now += FIXED_DT;
phaseT += FIXED_DT;
if (phase === 'wait') {
if (phaseT >= START_MS) {
phase = 'print';
phaseT = 0;
printedAt[lineIdx] = scroll;
}
}
else if (phase === 'print') {
if (phaseT >= LINE_MS) {
born[lineIdx] = now;
feedFrom = scroll;
phase = 'feed';
phaseT = 0;
}
}
else if (phase === 'feed') {
const k = phaseT / FEED_MS;
scroll = feedFrom + FEED_PX * easeOut(k);
if (k >= 1) {
scroll = feedFrom + FEED_PX;
lineIdx += 1;
phaseT = 0;
if (lineIdx >= ROWS.length) {
phase = 'hold';
status.textContent = TXT_DONE + ' 11,600';
}
else {
phase = 'print';
printedAt[lineIdx] = scroll;
}
}
}
else if (phase === 'hold') {
if (phaseT >= HOLD_MS) {
phase = 'out';
feedFrom = scroll;
phaseT = 0;
}
}
else if (phase === 'out') {
const k = phaseT / OUT_MS;
scroll = feedFrom + OUT_PX * smooth(k);
if (k >= 1) {
scroll = feedFrom + OUT_PX;
restart();
}
}
}
// 움직임 줄이기 — 다 찍힌 영수증을 그대로 놓는다
function settle() {
for (let i = 0; i < ROWS.length; i += 1) {
printedAt[i] = i * FEED_PX;
born[i] = -9999;
}
lineIdx = ROWS.length;
scroll = ROWS.length * FEED_PX;
phase = 'hold';
status.textContent = TXT_DONE + ' 11,600';
}
function shiverNow() {
if (phase === 'feed') {
return shiverAt(phaseT / FEED_MS);
}
if (phase === 'out') {
return shiverAt((phaseT / OUT_MS) % 0.5 * 2) * 0.6;
}
return 0;
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 인쇄기 몸체
const body = ctx.createLinearGradient(0, HEAD_Y, 0, H);
body.addColorStop(0, rgba(mix(BG, LILAC, 0.34), 1));
body.addColorStop(1, rgba(mix(BG, LILAC, 0.1), 1));
ctx.fillStyle = body;
ctx.fillRect(0, HEAD_Y, W, H - HEAD_Y);
const px = (W - PAPER_W) / 2 + shiverNow();
// 종이 — 가장자리 음영과 가로 결이 밀리는 만큼 같이 움직인다
ctx.fillStyle = rgba(BG, 0.5);
ctx.fillRect(px + 6, 0, PAPER_W, HEAD_Y);
const sheet = ctx.createLinearGradient(px, 0, px + PAPER_W, 0);
sheet.addColorStop(0, rgba(mix(PAPER, INK, 0.14), 1));
sheet.addColorStop(0.12, rgba(PAPER, 1));
sheet.addColorStop(0.88, rgba(PAPER, 1));
sheet.addColorStop(1, rgba(mix(PAPER, INK, 0.14), 1));
ctx.fillStyle = sheet;
ctx.fillRect(px, 0, PAPER_W, HEAD_Y);
const off = ((scroll % 8) + 8) % 8;
ctx.fillStyle = rgba(INK, 0.1);
for (let y = off - 8; y < HEAD_Y; y += 8) {
ctx.fillRect(px, y, PAPER_W, 1);
}
// 줄들
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
ctx.textBaseline = 'alphabetic';
for (let i = 0; i < ROWS.length; i += 1) {
if (printedAt[i] === undefined) {
continue;
}
const y = rowY(printedAt[i], scroll);
if (y < -4 || y > HEAD_Y) {
continue;
}
const done = born[i] !== undefined;
let alpha = 0.3;
if (done) {
alpha = 0.3 + 0.7 * smooth((now - born[i]) / DARKEN_MS);
}
let reveal = 1;
if (!done && i === lineIdx && phase === 'print') {
reveal = clamp(phaseT / LINE_MS, 0, 1);
}
ctx.save();
ctx.beginPath();
ctx.rect(px, y - 14, PAPER_W * reveal, 20);
ctx.clip();
ctx.fillStyle = rgba(INK, alpha);
const r = ROWS[i];
if (r.kind === 'rule') {
ctx.fillRect(px + 18, y - 4, PAPER_W - 36, 1);
}
else if (r.kind === 'title') {
ctx.textAlign = 'center';
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(r.a, px + PAPER_W / 2, y);
}
else if (r.kind === 'note') {
ctx.textAlign = 'center';
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(r.a, px + PAPER_W / 2, y);
}
else {
ctx.font = (r.kind === 'total' ? '700 13px' : '600 12px') + ' "Noto Sans KR", ui-monospace, monospace';
ctx.textAlign = 'left';
ctx.fillText(r.a, px + 18, y);
ctx.textAlign = 'right';
ctx.fillText(r.b, px + PAPER_W - 18, y);
}
ctx.restore();
}
// 인쇄 머리 — 찍는 동안 한 줄이 달아오른다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.5), 1);
ctx.fillRect(px - 14, HEAD_Y - 2, PAPER_W + 28, 12);
const heat = phase === 'print' ? 0.55 + 0.45 * Math.sin(now / 24) : 0.12;
const glow = ctx.createLinearGradient(0, HEAD_Y - 14, 0, HEAD_Y + 4);
glow.addColorStop(0, rgba(PEACH, 0));
glow.addColorStop(0.7, rgba(PEACH, 0.5 * heat));
glow.addColorStop(1, rgba(PINK, 0.9 * heat));
ctx.fillStyle = glow;
ctx.fillRect(px, HEAD_Y - 14, PAPER_W, 18);
// 종이 나오는 틈
ctx.fillStyle = rgba(BG, 0.9);
ctx.fillRect(px - 14, HEAD_Y + 10, PAPER_W + 28, 4);
}
if (btn) {
btn.addEventListener('click', function () {
if (reduceQuery.matches) {
settle();
draw();
return;
}
restart();
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecThermalHeadLineFeedJitter - vanilla 판(01-rec-thermal-head-line-feed-jitter) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecThermalHeadLineFeedJitter.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecThermalHeadLineFeedJitter() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const PAPER_W = 260;
const FEED_PX = 14;
const LINE_MS = 180;
const SHIVER_PX = 2.4;
const FEED_MS = 140;
const START_MS = 200;
const HOLD_MS = 600;
const OUT_MS = 420;
const OUT_PX = 190;
const DARKEN_MS = 160;
const HEAD_Y = 236;
const TXT_PRINTING = '인쇄 중';
const TXT_DONE = '인쇄 완료 — 합계';
interface Row { kind: string; a: string; b: string; }
const ROWS: Row[] = [
{ kind: 'title', a: '달빛 상점', b: '' },
{ kind: 'rule', a: '', b: '' },
{ kind: 'item', a: '우유', b: '1,200' },
{ kind: 'item', a: '식빵', b: '2,800' },
{ kind: 'item', a: '사과', b: '3,500' },
{ kind: 'item', a: '달걀', b: '4,100' },
{ kind: 'rule', a: '', b: '' },
{ kind: 'total', a: '합계', b: '11,600' },
{ kind: 'note', a: '감사합니다', b: '' },
];
const btn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
let phase = 'wait';
let phaseT = 0;
let now = 0;
let lineIdx = 0;
let scroll = 0;
let feedFrom = 0;
const printedAt: number[] = [];
const born: number[] = [];
function easeOut(k: number): number { const c = clamp(k, 0, 1); return 1 - (1 - c) * (1 - c) * (1 - c); }
// 이어서 밀리는 동안의 가로 떨림 — 시작에 크고 끝으로 갈수록 잦아든다
function shiverAt(k: number): number {
return SHIVER_PX * Math.sin(k * Math.PI * 7) * (1 - k);
}
// 줄 하나의 세로 위치 — 찍힌 순간의 밀림값과 지금 밀림값의 차이만큼 머리에서 멀어진다
function rowY(printedScroll: number, scrollNow: number): number {
return HEAD_Y - 9 - (scrollNow - printedScroll);
}
function restart(): void {
lineIdx = 0;
printedAt.length = 0;
born.length = 0;
phase = 'wait';
phaseT = 0;
status.textContent = TXT_PRINTING;
}
function step(): void {
now += FIXED_DT;
phaseT += FIXED_DT;
if (phase === 'wait') {
if (phaseT >= START_MS) { phase = 'print'; phaseT = 0; printedAt[lineIdx] = scroll; }
} else if (phase === 'print') {
if (phaseT >= LINE_MS) { born[lineIdx] = now; feedFrom = scroll; phase = 'feed'; phaseT = 0; }
} else if (phase === 'feed') {
const k = phaseT / FEED_MS;
scroll = feedFrom + FEED_PX * easeOut(k);
if (k >= 1) {
scroll = feedFrom + FEED_PX;
lineIdx += 1;
phaseT = 0;
if (lineIdx >= ROWS.length) {
phase = 'hold';
status.textContent = TXT_DONE + ' 11,600';
} else {
phase = 'print';
printedAt[lineIdx] = scroll;
}
}
} else if (phase === 'hold') {
if (phaseT >= HOLD_MS) { phase = 'out'; feedFrom = scroll; phaseT = 0; }
} else if (phase === 'out') {
const k = phaseT / OUT_MS;
scroll = feedFrom + OUT_PX * smooth(k);
if (k >= 1) { scroll = feedFrom + OUT_PX; restart(); }
}
}
// 움직임 줄이기 — 다 찍힌 영수증을 그대로 놓는다
function settle(): void {
for (let i = 0; i < ROWS.length; i += 1) { printedAt[i] = i * FEED_PX; born[i] = -9999; }
lineIdx = ROWS.length;
scroll = ROWS.length * FEED_PX;
phase = 'hold';
status.textContent = TXT_DONE + ' 11,600';
}
function shiverNow(): number {
if (phase === 'feed') { return shiverAt(phaseT / FEED_MS); }
if (phase === 'out') { return shiverAt((phaseT / OUT_MS) % 0.5 * 2) * 0.6; }
return 0;
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 인쇄기 몸체
const body = ctx.createLinearGradient(0, HEAD_Y, 0, H);
body.addColorStop(0, rgba(mix(BG, LILAC, 0.34), 1));
body.addColorStop(1, rgba(mix(BG, LILAC, 0.1), 1));
ctx.fillStyle = body;
ctx.fillRect(0, HEAD_Y, W, H - HEAD_Y);
const px = (W - PAPER_W) / 2 + shiverNow();
// 종이 — 가장자리 음영과 가로 결이 밀리는 만큼 같이 움직인다
ctx.fillStyle = rgba(BG, 0.5);
ctx.fillRect(px + 6, 0, PAPER_W, HEAD_Y);
const sheet = ctx.createLinearGradient(px, 0, px + PAPER_W, 0);
sheet.addColorStop(0, rgba(mix(PAPER, INK, 0.14), 1));
sheet.addColorStop(0.12, rgba(PAPER, 1));
sheet.addColorStop(0.88, rgba(PAPER, 1));
sheet.addColorStop(1, rgba(mix(PAPER, INK, 0.14), 1));
ctx.fillStyle = sheet;
ctx.fillRect(px, 0, PAPER_W, HEAD_Y);
const off = ((scroll % 8) + 8) % 8;
ctx.fillStyle = rgba(INK, 0.1);
for (let y = off - 8; y < HEAD_Y; y += 8) { ctx.fillRect(px, y, PAPER_W, 1); }
// 줄들
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
ctx.textBaseline = 'alphabetic';
for (let i = 0; i < ROWS.length; i += 1) {
if (printedAt[i] === undefined) { continue; }
const y = rowY(printedAt[i], scroll);
if (y < -4 || y > HEAD_Y) { continue; }
const done = born[i] !== undefined;
let alpha = 0.3;
if (done) { alpha = 0.3 + 0.7 * smooth((now - born[i]) / DARKEN_MS); }
let reveal = 1;
if (!done && i === lineIdx && phase === 'print') { reveal = clamp(phaseT / LINE_MS, 0, 1); }
ctx.save();
ctx.beginPath();
ctx.rect(px, y - 14, PAPER_W * reveal, 20);
ctx.clip();
ctx.fillStyle = rgba(INK, alpha);
const r = ROWS[i];
if (r.kind === 'rule') {
ctx.fillRect(px + 18, y - 4, PAPER_W - 36, 1);
} else if (r.kind === 'title') {
ctx.textAlign = 'center';
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(r.a, px + PAPER_W / 2, y);
} else if (r.kind === 'note') {
ctx.textAlign = 'center';
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(r.a, px + PAPER_W / 2, y);
} else {
ctx.font = (r.kind === 'total' ? '700 13px' : '600 12px') + ' "Noto Sans KR", ui-monospace, monospace';
ctx.textAlign = 'left';
ctx.fillText(r.a, px + 18, y);
ctx.textAlign = 'right';
ctx.fillText(r.b, px + PAPER_W - 18, y);
}
ctx.restore();
}
// 인쇄 머리 — 찍는 동안 한 줄이 달아오른다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.5), 1);
ctx.fillRect(px - 14, HEAD_Y - 2, PAPER_W + 28, 12);
const heat = phase === 'print' ? 0.55 + 0.45 * Math.sin(now / 24) : 0.12;
const glow = ctx.createLinearGradient(0, HEAD_Y - 14, 0, HEAD_Y + 4);
glow.addColorStop(0, rgba(PEACH, 0));
glow.addColorStop(0.7, rgba(PEACH, 0.5 * heat));
glow.addColorStop(1, rgba(PINK, 0.9 * heat));
ctx.fillStyle = glow;
ctx.fillRect(px, HEAD_Y - 14, PAPER_W, 18);
// 종이 나오는 틈
ctx.fillStyle = rgba(BG, 0.9);
ctx.fillRect(px - 14, HEAD_Y + 10, PAPER_W + 28, 4);
}
if (btn) {
btn.addEventListener('click', function (): void {
if (reduceQuery.matches) { settle(); draw(); return; }
restart();
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} aria-label="영수증이 한 줄씩 인쇄되며 줄마다 종이가 밀려 올라가고 가로로 떨리는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">인쇄 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">다시 인쇄</button>
</div>
</div>
);
}01 · 印字ヘッドが一行ずつ打つたびに紙が一段進んで細かく震えるレシート印字の場面 — 計測 累積面積 23.613% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 続けて送られるあいだの横の震え — 始めは大きく、終わりへ行くほど収まる
function shiverAt(k) {
return SHIVER_PX * Math.sin(k * Math.PI * 7) * (1 - k);
}
// 一行の縦の位置 — 印字した瞬間の送り量と今の送り量の差だけヘッドから離れる
function rowY(printedScroll, scrollNow) {
return HEAD_Y - 9 - (scrollNow - printedScroll);
}
02切り取り線の下の紙を引き下ろして放すと、基準距離を超えていればちぎれて落ち、届かなければバネで戻る場面
切り取り線の歯21本(STRIP_W 210 ÷ TOOTH_PX 10)は、ちぎれる距離がそれぞれ TEAR_PX の0.45〜1.0倍としてシード461から決まっているので、引いているあいだに一本ずつ別々の瞬間に切れます。ちぎるかどうかは歯とは関係なく、手を放した瞬間に release() が pull ≥ TEAR_PX の一回で決め、超えていれば GRAVITY 2600で落とし、届かなければ SPRING_K 190・減衰17のバネで巻き戻します。レンダーの値は累積面積26.9%・強度118.4で、戻ったあと新しい紙を待つあいだ止まっているため、動いたフレームは20/23です。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" tabindex="0" aria-label="切り取り線の下の紙を引き下ろし、基準距離を超えるとちぎれ、超えなければバネで戻る場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">新しいレシートが出てきた</p>
<div class="rc__tools">
<button class="rc__btn" data-role="tear" type="button">ちぎる</button>
<button class="rc__btn" data-role="soft" type="button">軽く引く</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
.rc__canvas { touch-action: none; }
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
.rc__canvas {
touch-action: none;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const TEAR_PX = 60;
const GRAVITY = 2600;
const SPRING_K = 190;
const TOOTH_PX = 10;
const DAMP = 17;
const STRIP_W = 210;
const TEAR_Y = 92;
const PIECE_H = 132;
const MAX_PULL = 170;
const DEMO_A = 36;
const DEMO_B = 96;
const TXT_PULL = '引いている';
const TXT_TORN = 'ちぎれた';
const TXT_BACK = '元に戻った';
const TXT_READY = '新しいレシートが出てきた';
const LINES = ['つきあかり商店', '牛乳', '食パン', 'りんご', '合計'];
const PRICES = ['', '1,200', '2,800', '3,500', '7,500'];
const tearBtn = root.querySelector('[data-role="tear"]');
const softBtn = root.querySelector('[data-role="soft"]');
// 상태: idle 대기 · drag 끌림 · back 스프링 복귀 · fall 낙하 · feed 새 종이
let state = 'idle';
let pull = 0;
let vel = 0;
let fallY = 0;
let fallV = 0;
let fallRot = 0;
let fallVR = 0;
let feed = 1;
let clock = 0;
let grabbed = false;
let grabY = 0;
let fake = false;
let fakeT = 0;
let fakeTarget = 0;
let holdAt = 0;
let autoCount = 0;
let userTouched = false;
const toothBreak = [];
const rnd = lcg(461);
for (let i = 0; i < 40; i += 1) {
toothBreak.push(0.45 + 0.55 * rnd());
}
function teethCount() { return Math.floor(STRIP_W / TOOTH_PX); }
// 끈 거리에 따라 이가 하나씩 끊긴다 — 이마다 끊기는 거리가 다르다
function intactTeeth(d) {
let n = 0;
for (let i = 0; i < teethCount(); i += 1) {
if (d < TEAR_PX * toothBreak[i % 40]) {
n += 1;
}
}
return n;
}
function release() {
grabbed = false;
fake = false;
if (pull >= TEAR_PX) {
state = 'fall';
fallY = pull;
fallV = 120;
fallRot = 0;
fallVR = 0.9;
status.textContent = TXT_TORN;
}
else {
state = 'back';
vel = 0;
status.textContent = TXT_BACK;
}
}
function startFake(target) {
if (state !== 'idle') {
return;
}
fake = true;
fakeT = 0;
fakeTarget = target;
state = 'drag';
status.textContent = TXT_PULL;
}
function step() {
const dt = FIXED_DT / 1000;
clock += FIXED_DT;
if (fake) {
fakeT += FIXED_DT;
const k = smooth(fakeT / 520);
pull = fakeTarget * k;
if (fakeT >= 700) {
release();
}
}
else if (state === 'idle' && !grabbed && clock > 200 && clock >= holdAt && !userTouched) {
autoCount += 1;
startFake(autoCount % 2 === 1 ? DEMO_A : DEMO_B);
}
if (state === 'back') {
vel += (-SPRING_K * pull - DAMP * vel) * dt;
pull += vel * dt;
if (Math.abs(pull) < 0.4 && Math.abs(vel) < 4) {
pull = 0;
state = 'idle';
holdAt = clock + 260;
}
}
else if (state === 'fall') {
fallV += GRAVITY * dt;
fallY += fallV * dt;
fallRot += fallVR * dt * 3;
if (fallY > H + 40) {
state = 'feed';
feed = 0;
pull = 0;
status.textContent = TXT_READY;
}
}
else if (state === 'feed') {
feed = Math.min(1, feed + FIXED_DT / 520);
if (feed >= 1) {
state = 'idle';
holdAt = clock + 380;
}
}
}
function settle() {
state = 'idle';
pull = 0;
feed = 1;
}
function easeOutBack(k) {
const c = clamp(k, 0, 1) - 1;
return 1 + 2.2 * c * c * c + 1.2 * c * c;
}
function drawPiece(x, top, rot) {
ctx.save();
ctx.translate(x + STRIP_W / 2, top + PIECE_H / 2);
ctx.rotate(rot);
ctx.translate(-STRIP_W / 2, -PIECE_H / 2);
ctx.fillStyle = rgba(BG, 0.45);
ctx.fillRect(6, 8, STRIP_W, PIECE_H);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(0, 0, STRIP_W, PIECE_H);
ctx.fillStyle = rgba(INK, 0.08);
for (let y = 4; y < PIECE_H; y += 8) {
ctx.fillRect(0, y, STRIP_W, 1);
}
// 톱니 아래 가장자리
ctx.fillStyle = rgba(PAPER, 1);
ctx.beginPath();
ctx.moveTo(0, PIECE_H);
for (let i = 0; i <= teethCount(); i += 1) {
ctx.lineTo(i * TOOTH_PX, PIECE_H + (i % 2 === 0 ? 0 : 6));
}
ctx.lineTo(STRIP_W, PIECE_H);
ctx.closePath();
ctx.fill();
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < LINES.length; i += 1) {
const y = 24 + i * 23;
ctx.fillStyle = rgba(INK, 1);
ctx.textAlign = i === 0 ? 'center' : 'left';
ctx.fillText(LINES[i], i === 0 ? STRIP_W / 2 : 18, y);
if (PRICES[i]) {
ctx.textAlign = 'right';
ctx.fillText(PRICES[i], STRIP_W - 18, y);
}
}
ctx.restore();
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
const x = (W - STRIP_W) / 2;
// 위쪽 종이 — 인쇄기 틈에서 늘어진다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.3), 1);
ctx.fillRect(x - 24, 0, STRIP_W + 48, 14);
ctx.fillStyle = rgba(BG, 0.5);
ctx.fillRect(x + 6, 14, STRIP_W, TEAR_Y - 14);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(x, 14, STRIP_W, TEAR_Y - 14);
ctx.fillStyle = rgba(INK, 0.08);
for (let y = 18; y < TEAR_Y; y += 8) {
ctx.fillRect(x, y, STRIP_W, 1);
}
// 위쪽 조각의 절취선 톱니
const n = teethCount();
ctx.fillStyle = rgba(PAPER, 1);
ctx.beginPath();
ctx.moveTo(x, TEAR_Y);
for (let i = 0; i <= n; i += 1) {
ctx.lineTo(x + i * TOOTH_PX, TEAR_Y + (i % 2 === 0 ? 0 : 5));
}
ctx.lineTo(x + STRIP_W, TEAR_Y);
ctx.closePath();
ctx.fill();
// 새 종이는 위쪽 조각 뒤에서 미끄러져 나온다
let top = TEAR_Y + pull;
if (state === 'feed') {
top = TEAR_Y - (1 - easeOutBack(feed)) * PIECE_H;
}
if (state === 'fall') {
top = TEAR_Y + fallY;
}
drawPiece(x, top, state === 'fall' ? fallRot * 0.35 : 0);
// 아직 이어진 이 — 끈 사이 틈에 남은 종이 섬유
if (state === 'drag' || state === 'back') {
const keep = intactTeeth(pull);
const gap = Math.max(pull, 0);
for (let i = 0; i < n; i += 1) {
if (pull >= TEAR_PX * toothBreak[i % 40]) {
continue;
}
ctx.fillStyle = rgba(PAPER, 0.92);
ctx.fillRect(x + i * TOOTH_PX + 2, TEAR_Y + 3, TOOTH_PX - 4, gap);
}
if (keep === 0) {
ctx.fillStyle = rgba(PEACH, 0.6);
ctx.fillRect(x, TEAR_Y + 2, STRIP_W, 1);
}
}
// 기준선 — 이 거리를 넘기고 놓으면 찢어진다
ctx.fillStyle = rgba(MINT, 0.5);
ctx.fillRect(x - 30, TEAR_Y + TEAR_PX + 6, 22, 2);
// 가짜 포인터 — 자동 시연에서 스스로 끈다
if (fake || grabbed) {
const cy = TEAR_Y + pull + PIECE_H - 24;
ctx.fillStyle = rgba(SKY, 0.85);
ctx.beginPath();
ctx.arc(x + STRIP_W / 2, cy, 11, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = rgba(PAPER, 0.95);
ctx.lineWidth = 2;
ctx.stroke();
}
}
// 움직임 줄이기 — 보간 없이 결과 상태로 바로 놓는다
function finishNow() {
if (state === 'fall') {
status.textContent = TXT_TORN;
}
if (state === 'back') {
status.textContent = TXT_BACK;
}
settle();
draw();
}
cv.addEventListener('pointerdown', function (ev) {
if (state !== 'idle' && state !== 'drag') {
return;
}
const p = toScene(ev);
if (p[1] < TEAR_Y + pull - 4) {
return;
}
userTouched = true;
fake = false;
grabbed = true;
grabY = p[1] - pull;
state = 'drag';
cv.setPointerCapture(ev.pointerId);
status.textContent = TXT_PULL;
if (reduceQuery.matches) {
draw();
}
});
cv.addEventListener('pointermove', function (ev) {
if (!grabbed) {
return;
}
pull = clamp(toScene(ev)[1] - grabY, 0, MAX_PULL);
if (reduceQuery.matches) {
draw();
}
});
function endGrab() {
if (!grabbed) {
return;
}
release();
if (reduceQuery.matches) {
finishNow();
}
}
cv.addEventListener('pointerup', endGrab);
cv.addEventListener('pointercancel', endGrab);
cv.addEventListener('keydown', function (ev) {
if (ev.key === 'ArrowDown') {
ev.preventDefault();
userTouched = true;
fake = false;
if (state === 'idle' || state === 'drag') {
state = 'drag';
grabbed = false;
pull = Math.min(MAX_PULL, pull + 12);
status.textContent = TXT_PULL;
if (reduceQuery.matches) {
draw();
}
}
}
else if (ev.key === 'ArrowUp') {
ev.preventDefault();
if (state === 'drag') {
pull = Math.max(0, pull - 12);
if (reduceQuery.matches) {
draw();
}
}
}
else if (ev.key === 'Enter') {
ev.preventDefault();
if (state === 'drag') {
release();
if (reduceQuery.matches) {
finishNow();
}
}
}
});
function triggerPull(target) {
userTouched = true;
if (reduceQuery.matches) {
pull = target;
state = 'drag';
release();
finishNow();
return;
}
if (state === 'idle') {
startFake(target);
}
}
if (tearBtn) {
tearBtn.addEventListener('click', function () { triggerPull(TEAR_PX + 30); });
}
if (softBtn) {
softBtn.addEventListener('click', function () { triggerPull(TEAR_PX * 0.5); });
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecTearOffPerforationDragSpring - vanilla 판(02-rec-tear-off-perforation-drag-spring) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecTearOffPerforationDragSpring.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecTearOffPerforationDragSpring() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const TEAR_PX = 60;
const GRAVITY = 2600;
const SPRING_K = 190;
const TOOTH_PX = 10;
const DAMP = 17;
const STRIP_W = 210;
const TEAR_Y = 92;
const PIECE_H = 132;
const MAX_PULL = 170;
const DEMO_A = 36;
const DEMO_B = 96;
const TXT_PULL = '당기는 중';
const TXT_TORN = '찢어졌다';
const TXT_BACK = '되돌아갔다';
const TXT_READY = '새 영수증이 나왔다';
const LINES: string[] = ['달빛 상점', '우유', '식빵', '사과', '합계'];
const PRICES: string[] = ['', '1,200', '2,800', '3,500', '7,500'];
const tearBtn = root.querySelector('[data-role="tear"]') as HTMLButtonElement | null;
const softBtn = root.querySelector('[data-role="soft"]') as HTMLButtonElement | null;
// 상태: idle 대기 · drag 끌림 · back 스프링 복귀 · fall 낙하 · feed 새 종이
let state = 'idle';
let pull = 0;
let vel = 0;
let fallY = 0;
let fallV = 0;
let fallRot = 0;
let fallVR = 0;
let feed = 1;
let clock = 0;
let grabbed = false;
let grabY = 0;
let fake = false;
let fakeT = 0;
let fakeTarget = 0;
let holdAt = 0;
let autoCount = 0;
let userTouched = false;
const toothBreak: number[] = [];
const rnd = lcg(461);
for (let i = 0; i < 40; i += 1) { toothBreak.push(0.45 + 0.55 * rnd()); }
function teethCount(): number { return Math.floor(STRIP_W / TOOTH_PX); }
// 끈 거리에 따라 이가 하나씩 끊긴다 — 이마다 끊기는 거리가 다르다
function intactTeeth(d: number): number {
let n = 0;
for (let i = 0; i < teethCount(); i += 1) { if (d < TEAR_PX * toothBreak[i % 40]) { n += 1; } }
return n;
}
function release(): void {
grabbed = false;
fake = false;
if (pull >= TEAR_PX) {
state = 'fall';
fallY = pull;
fallV = 120;
fallRot = 0;
fallVR = 0.9;
status.textContent = TXT_TORN;
} else {
state = 'back';
vel = 0;
status.textContent = TXT_BACK;
}
}
function startFake(target: number): void {
if (state !== 'idle') { return; }
fake = true;
fakeT = 0;
fakeTarget = target;
state = 'drag';
status.textContent = TXT_PULL;
}
function step(): void {
const dt = FIXED_DT / 1000;
clock += FIXED_DT;
if (fake) {
fakeT += FIXED_DT;
const k = smooth(fakeT / 520);
pull = fakeTarget * k;
if (fakeT >= 700) { release(); }
} else if (state === 'idle' && !grabbed && clock > 200 && clock >= holdAt && !userTouched) {
autoCount += 1;
startFake(autoCount % 2 === 1 ? DEMO_A : DEMO_B);
}
if (state === 'back') {
vel += (-SPRING_K * pull - DAMP * vel) * dt;
pull += vel * dt;
if (Math.abs(pull) < 0.4 && Math.abs(vel) < 4) {
pull = 0;
state = 'idle';
holdAt = clock + 260;
}
} else if (state === 'fall') {
fallV += GRAVITY * dt;
fallY += fallV * dt;
fallRot += fallVR * dt * 3;
if (fallY > H + 40) {
state = 'feed';
feed = 0;
pull = 0;
status.textContent = TXT_READY;
}
} else if (state === 'feed') {
feed = Math.min(1, feed + FIXED_DT / 520);
if (feed >= 1) { state = 'idle'; holdAt = clock + 380; }
}
}
function settle(): void {
state = 'idle';
pull = 0;
feed = 1;
}
function easeOutBack(k: number): number {
const c = clamp(k, 0, 1) - 1;
return 1 + 2.2 * c * c * c + 1.2 * c * c;
}
function drawPiece(x: number, top: number, rot: number): void {
ctx.save();
ctx.translate(x + STRIP_W / 2, top + PIECE_H / 2);
ctx.rotate(rot);
ctx.translate(-STRIP_W / 2, -PIECE_H / 2);
ctx.fillStyle = rgba(BG, 0.45);
ctx.fillRect(6, 8, STRIP_W, PIECE_H);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(0, 0, STRIP_W, PIECE_H);
ctx.fillStyle = rgba(INK, 0.08);
for (let y = 4; y < PIECE_H; y += 8) { ctx.fillRect(0, y, STRIP_W, 1); }
// 톱니 아래 가장자리
ctx.fillStyle = rgba(PAPER, 1);
ctx.beginPath();
ctx.moveTo(0, PIECE_H);
for (let i = 0; i <= teethCount(); i += 1) { ctx.lineTo(i * TOOTH_PX, PIECE_H + (i % 2 === 0 ? 0 : 6)); }
ctx.lineTo(STRIP_W, PIECE_H);
ctx.closePath();
ctx.fill();
ctx.font = '600 12px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < LINES.length; i += 1) {
const y = 24 + i * 23;
ctx.fillStyle = rgba(INK, 1);
ctx.textAlign = i === 0 ? 'center' : 'left';
ctx.fillText(LINES[i], i === 0 ? STRIP_W / 2 : 18, y);
if (PRICES[i]) {
ctx.textAlign = 'right';
ctx.fillText(PRICES[i], STRIP_W - 18, y);
}
}
ctx.restore();
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
const x = (W - STRIP_W) / 2;
// 위쪽 종이 — 인쇄기 틈에서 늘어진다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.3), 1);
ctx.fillRect(x - 24, 0, STRIP_W + 48, 14);
ctx.fillStyle = rgba(BG, 0.5);
ctx.fillRect(x + 6, 14, STRIP_W, TEAR_Y - 14);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(x, 14, STRIP_W, TEAR_Y - 14);
ctx.fillStyle = rgba(INK, 0.08);
for (let y = 18; y < TEAR_Y; y += 8) { ctx.fillRect(x, y, STRIP_W, 1); }
// 위쪽 조각의 절취선 톱니
const n = teethCount();
ctx.fillStyle = rgba(PAPER, 1);
ctx.beginPath();
ctx.moveTo(x, TEAR_Y);
for (let i = 0; i <= n; i += 1) { ctx.lineTo(x + i * TOOTH_PX, TEAR_Y + (i % 2 === 0 ? 0 : 5)); }
ctx.lineTo(x + STRIP_W, TEAR_Y);
ctx.closePath();
ctx.fill();
// 새 종이는 위쪽 조각 뒤에서 미끄러져 나온다
let top = TEAR_Y + pull;
if (state === 'feed') { top = TEAR_Y - (1 - easeOutBack(feed)) * PIECE_H; }
if (state === 'fall') { top = TEAR_Y + fallY; }
drawPiece(x, top, state === 'fall' ? fallRot * 0.35 : 0);
// 아직 이어진 이 — 끈 사이 틈에 남은 종이 섬유
if (state === 'drag' || state === 'back') {
const keep = intactTeeth(pull);
const gap = Math.max(pull, 0);
for (let i = 0; i < n; i += 1) {
if (pull >= TEAR_PX * toothBreak[i % 40]) { continue; }
ctx.fillStyle = rgba(PAPER, 0.92);
ctx.fillRect(x + i * TOOTH_PX + 2, TEAR_Y + 3, TOOTH_PX - 4, gap);
}
if (keep === 0) { ctx.fillStyle = rgba(PEACH, 0.6); ctx.fillRect(x, TEAR_Y + 2, STRIP_W, 1); }
}
// 기준선 — 이 거리를 넘기고 놓으면 찢어진다
ctx.fillStyle = rgba(MINT, 0.5);
ctx.fillRect(x - 30, TEAR_Y + TEAR_PX + 6, 22, 2);
// 가짜 포인터 — 자동 시연에서 스스로 끈다
if (fake || grabbed) {
const cy = TEAR_Y + pull + PIECE_H - 24;
ctx.fillStyle = rgba(SKY, 0.85);
ctx.beginPath();
ctx.arc(x + STRIP_W / 2, cy, 11, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = rgba(PAPER, 0.95);
ctx.lineWidth = 2;
ctx.stroke();
}
}
// 움직임 줄이기 — 보간 없이 결과 상태로 바로 놓는다
function finishNow(): void {
if (state === 'fall') { status.textContent = TXT_TORN; }
if (state === 'back') { status.textContent = TXT_BACK; }
settle();
draw();
}
cv.addEventListener('pointerdown', function (ev: PointerEvent): void {
if (state !== 'idle' && state !== 'drag') { return; }
const p = toScene(ev);
if (p[1] < TEAR_Y + pull - 4) { return; }
userTouched = true;
fake = false;
grabbed = true;
grabY = p[1] - pull;
state = 'drag';
cv.setPointerCapture(ev.pointerId);
status.textContent = TXT_PULL;
if (reduceQuery.matches) { draw(); }
});
cv.addEventListener('pointermove', function (ev: PointerEvent): void {
if (!grabbed) { return; }
pull = clamp(toScene(ev)[1] - grabY, 0, MAX_PULL);
if (reduceQuery.matches) { draw(); }
});
function endGrab(): void {
if (!grabbed) { return; }
release();
if (reduceQuery.matches) { finishNow(); }
}
cv.addEventListener('pointerup', endGrab);
cv.addEventListener('pointercancel', endGrab);
cv.addEventListener('keydown', function (ev: KeyboardEvent): void {
if (ev.key === 'ArrowDown') {
ev.preventDefault();
userTouched = true;
fake = false;
if (state === 'idle' || state === 'drag') {
state = 'drag';
grabbed = false;
pull = Math.min(MAX_PULL, pull + 12);
status.textContent = TXT_PULL;
if (reduceQuery.matches) { draw(); }
}
} else if (ev.key === 'ArrowUp') {
ev.preventDefault();
if (state === 'drag') { pull = Math.max(0, pull - 12); if (reduceQuery.matches) { draw(); } }
} else if (ev.key === 'Enter') {
ev.preventDefault();
if (state === 'drag') { release(); if (reduceQuery.matches) { finishNow(); } }
}
});
function triggerPull(target: number): void {
userTouched = true;
if (reduceQuery.matches) {
pull = target;
state = 'drag';
release();
finishNow();
return;
}
if (state === 'idle') { startFake(target); }
}
if (tearBtn) { tearBtn.addEventListener('click', function (): void { triggerPull(TEAR_PX + 30); }); }
if (softBtn) { softBtn.addEventListener('click', function (): void { triggerPull(TEAR_PX * 0.5); }); }
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} tabIndex={0} aria-label="절취선 아래 종이를 끌어 내려 기준 거리를 넘기면 찢어지고 못 넘기면 스프링으로 돌아오는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">새 영수증이 나왔다</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="tear" type="button">찢기</button>
<button className={cx("rc__btn")} data-role="soft" type="button">살짝 당기기</button>
</div>
</div>
);
}02 · 切り取り線の下の紙を引き下ろして放すと、基準距離を超えていればちぎれて落ち、届かなければバネで戻る場面 — 計測 累積面積 26.888% · 動いたフレーム 20/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
const rnd = lcg(461);
for (let i = 0; i < 40; i += 1) {
toothBreak.push(0.45 + 0.55 * rnd());
}
function teethCount() { return Math.floor(STRIP_W / TOOTH_PX); }
// 引いた距離に応じて歯が一本ずつ切れる — 歯ごとに切れる距離が違う
function intactTeeth(d) {
let n = 0;
for (let i = 0; i < teethCount(); i += 1) {
if (d < TEAR_PX * toothBreak[i % 40]) {
n += 1;
}
}
return n;
}
03ギザギザの縁と反り上がった角に列ごとに違う影がかかる紙の質感の場面
紙を、中央は平らで両端へ行くほど u × 0.62 だけ傾く曲面とみなし、幅3pxの列100本ごとに法線と光の向きの内積から (1 − dot) × SHADE_MAX を塗ります。光は LIGHT_DEG の38°を中心に SWAY_DEG の46°ずつ2.4秒に一度往復し、84°の端では右端の列の陰影が上限の0.46まで上がって、反った角の影と一緒に片側が沈み込みます。測定では累積面積36.5%・強度65.8、23/23フレームでした。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" tabindex="0" aria-label="ギザギザの縁と反った角のある紙の上を、光の角度が動き続けて列ごとに違う影が通る場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">光が動いている</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button" aria-pressed="false">光を固定</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
.rc__canvas { touch-action: none; }
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
.rc__canvas {
touch-action: none;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const TOOTH_N = 18;
const CURL_PX = 74;
const LIGHT_DEG = 38;
const SHADE_MAX = 0.46;
const SWAY_DEG = 46;
const SWAY_MS = 2400;
const SHEET_W = 300;
const SHEET_T = 22;
const SHEET_B = 262;
const TXT_AUTO = '光が動いている';
const TXT_HOLD = '光の角度を固定';
const LINES = ['つきあかり商店', '牛乳', '食パン', 'りんご'];
const PRICES = ['', '1,200', '2,800', '3,500'];
const holdBtn = root.querySelector('[data-role="btn"]');
let clock = 0;
let manual = false;
let manualDeg = LIGHT_DEG;
let dragging = false;
const sheetX = (W - SHEET_W) / 2;
// 지금 빛이 오는 각도(도) — 자동이면 기준 각도를 중심으로 계속 흔든다
function lightDeg() {
if (manual) {
return manualDeg;
}
return LIGHT_DEG + SWAY_DEG * Math.sin((clock / SWAY_MS) * Math.PI * 2);
}
// 가로 열 하나의 음영 세기 — 종이를 부드럽게 말린 곡면으로 보고 법선과 빛 방향의 내적을 쓴다
function shadeAt(col, deg) {
const u = col / SHEET_W * 2 - 1;
const slope = u * 0.62;
const nx = -slope;
const nz = Math.sqrt(1 - Math.min(0.99, slope * slope));
const rad = deg * Math.PI / 180;
const lx = Math.sin(rad);
const lz = Math.cos(rad);
const dot = clamp(nx * lx + nz * lz, 0, 1);
return (1 - dot) * SHADE_MAX;
}
function edgeY(i, top) {
const amp = 7;
const y = top ? SHEET_T : SHEET_B;
const up = (i % 2 === 0) === top;
return y + (up ? -amp * 0.4 : amp * 0.8);
}
function step() {
clock += FIXED_DT;
}
function settle() {
clock = SWAY_MS * 0.16;
}
function outline(ctx2, dx, dy) {
ctx2.beginPath();
const n = TOOTH_N;
ctx2.moveTo(sheetX + dx, edgeY(0, true) + dy);
for (let i = 1; i <= n; i += 1) {
ctx2.lineTo(sheetX + dx + (SHEET_W * i) / n, edgeY(i, true) + dy);
}
// 오른쪽 아래 모서리는 말려 올라간 만큼 잘라 낸다
ctx2.lineTo(sheetX + dx + SHEET_W, SHEET_B - CURL_PX + dy);
ctx2.lineTo(sheetX + dx + SHEET_W - CURL_PX, SHEET_B + dy);
for (let i = n - 1; i >= 0; i -= 1) {
ctx2.lineTo(sheetX + dx + (SHEET_W * i) / n, edgeY(i, false) + dy);
}
ctx2.closePath();
}
function draw() {
const deg = lightDeg();
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 바닥 그림자 — 빛 반대쪽으로 밀려 나간다
const rad = deg * Math.PI / 180;
const sx = -Math.sin(rad) * 14;
ctx.fillStyle = rgba([10, 8, 22], 0.45);
outline(ctx, sx + 4, 10);
ctx.fill();
// 종이 본체
ctx.fillStyle = rgba(PAPER, 1);
outline(ctx, 0, 0);
ctx.fill();
ctx.save();
outline(ctx, 0, 0);
ctx.clip();
// 열마다 다른 음영
const colW = 3;
for (let c = 0; c < SHEET_W; c += colW) {
const s = shadeAt(c + colW / 2, deg);
ctx.fillStyle = rgba(INK, s);
ctx.fillRect(sheetX + c, 0, colW, H);
}
// 가로 결과 글자
ctx.fillStyle = rgba(INK, 0.06);
for (let y = SHEET_T; y < SHEET_B; y += 8) {
ctx.fillRect(sheetX, y, SHEET_W, 1);
}
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < LINES.length; i += 1) {
const y = 62 + i * 30;
ctx.fillStyle = rgba(INK, 0.9);
ctx.textAlign = i === 0 ? 'center' : 'left';
ctx.fillText(LINES[i], i === 0 ? sheetX + SHEET_W / 2 : sheetX + 26, y);
if (PRICES[i]) {
ctx.textAlign = 'right';
ctx.fillText(PRICES[i], sheetX + SHEET_W - 26, y);
}
}
// 말린 모서리가 종이 위에 던지는 그림자 — 빛이 기울면 길이와 방향이 바뀐다
const cx = sheetX + SHEET_W;
const cy = SHEET_B;
const throwX = Math.sin(rad) * 26;
ctx.fillStyle = rgba([40, 30, 60], 0.3);
ctx.beginPath();
ctx.moveTo(cx - CURL_PX, cy);
ctx.lineTo(cx, cy - CURL_PX);
ctx.lineTo(cx - CURL_PX * 0.55 - throwX, cy - CURL_PX * 0.55 - 12);
ctx.closePath();
ctx.fill();
ctx.restore();
// 접힌 날개 — 종이 뒷면이 빛을 받아 밝게 보인다
const flap = ctx.createLinearGradient(cx - CURL_PX, cy, cx, cy - CURL_PX);
const lit = 0.5 + 0.5 * Math.cos(rad - 0.9);
flap.addColorStop(0, rgba(mix(PAPER, LILAC, 0.5), 1));
flap.addColorStop(1, rgba(mix(PAPER, [255, 255, 255], 0.5 * lit), 1));
ctx.fillStyle = flap;
ctx.beginPath();
ctx.moveTo(cx - CURL_PX, cy);
ctx.lineTo(cx, cy - CURL_PX);
ctx.lineTo(cx - CURL_PX * 0.86, cy - CURL_PX * 0.86 + 4);
ctx.lineTo(cx - CURL_PX - 6, cy - 6);
ctx.closePath();
ctx.fill();
// 빛 방향 표시 — 위쪽 반원에서 해가 돈다
const hx = W / 2 + Math.sin(rad) * 190;
const hy = 18 - Math.cos(rad) * 6;
ctx.fillStyle = rgba(PEACH, 0.95);
ctx.beginPath();
ctx.arc(clamp(hx, 14, W - 14), hy + 6, 7, 0, Math.PI * 2);
ctx.fill();
}
function setHold(on) {
// 고정하는 순간의 각도를 먼저 읽는다 — manual 을 먼저 바꾸면 옛 manualDeg 로 튄다
if (on && !manual) {
manualDeg = lightDeg();
}
manual = on;
if (holdBtn) {
holdBtn.setAttribute('aria-pressed', on ? 'true' : 'false');
}
status.textContent = on ? TXT_HOLD : TXT_AUTO;
if (reduceQuery.matches) {
draw();
}
}
if (holdBtn) {
holdBtn.addEventListener('click', function () { setHold(!manual); });
}
cv.addEventListener('pointerdown', function (ev) {
dragging = true;
cv.setPointerCapture(ev.pointerId);
setHold(true);
manualDeg = clamp((toScene(ev)[0] / W - 0.5) * 120, -60, 60);
if (reduceQuery.matches) {
draw();
}
});
cv.addEventListener('pointermove', function (ev) {
if (!dragging) {
return;
}
manualDeg = clamp((toScene(ev)[0] / W - 0.5) * 120, -60, 60);
if (reduceQuery.matches) {
draw();
}
});
cv.addEventListener('pointerup', function () { dragging = false; });
cv.addEventListener('pointercancel', function () { dragging = false; });
cv.addEventListener('keydown', function (ev) {
if (ev.key === 'ArrowLeft' || ev.key === 'ArrowRight') {
ev.preventDefault();
if (!manual) {
setHold(true);
}
manualDeg = clamp(manualDeg + (ev.key === 'ArrowLeft' ? -6 : 6), -90, 90);
if (reduceQuery.matches) {
draw();
}
}
});
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecZigzagEdgePaperCurlShadow - vanilla 판(03-rec-zigzag-edge-paper-curl-shadow) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecZigzagEdgePaperCurlShadow.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecZigzagEdgePaperCurlShadow() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const TOOTH_N = 18;
const CURL_PX = 74;
const LIGHT_DEG = 38;
const SHADE_MAX = 0.46;
const SWAY_DEG = 46;
const SWAY_MS = 2400;
const SHEET_W = 300;
const SHEET_T = 22;
const SHEET_B = 262;
const TXT_AUTO = '빛이 움직이는 중';
const TXT_HOLD = '빛 각도 고정';
const LINES: string[] = ['달빛 상점', '우유', '식빵', '사과'];
const PRICES: string[] = ['', '1,200', '2,800', '3,500'];
const holdBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
let clock = 0;
let manual = false;
let manualDeg = LIGHT_DEG;
let dragging = false;
const sheetX = (W - SHEET_W) / 2;
// 지금 빛이 오는 각도(도) — 자동이면 기준 각도를 중심으로 계속 흔든다
function lightDeg(): number {
if (manual) { return manualDeg; }
return LIGHT_DEG + SWAY_DEG * Math.sin((clock / SWAY_MS) * Math.PI * 2);
}
// 가로 열 하나의 음영 세기 — 종이를 부드럽게 말린 곡면으로 보고 법선과 빛 방향의 내적을 쓴다
function shadeAt(col: number, deg: number): number {
const u = col / SHEET_W * 2 - 1;
const slope = u * 0.62;
const nx = -slope;
const nz = Math.sqrt(1 - Math.min(0.99, slope * slope));
const rad = deg * Math.PI / 180;
const lx = Math.sin(rad);
const lz = Math.cos(rad);
const dot = clamp(nx * lx + nz * lz, 0, 1);
return (1 - dot) * SHADE_MAX;
}
function edgeY(i: number, top: boolean): number {
const amp = 7;
const y = top ? SHEET_T : SHEET_B;
const up = (i % 2 === 0) === top;
return y + (up ? -amp * 0.4 : amp * 0.8);
}
function step(): void {
clock += FIXED_DT;
}
function settle(): void {
clock = SWAY_MS * 0.16;
}
function outline(ctx2: CanvasRenderingContext2D, dx: number, dy: number): void {
ctx2.beginPath();
const n = TOOTH_N;
ctx2.moveTo(sheetX + dx, edgeY(0, true) + dy);
for (let i = 1; i <= n; i += 1) { ctx2.lineTo(sheetX + dx + (SHEET_W * i) / n, edgeY(i, true) + dy); }
// 오른쪽 아래 모서리는 말려 올라간 만큼 잘라 낸다
ctx2.lineTo(sheetX + dx + SHEET_W, SHEET_B - CURL_PX + dy);
ctx2.lineTo(sheetX + dx + SHEET_W - CURL_PX, SHEET_B + dy);
for (let i = n - 1; i >= 0; i -= 1) { ctx2.lineTo(sheetX + dx + (SHEET_W * i) / n, edgeY(i, false) + dy); }
ctx2.closePath();
}
function draw(): void {
const deg = lightDeg();
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 바닥 그림자 — 빛 반대쪽으로 밀려 나간다
const rad = deg * Math.PI / 180;
const sx = -Math.sin(rad) * 14;
ctx.fillStyle = rgba([10, 8, 22], 0.45);
outline(ctx, sx + 4, 10);
ctx.fill();
// 종이 본체
ctx.fillStyle = rgba(PAPER, 1);
outline(ctx, 0, 0);
ctx.fill();
ctx.save();
outline(ctx, 0, 0);
ctx.clip();
// 열마다 다른 음영
const colW = 3;
for (let c = 0; c < SHEET_W; c += colW) {
const s = shadeAt(c + colW / 2, deg);
ctx.fillStyle = rgba(INK, s);
ctx.fillRect(sheetX + c, 0, colW, H);
}
// 가로 결과 글자
ctx.fillStyle = rgba(INK, 0.06);
for (let y = SHEET_T; y < SHEET_B; y += 8) { ctx.fillRect(sheetX, y, SHEET_W, 1); }
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < LINES.length; i += 1) {
const y = 62 + i * 30;
ctx.fillStyle = rgba(INK, 0.9);
ctx.textAlign = i === 0 ? 'center' : 'left';
ctx.fillText(LINES[i], i === 0 ? sheetX + SHEET_W / 2 : sheetX + 26, y);
if (PRICES[i]) {
ctx.textAlign = 'right';
ctx.fillText(PRICES[i], sheetX + SHEET_W - 26, y);
}
}
// 말린 모서리가 종이 위에 던지는 그림자 — 빛이 기울면 길이와 방향이 바뀐다
const cx = sheetX + SHEET_W;
const cy = SHEET_B;
const throwX = Math.sin(rad) * 26;
ctx.fillStyle = rgba([40, 30, 60], 0.3);
ctx.beginPath();
ctx.moveTo(cx - CURL_PX, cy);
ctx.lineTo(cx, cy - CURL_PX);
ctx.lineTo(cx - CURL_PX * 0.55 - throwX, cy - CURL_PX * 0.55 - 12);
ctx.closePath();
ctx.fill();
ctx.restore();
// 접힌 날개 — 종이 뒷면이 빛을 받아 밝게 보인다
const flap = ctx.createLinearGradient(cx - CURL_PX, cy, cx, cy - CURL_PX);
const lit = 0.5 + 0.5 * Math.cos(rad - 0.9);
flap.addColorStop(0, rgba(mix(PAPER, LILAC, 0.5), 1));
flap.addColorStop(1, rgba(mix(PAPER, [255, 255, 255], 0.5 * lit), 1));
ctx.fillStyle = flap;
ctx.beginPath();
ctx.moveTo(cx - CURL_PX, cy);
ctx.lineTo(cx, cy - CURL_PX);
ctx.lineTo(cx - CURL_PX * 0.86, cy - CURL_PX * 0.86 + 4);
ctx.lineTo(cx - CURL_PX - 6, cy - 6);
ctx.closePath();
ctx.fill();
// 빛 방향 표시 — 위쪽 반원에서 해가 돈다
const hx = W / 2 + Math.sin(rad) * 190;
const hy = 18 - Math.cos(rad) * 6;
ctx.fillStyle = rgba(PEACH, 0.95);
ctx.beginPath();
ctx.arc(clamp(hx, 14, W - 14), hy + 6, 7, 0, Math.PI * 2);
ctx.fill();
}
function setHold(on: boolean): void {
// 고정하는 순간의 각도를 먼저 읽는다 — manual 을 먼저 바꾸면 옛 manualDeg 로 튄다
if (on && !manual) { manualDeg = lightDeg(); }
manual = on;
if (holdBtn) { holdBtn.setAttribute('aria-pressed', on ? 'true' : 'false'); }
status.textContent = on ? TXT_HOLD : TXT_AUTO;
if (reduceQuery.matches) { draw(); }
}
if (holdBtn) {
holdBtn.addEventListener('click', function (): void { setHold(!manual); });
}
cv.addEventListener('pointerdown', function (ev: PointerEvent): void {
dragging = true;
cv.setPointerCapture(ev.pointerId);
setHold(true);
manualDeg = clamp((toScene(ev)[0] / W - 0.5) * 120, -60, 60);
if (reduceQuery.matches) { draw(); }
});
cv.addEventListener('pointermove', function (ev: PointerEvent): void {
if (!dragging) { return; }
manualDeg = clamp((toScene(ev)[0] / W - 0.5) * 120, -60, 60);
if (reduceQuery.matches) { draw(); }
});
cv.addEventListener('pointerup', function (): void { dragging = false; });
cv.addEventListener('pointercancel', function (): void { dragging = false; });
cv.addEventListener('keydown', function (ev: KeyboardEvent): void {
if (ev.key === 'ArrowLeft' || ev.key === 'ArrowRight') {
ev.preventDefault();
if (!manual) { setHold(true); }
manualDeg = clamp(manualDeg + (ev.key === 'ArrowLeft' ? -6 : 6), -90, 90);
if (reduceQuery.matches) { draw(); }
}
});
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} tabIndex={0} aria-label="톱니 가장자리와 말린 모서리가 있는 종이 위로 빛 각도가 계속 움직이며 열마다 다른 그림자가 지나가는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">빛이 움직이는 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button" aria-pressed="false">빛 고정</button>
</div>
</div>
);
}03 · ギザギザの縁と反り上がった角に列ごとに違う影がかかる紙の質感の場面 — 計測 累積面積 36.52% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 今の光の角度(度) — 自動なら基準の角度を中心に揺らし続ける
function lightDeg() {
if (manual) {
return manualDeg;
}
return LIGHT_DEG + SWAY_DEG * Math.sin((clock / SWAY_MS) * Math.PI * 2);
}
// 縦一列の陰影の強さ — 紙をゆるく曲がった面とみなし、法線と光の向きの内積を使う
function shadeAt(col, deg) {
const u = col / SHEET_W * 2 - 1;
const slope = u * 0.62;
const nx = -slope;
const nz = Math.sqrt(1 - Math.min(0.99, slope * slope));
const rad = deg * Math.PI / 180;
const lx = Math.sin(rad);
const lz = Math.cos(rad);
const dot = clamp(nx * lx + nz * lz, 0, 1);
return (1 - dot) * SHADE_MAX;
}
04シードで作った棒幅が並び、ビームが走ると順に明るくなって確認印が灯るバーコード読み取り
棒46本(BAR_N)の幅は lcg(SEED) が1〜4単位から選び、336×118ピクセルのバッファの点ごとにビームとの距離 d から exp(−d² / (2·GLOW_PX²)) を求めて、インクの列はピンク側へ最大0.9、紙は白側へ最大0.55だけ混ぜます。ビームの位置には 5·sin(y/15 + clock/140) が足されるので同じ列でも高さによって明るさが違い、ビームが端に届くと確認の点がミント色に灯り、その瞬間に半径が1.5倍に膨らんでから、すぐに元の大きさへ戻ります。バッファを毎フレーム putImageData で載せるこの場面は、累積面積15.1%・強度66.9・23/23フレームです。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" aria-label="シードから作ったバーコードの上をビームが走り、棒が明るくなって端で確認の点が灯る場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">読み取り中</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">もう一度読み取る</button>
<button class="rc__btn" data-role="next" type="button">次のコード</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const BAR_N = 46;
const BEAM_MS = 1300;
const GLOW_PX = 34;
let SEED = 461;
const CONFIRM_MS = 520;
const GAP_MS = 220;
const CARD_X = 44;
const CARD_Y = 40;
const CARD_W = 392;
const CARD_H = 220;
const BW = 336;
const BH = 118;
const BX = CARD_X + (CARD_W - BW) / 2;
const BY = CARD_Y + 34;
const TXT_SCAN = '読み取り中';
const TXT_OK = '読み取り完了 — 確認';
const TXT_CHECK = '確認';
const nextBtn = root.querySelector('[data-role="next"]');
const againBtn = root.querySelector('[data-role="btn"]');
const off = document.createElement('canvas');
off.width = BW;
off.height = BH;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) {
return;
}
const offCtx = offCtxRaw;
const img = offCtx.createImageData(BW, BH);
const inkAt = new Uint8Array(BW);
let digits = '';
let clock = 0;
let phaseT = 0;
let phase = 'scan';
// 시드로 막대 폭을 만든다 — 같은 시드는 언제나 같은 바코드
function buildBars(seed) {
const rnd = lcg(seed);
const widths = [];
let total = 0;
for (let i = 0; i < BAR_N; i += 1) {
const w = 1 + Math.floor(rnd() * 3.99);
widths.push(w);
total += w;
}
const quiet = 10;
const unit = (BW - quiet * 2) / total;
inkAt.fill(0);
let pos = quiet;
for (let i = 0; i < BAR_N; i += 1) {
const end = pos + widths[i] * unit;
if (i % 2 === 0) {
for (let x = Math.round(pos); x < Math.round(end); x += 1) {
if (x >= 0 && x < BW) {
inkAt[x] = 1;
}
}
}
pos = end;
}
let d = '';
const r2 = lcg(seed + 7);
for (let i = 0; i < 12; i += 1) {
d += String(Math.floor(r2() * 10));
}
digits = d;
}
// 빔의 가로 위치 — 위아래로 살짝 휘어서 픽셀마다 거리가 다르다
function beamX(y, t) {
const k = smooth(t);
const base = lerp(-GLOW_PX, BW + GLOW_PX, k * (2 - k));
return base + 5 * Math.sin(y / 15 + clock / 140);
}
function paintBars(t) {
const data = img.data;
const sig = 2 * GLOW_PX * GLOW_PX;
for (let y = 0; y < BH; y += 1) {
const bx = beamX(y, t);
const fall = 1 - 0.18 * (y / BH);
for (let x = 0; x < BW; x += 1) {
const dx = x - bx;
const g = Math.exp(-(dx * dx) / sig) * fall;
const ink = inkAt[x] === 1;
const base = ink ? INK : PAPER;
const tint = ink ? PINK : [255, 255, 255];
const m = ink ? g * 0.9 : g * 0.55;
const i4 = (y * BW + x) * 4;
data[i4] = base[0] + (tint[0] - base[0]) * m;
data[i4 + 1] = base[1] + (tint[1] - base[1]) * m;
data[i4 + 2] = base[2] + (tint[2] - base[2]) * m;
data[i4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function restart() {
phase = 'scan';
phaseT = 0;
status.textContent = TXT_SCAN;
}
function step() {
clock += FIXED_DT;
phaseT += FIXED_DT;
if (phase === 'scan' && phaseT >= BEAM_MS) {
phase = 'confirm';
phaseT = 0;
status.textContent = TXT_OK;
}
else if (phase === 'confirm' && phaseT >= CONFIRM_MS) {
phase = 'gap';
phaseT = 0;
}
else if (phase === 'gap' && phaseT >= GAP_MS) {
restart();
}
}
function settle() {
phase = 'confirm';
phaseT = CONFIRM_MS;
status.textContent = TXT_OK;
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = rgba([10, 8, 22], 0.5);
ctx.fillRect(CARD_X + 6, CARD_Y + 10, CARD_W, CARD_H);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(CARD_X, CARD_Y, CARD_W, CARD_H);
const t = phase === 'scan' ? phaseT / BEAM_MS : 1;
paintBars(t);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, BX, BY);
// 빔 몸통 — 얇은 밝은 선
if (phase === 'scan') {
const x = BX + beamX(BH / 2, t);
ctx.fillStyle = rgba(PINK, 0.85);
ctx.fillRect(x - 1, BY - 10, 2, BH + 20);
}
// 숫자 — 빔이 지나간 만큼 진해진다
ctx.font = '600 14px ui-monospace, "Noto Sans KR", monospace';
ctx.textAlign = 'center';
const reach = phase === 'scan' ? t * (2 - t) : 1;
for (let i = 0; i < digits.length; i += 1) {
const dx = BX + 22 + (i * (BW - 44)) / (digits.length - 1);
const seen = clamp((reach * BW - (dx - BX)) / 24 + 0.5, 0, 1);
ctx.fillStyle = rgba(INK, 0.18 + 0.82 * seen);
ctx.fillText(digits.charAt(i), dx, BY + BH + 26);
}
// 確認 점 — 빔이 끝에 닿으면 켜지고 한 번 부푼다
const cx = CARD_X + CARD_W - 34;
const cy = CARD_Y + 18;
const on = phase === 'confirm' || phase === 'gap';
const pop = on ? 1 + 0.5 * Math.exp(-phaseT / 160) : 0;
ctx.fillStyle = on ? rgba(MINT, 1) : rgba(INK, 0.18);
ctx.beginPath();
ctx.arc(cx, cy, 8 * (on ? pop : 1), 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = rgba(INK, on ? 1 : 0.35);
ctx.textAlign = 'right';
ctx.font = '700 12px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(TXT_CHECK, cx - 16, cy + 4);
}
buildBars(SEED);
if (againBtn) {
againBtn.addEventListener('click', function () {
restart();
if (reduceQuery.matches) {
settle();
draw();
}
});
}
if (nextBtn) {
nextBtn.addEventListener('click', function () {
SEED += 1;
buildBars(SEED);
restart();
if (reduceQuery.matches) {
settle();
draw();
}
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecBarcodeSeededBarsScanBeam - vanilla 판(04-rec-barcode-seeded-bars-scan-beam) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecBarcodeSeededBarsScanBeam.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecBarcodeSeededBarsScanBeam() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const BAR_N = 46;
const BEAM_MS = 1300;
const GLOW_PX = 34;
let SEED = 461;
const CONFIRM_MS = 520;
const GAP_MS = 220;
const CARD_X = 44;
const CARD_Y = 40;
const CARD_W = 392;
const CARD_H = 220;
const BW = 336;
const BH = 118;
const BX = CARD_X + (CARD_W - BW) / 2;
const BY = CARD_Y + 34;
const TXT_SCAN = '스캔 중';
const TXT_OK = '읽음 — 확인';
const TXT_CHECK = '확인';
const nextBtn = root.querySelector('[data-role="next"]') as HTMLButtonElement | null;
const againBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
const off = document.createElement('canvas');
off.width = BW;
off.height = BH;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) { return; }
const offCtx: CanvasRenderingContext2D = offCtxRaw;
const img = offCtx.createImageData(BW, BH);
const inkAt = new Uint8Array(BW);
let digits = '';
let clock = 0;
let phaseT = 0;
let phase = 'scan';
// 시드로 막대 폭을 만든다 — 같은 시드는 언제나 같은 바코드
function buildBars(seed: number): void {
const rnd = lcg(seed);
const widths: number[] = [];
let total = 0;
for (let i = 0; i < BAR_N; i += 1) {
const w = 1 + Math.floor(rnd() * 3.99);
widths.push(w);
total += w;
}
const quiet = 10;
const unit = (BW - quiet * 2) / total;
inkAt.fill(0);
let pos = quiet;
for (let i = 0; i < BAR_N; i += 1) {
const end = pos + widths[i] * unit;
if (i % 2 === 0) {
for (let x = Math.round(pos); x < Math.round(end); x += 1) { if (x >= 0 && x < BW) { inkAt[x] = 1; } }
}
pos = end;
}
let d = '';
const r2 = lcg(seed + 7);
for (let i = 0; i < 12; i += 1) { d += String(Math.floor(r2() * 10)); }
digits = d;
}
// 빔의 가로 위치 — 위아래로 살짝 휘어서 픽셀마다 거리가 다르다
function beamX(y: number, t: number): number {
const k = smooth(t);
const base = lerp(-GLOW_PX, BW + GLOW_PX, k * (2 - k));
return base + 5 * Math.sin(y / 15 + clock / 140);
}
function paintBars(t: number): void {
const data = img.data;
const sig = 2 * GLOW_PX * GLOW_PX;
for (let y = 0; y < BH; y += 1) {
const bx = beamX(y, t);
const fall = 1 - 0.18 * (y / BH);
for (let x = 0; x < BW; x += 1) {
const dx = x - bx;
const g = Math.exp(-(dx * dx) / sig) * fall;
const ink = inkAt[x] === 1;
const base: RGB = ink ? INK : PAPER;
const tint: RGB = ink ? PINK : [255, 255, 255];
const m = ink ? g * 0.9 : g * 0.55;
const i4 = (y * BW + x) * 4;
data[i4] = base[0] + (tint[0] - base[0]) * m;
data[i4 + 1] = base[1] + (tint[1] - base[1]) * m;
data[i4 + 2] = base[2] + (tint[2] - base[2]) * m;
data[i4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function restart(): void {
phase = 'scan';
phaseT = 0;
status.textContent = TXT_SCAN;
}
function step(): void {
clock += FIXED_DT;
phaseT += FIXED_DT;
if (phase === 'scan' && phaseT >= BEAM_MS) {
phase = 'confirm';
phaseT = 0;
status.textContent = TXT_OK;
} else if (phase === 'confirm' && phaseT >= CONFIRM_MS) {
phase = 'gap';
phaseT = 0;
} else if (phase === 'gap' && phaseT >= GAP_MS) {
restart();
}
}
function settle(): void {
phase = 'confirm';
phaseT = CONFIRM_MS;
status.textContent = TXT_OK;
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = rgba([10, 8, 22], 0.5);
ctx.fillRect(CARD_X + 6, CARD_Y + 10, CARD_W, CARD_H);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(CARD_X, CARD_Y, CARD_W, CARD_H);
const t = phase === 'scan' ? phaseT / BEAM_MS : 1;
paintBars(t);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, BX, BY);
// 빔 몸통 — 얇은 밝은 선
if (phase === 'scan') {
const x = BX + beamX(BH / 2, t);
ctx.fillStyle = rgba(PINK, 0.85);
ctx.fillRect(x - 1, BY - 10, 2, BH + 20);
}
// 숫자 — 빔이 지나간 만큼 진해진다
ctx.font = '600 14px ui-monospace, "Noto Sans KR", monospace';
ctx.textAlign = 'center';
const reach = phase === 'scan' ? t * (2 - t) : 1;
for (let i = 0; i < digits.length; i += 1) {
const dx = BX + 22 + (i * (BW - 44)) / (digits.length - 1);
const seen = clamp((reach * BW - (dx - BX)) / 24 + 0.5, 0, 1);
ctx.fillStyle = rgba(INK, 0.18 + 0.82 * seen);
ctx.fillText(digits.charAt(i), dx, BY + BH + 26);
}
// 확인 점 — 빔이 끝에 닿으면 켜지고 한 번 부푼다
const cx = CARD_X + CARD_W - 34;
const cy = CARD_Y + 18;
const on = phase === 'confirm' || phase === 'gap';
const pop = on ? 1 + 0.5 * Math.exp(-phaseT / 160) : 0;
ctx.fillStyle = on ? rgba(MINT, 1) : rgba(INK, 0.18);
ctx.beginPath();
ctx.arc(cx, cy, 8 * (on ? pop : 1), 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = rgba(INK, on ? 1 : 0.35);
ctx.textAlign = 'right';
ctx.font = '700 12px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(TXT_CHECK, cx - 16, cy + 4);
}
buildBars(SEED);
if (againBtn) {
againBtn.addEventListener('click', function (): void {
restart();
if (reduceQuery.matches) { settle(); draw(); }
});
}
if (nextBtn) {
nextBtn.addEventListener('click', function (): void {
SEED += 1;
buildBars(SEED);
restart();
if (reduceQuery.matches) { settle(); draw(); }
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} aria-label="시드로 만든 바코드 위를 빔이 지나가며 막대가 밝아지고 끝에서 확인 점이 켜지는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">스캔 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">다시 스캔</button>
<button className={cx("rc__btn")} data-role="next" type="button">다음 코드</button>
</div>
</div>
);
}04 · シードで作った棒幅が並び、ビームが走ると順に明るくなって確認印が灯るバーコード読み取り — 計測 累積面積 15.149% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
function paintBars(t) {
const data = img.data;
const sig = 2 * GLOW_PX * GLOW_PX;
for (let y = 0; y < BH; y += 1) {
const bx = beamX(y, t);
const fall = 1 - 0.18 * (y / BH);
for (let x = 0; x < BW; x += 1) {
const dx = x - bx;
const g = Math.exp(-(dx * dx) / sig) * fall;
const ink = inkAt[x] === 1;
const base = ink ? INK : PAPER;
const tint = ink ? PINK : [255, 255, 255];
const m = ink ? g * 0.9 : g * 0.55;
const i4 = (y * BW + x) * 4;
data[i4] = base[0] + (tint[0] - base[0]) * m;
data[i4 + 1] = base[1] + (tint[1] - base[1]) * m;
data[i4 + 2] = base[2] + (tint[2] - base[2]) * m;
data[i4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
05品目が加わるたびに合計の桁が縦に転がり、税の行が一拍遅れて追いかける合計欄
合計は毎ティック speed = speed × INERTIA + (target − shown) × PULL_K で目標を追って4.2%行き過ぎてから戻り、digitPos は一の位だけを値のまま回して、上の桁はすぐ下の桁が9.9を超える最後の0.1の区間でだけ一段転がします。税の行は計算した目標ではなく画面に見えている合計の10%を、DELAY_MS の260を時定数にした遅延フィルターで受け取るので、合計が転がるあいだは少し遅れてあとを追い、最後に落ち着くのは税の行のほうが先です。動くのが数字盤だけなので累積面積は8.6%と九場面で最も小さいものの、強度は103.6あり、23/23フレームで変化が捉えられました。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" aria-label="品目が入るたびに合計の数字盤が慣性で転がり上がり、税の行が一拍遅れて追いかける場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">空っぽ</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">品目を追加</button>
<button class="rc__btn" data-role="clear" type="button">空にする</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const DIGIT_H = 62;
const INERTIA = 0.9;
const PULL_K = 0.0052;
const TAX_RATE = 0.1;
const DELAY_MS = 260;
const ADD_MS = 440;
const HOLD_MS = 900;
const TXT_SUM = '合計';
const TXT_TAX = '税';
const TXT_COUNT = '個入り — 合計 ';
const TXT_EMPTY = '空っぽ';
const NAMES = ['牛乳', '食パン', 'りんご', '卵', 'みかん'];
const PRICES = [1200, 2800, 3500, 4100, 1900];
const addBtn = root.querySelector('[data-role="btn"]');
const clearBtn = root.querySelector('[data-role="clear"]');
let count = 0;
let target = 0;
let shown = 0;
let speed = 0;
let taxShown = 0;
let clock = 0;
let nextAt = 200;
let userTouched = false;
const addedAt = [];
function totalOf(n) {
let s = 0;
for (let i = 0; i < n; i += 1) {
s += PRICES[i];
}
return s;
}
// 숫자 판 하나가 놓이는 위치 — 올림이 일어나는 구간(바로 아래 자리가 9.9 를 넘길 때)에만 구른다
function digitPos(value, d) {
if (d === 0) {
return value;
}
const scale = Math.pow(10, d);
const base = Math.floor(value / scale);
const f = value / scale - base;
return base + smooth((f - 0.9) / 0.1);
}
function announce() {
status.textContent = count === 0 ? TXT_EMPTY : count + TXT_COUNT + target;
}
function addItem() {
if (count >= PRICES.length) {
return;
}
addedAt[count] = clock;
count += 1;
target = totalOf(count);
announce();
}
function clearAll() {
count = 0;
target = 0;
announce();
}
function step() {
clock += FIXED_DT;
if (!userTouched && clock >= nextAt) {
if (count >= PRICES.length) {
clearAll();
nextAt = clock + 700;
}
else {
addItem();
nextAt = clock + (count >= PRICES.length ? HOLD_MS : ADD_MS);
}
}
// 관성 — 목표를 지나쳤다가 되돌아와 멈춘다
speed = speed * INERTIA + (target - shown) * PULL_K * (FIXED_DT / 16);
shown = Math.max(0, shown + speed);
// 税 줄은 화면에 보이는 합계를 한 박자 늦게 따라간다 (지연 필터)
taxShown += (shown * TAX_RATE - taxShown) * (1 - Math.exp(-FIXED_DT / DELAY_MS));
}
function settle() {
count = PRICES.length;
target = totalOf(count);
shown = target;
taxShown = target * TAX_RATE;
for (let i = 0; i < count; i += 1) {
addedAt[i] = -9999;
}
announce();
}
function drawWheel(x, y, w, h, p, dim, size) {
ctx.fillStyle = rgba(mix(BG, LILAC, 0.22), 1);
ctx.fillRect(x, y, w, h);
ctx.save();
ctx.beginPath();
ctx.rect(x, y, w, h);
ctx.clip();
const base = Math.floor(p);
const f = p - base;
ctx.font = '700 ' + size + 'px ui-monospace, "Noto Sans KR", monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = rgba(PAPER, dim ? 0.22 : 1);
const a = ((base % 10) + 10) % 10;
ctx.fillText(String(a), x + w / 2, y + h / 2 - f * h);
ctx.fillText(String((a + 1) % 10), x + w / 2, y + h / 2 + (1 - f) * h);
// 둥근 판의 위아래가 어두워지는 음영
const sh = ctx.createLinearGradient(0, y, 0, y + h);
sh.addColorStop(0, rgba(BG, 0.85));
sh.addColorStop(0.28, rgba(BG, 0));
sh.addColorStop(0.72, rgba(BG, 0));
sh.addColorStop(1, rgba(BG, 0.85));
ctx.fillStyle = sh;
ctx.fillRect(x, y, w, h);
ctx.restore();
ctx.textBaseline = 'alphabetic';
}
function drawOdometer(x, y, digits, value, w, h, size) {
for (let k = 0; k < digits; k += 1) {
const d = digits - 1 - k;
const lead = value < Math.pow(10, d) - 0.5 && d > 0;
drawWheel(x + k * (w + 4), y, w, h, digitPos(value, d), lead, size);
}
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 왼쪽 영수증 종이
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(34, 24, 196, 240);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(28, 18, 196, 240);
ctx.fillStyle = rgba(INK, 0.07);
for (let y = 22; y < 256; y += 8) {
ctx.fillRect(28, y, 196, 1);
}
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < count; i += 1) {
const age = clamp((clock - addedAt[i]) / 240, 0, 1);
const y = 52 + i * 34;
ctx.fillStyle = rgba(INK, smooth(age));
ctx.textAlign = 'left';
ctx.fillText(NAMES[i], 44 - (1 - smooth(age)) * 26, y);
ctx.textAlign = 'right';
ctx.fillText(String(PRICES[i]), 208 + (1 - smooth(age)) * 26, y);
ctx.fillStyle = rgba(INK, 0.16 * smooth(age));
ctx.fillRect(40, y + 10, 168, 1);
}
// 오른쪽 숫자 판
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.textAlign = 'left';
ctx.fillStyle = rgba(PAPER, 0.9);
ctx.fillText(TXT_SUM, 256, 58);
drawOdometer(256, 70, 5, shown, 38, DIGIT_H, 46);
ctx.fillStyle = rgba(PAPER, 0.9);
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(TXT_TAX, 256, 172);
drawOdometer(256, 184, 4, taxShown, 30, 44, 32);
}
function press() {
userTouched = true;
if (reduceQuery.matches) {
addItem();
shown = target;
taxShown = target * TAX_RATE;
draw();
return;
}
addItem();
}
if (addBtn) {
addBtn.addEventListener('click', press);
}
if (clearBtn) {
clearBtn.addEventListener('click', function () {
userTouched = true;
clearAll();
if (reduceQuery.matches) {
shown = 0;
taxShown = 0;
draw();
}
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecTotalOdometerRollTaxTick - vanilla 판(05-rec-total-odometer-roll-tax-tick) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecTotalOdometerRollTaxTick.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecTotalOdometerRollTaxTick() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const DIGIT_H = 62;
const INERTIA = 0.9;
const PULL_K = 0.0052;
const TAX_RATE = 0.1;
const DELAY_MS = 260;
const ADD_MS = 440;
const HOLD_MS = 900;
const TXT_SUM = '합계';
const TXT_TAX = '세금';
const TXT_COUNT = '개 담김 — 합계 ';
const TXT_EMPTY = '비어 있음';
const NAMES: string[] = ['우유', '식빵', '사과', '달걀', '귤'];
const PRICES: number[] = [1200, 2800, 3500, 4100, 1900];
const addBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
const clearBtn = root.querySelector('[data-role="clear"]') as HTMLButtonElement | null;
let count = 0;
let target = 0;
let shown = 0;
let speed = 0;
let taxShown = 0;
let clock = 0;
let nextAt = 200;
let userTouched = false;
const addedAt: number[] = [];
function totalOf(n: number): number {
let s = 0;
for (let i = 0; i < n; i += 1) { s += PRICES[i]; }
return s;
}
// 숫자 판 하나가 놓이는 위치 — 올림이 일어나는 구간(바로 아래 자리가 9.9 를 넘길 때)에만 구른다
function digitPos(value: number, d: number): number {
if (d === 0) { return value; }
const scale = Math.pow(10, d);
const base = Math.floor(value / scale);
const f = value / scale - base;
return base + smooth((f - 0.9) / 0.1);
}
function announce(): void {
status.textContent = count === 0 ? TXT_EMPTY : count + TXT_COUNT + target;
}
function addItem(): void {
if (count >= PRICES.length) { return; }
addedAt[count] = clock;
count += 1;
target = totalOf(count);
announce();
}
function clearAll(): void {
count = 0;
target = 0;
announce();
}
function step(): void {
clock += FIXED_DT;
if (!userTouched && clock >= nextAt) {
if (count >= PRICES.length) {
clearAll();
nextAt = clock + 700;
} else {
addItem();
nextAt = clock + (count >= PRICES.length ? HOLD_MS : ADD_MS);
}
}
// 관성 — 목표를 지나쳤다가 되돌아와 멈춘다
speed = speed * INERTIA + (target - shown) * PULL_K * (FIXED_DT / 16);
shown = Math.max(0, shown + speed);
// 세금 줄은 화면에 보이는 합계를 한 박자 늦게 따라간다 (지연 필터)
taxShown += (shown * TAX_RATE - taxShown) * (1 - Math.exp(-FIXED_DT / DELAY_MS));
}
function settle(): void {
count = PRICES.length;
target = totalOf(count);
shown = target;
taxShown = target * TAX_RATE;
for (let i = 0; i < count; i += 1) { addedAt[i] = -9999; }
announce();
}
function drawWheel(x: number, y: number, w: number, h: number, p: number, dim: boolean, size: number): void {
ctx.fillStyle = rgba(mix(BG, LILAC, 0.22), 1);
ctx.fillRect(x, y, w, h);
ctx.save();
ctx.beginPath();
ctx.rect(x, y, w, h);
ctx.clip();
const base = Math.floor(p);
const f = p - base;
ctx.font = '700 ' + size + 'px ui-monospace, "Noto Sans KR", monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = rgba(PAPER, dim ? 0.22 : 1);
const a = ((base % 10) + 10) % 10;
ctx.fillText(String(a), x + w / 2, y + h / 2 - f * h);
ctx.fillText(String((a + 1) % 10), x + w / 2, y + h / 2 + (1 - f) * h);
// 둥근 판의 위아래가 어두워지는 음영
const sh = ctx.createLinearGradient(0, y, 0, y + h);
sh.addColorStop(0, rgba(BG, 0.85));
sh.addColorStop(0.28, rgba(BG, 0));
sh.addColorStop(0.72, rgba(BG, 0));
sh.addColorStop(1, rgba(BG, 0.85));
ctx.fillStyle = sh;
ctx.fillRect(x, y, w, h);
ctx.restore();
ctx.textBaseline = 'alphabetic';
}
function drawOdometer(x: number, y: number, digits: number, value: number, w: number, h: number, size: number): void {
for (let k = 0; k < digits; k += 1) {
const d = digits - 1 - k;
const lead = value < Math.pow(10, d) - 0.5 && d > 0;
drawWheel(x + k * (w + 4), y, w, h, digitPos(value, d), lead, size);
}
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 왼쪽 영수증 종이
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(34, 24, 196, 240);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(28, 18, 196, 240);
ctx.fillStyle = rgba(INK, 0.07);
for (let y = 22; y < 256; y += 8) { ctx.fillRect(28, y, 196, 1); }
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < count; i += 1) {
const age = clamp((clock - addedAt[i]) / 240, 0, 1);
const y = 52 + i * 34;
ctx.fillStyle = rgba(INK, smooth(age));
ctx.textAlign = 'left';
ctx.fillText(NAMES[i], 44 - (1 - smooth(age)) * 26, y);
ctx.textAlign = 'right';
ctx.fillText(String(PRICES[i]), 208 + (1 - smooth(age)) * 26, y);
ctx.fillStyle = rgba(INK, 0.16 * smooth(age));
ctx.fillRect(40, y + 10, 168, 1);
}
// 오른쪽 숫자 판
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.textAlign = 'left';
ctx.fillStyle = rgba(PAPER, 0.9);
ctx.fillText(TXT_SUM, 256, 58);
drawOdometer(256, 70, 5, shown, 38, DIGIT_H, 46);
ctx.fillStyle = rgba(PAPER, 0.9);
ctx.font = '700 14px "Noto Sans KR", ui-monospace, monospace';
ctx.fillText(TXT_TAX, 256, 172);
drawOdometer(256, 184, 4, taxShown, 30, 44, 32);
}
function press(): void {
userTouched = true;
if (reduceQuery.matches) {
addItem();
shown = target;
taxShown = target * TAX_RATE;
draw();
return;
}
addItem();
}
if (addBtn) { addBtn.addEventListener('click', press); }
if (clearBtn) {
clearBtn.addEventListener('click', function (): void {
userTouched = true;
clearAll();
if (reduceQuery.matches) { shown = 0; taxShown = 0; draw(); }
});
}
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} aria-label="품목이 담길 때마다 합계 숫자판이 관성으로 굴러 올라가고 세금 줄이 한 박자 늦게 따라가는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">비어 있음</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">품목 추가</button>
<button className={cx("rc__btn")} data-role="clear" type="button">비우기</button>
</div>
</div>
);
}05 · 品目が加わるたびに合計の桁が縦に転がり、税の行が一拍遅れて追いかける合計欄 — 計測 累積面積 8.624% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 数字盤一枚の位置 — 繰り上がりの区間(すぐ下の桁が9.9を超えるとき)だけ転がる
function digitPos(value, d) {
if (d === 0) {
return value;
}
const scale = Math.pow(10, d);
const base = Math.floor(value / scale);
const f = value / scale - base;
return base + smooth((f - 0.9) / 0.1);
}
06ロールからほどける紙の円筒の陰影がピクセルごとに計算され、ロールの半径が縮むレシートロールの場面
ロールの半径は radiusAt が半径の二乗から THICK × ほどけた長さ を引いて求めるため、一周期2.6秒が終わるときには58pxから40.2pxになり、0.4 × ROLL_R² の下限に届くとそれ以上は縮みません。340×118のバッファのピクセルごとに円筒の法線 (0, ny, √(1 − ny²)) と光源の内積を取り、反射光 0.25 × (N·H)^26 を足して明るさを出しますが、THICK の4.8は実際の紙の厚さではなく、半径の変化が目に見えるように大きくした値です。このロールの場面は累積面積32.6%・強度51.3・23/23フレームと測定されました。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" tabindex="0" aria-label="紙ロールがほどけ、円筒の陰影がピクセルごとに計算されてロールの半径が縮む場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">ロールがほどけている</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button" aria-pressed="false">停止</button>
<button class="rc__btn" data-role="roll" type="button">新しいロール</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const ROLL_R = 58;
const LIGHT_VEC = [0.4, -0.5, 0.77];
const UNWIND_PX = 140;
const SHADE_GAIN = 0.5;
const THICK = 4.8;
const CYCLE_MS = 2600;
const SWELL_MS = 420;
const RW = 340;
const RX = (W - RW) / 2;
const CY = 76;
const STRIP_W = 230;
const TXT_ROLL = 'ロールがほどけている';
const TXT_STOP = '停止';
const TXT_NEW = '新しいロール';
const TXT_LINES = ['つきあかり商店', '牛乳', '食パン', '合計'];
const toggleBtn = root.querySelector('[data-role="btn"]');
const newBtn = root.querySelector('[data-role="roll"]');
const off = document.createElement('canvas');
off.width = RW;
off.height = ROLL_R * 2 + 2;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) {
return;
}
const offCtx = offCtxRaw;
const img = offCtx.createImageData(RW, ROLL_R * 2 + 2);
let lx = LIGHT_VEC[0];
let ly = LIGHT_VEC[1];
let lz = LIGHT_VEC[2];
let unwound = 0;
let rot = 0;
let radius = ROLL_R;
let swell = 0;
let playing = true;
let clock = 0;
function hash2(x, y) {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263)) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
function setLight(x, y) {
const len = Math.sqrt(x * x + y * y + 0.6);
lx = x / len;
ly = y / len;
lz = Math.sqrt(0.6) / len;
}
// 남은 종이 길이로 롤 반지름을 구한다 — 면적(반지름 제곱)이 길이에 비례해 줄어든다
function radiusAt(len) {
return Math.sqrt(Math.max(ROLL_R * ROLL_R * 0.4, ROLL_R * ROLL_R - THICK * len));
}
// 한 픽셀의 음영 — 원통의 법선(0, ny, nz)과 빛 방향의 내적
function shadePixel(ny) {
const nz = Math.sqrt(Math.max(0, 1 - ny * ny));
const diff = Math.max(0, ny * ly + nz * lz);
const hx = lx;
const hy = ly;
const hz = lz + 1;
const hl = Math.sqrt(hx * hx + hy * hy + hz * hz);
const spec = Math.pow(Math.max(0, (ny * hy + nz * hz) / hl), 26);
return 0.42 + SHADE_GAIN * diff + spec * 0.25;
}
function paintRoll() {
const data = img.data;
const rows = ROLL_R * 2 + 2;
for (let j = 0; j < rows; j += 1) {
const y = j - ROLL_R - 1;
const ny = y / radius;
for (let x = 0; x < RW; x += 1) {
const i4 = (j * RW + x) * 4;
if (ny < -1 || ny > 1) {
data[i4 + 3] = 0;
continue;
}
const phi = Math.asin(ny) + rot;
let k = shadePixel(ny);
// 끝 마개 쪽은 둥글게 어두워진다
const e = Math.min(x, RW - 1 - x);
if (e < 14) {
k *= 0.55 + 0.45 * (e / 14);
}
// 종이 결 — 회전하는 각도 좌표에 얹은 해시 잡음
const g = hash2(x >> 1, Math.floor(phi * radius * 0.5));
k *= 0.985 + 0.03 * g;
// 이음 선과 분홍 띠
const wrap = ((phi % (Math.PI * 2)) + Math.PI * 2) % (Math.PI * 2);
let col = PAPER;
if (wrap > 0.9 && wrap < 1.5) {
col = mix(PAPER, PINK, 0.45);
}
if (wrap < 0.05 || wrap > 6.23) {
k *= 0.6;
}
data[i4] = clamp(col[0] * k, 0, 255);
data[i4 + 1] = clamp(col[1] * k, 0, 255);
data[i4 + 2] = clamp(col[2] * k, 0, 255);
data[i4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function step() {
clock += FIXED_DT;
if (!playing) {
return;
}
const dt = FIXED_DT / 1000;
if (swell > 0) {
swell = Math.max(0, swell - FIXED_DT);
const k = 1 - swell / SWELL_MS;
radius = lerp(radiusAt(CYCLE_MS / 1000 * UNWIND_PX), ROLL_R, smooth(k));
if (swell === 0) {
unwound = 0;
}
return;
}
unwound += UNWIND_PX * dt;
rot += (UNWIND_PX / radius) * dt;
radius = radiusAt(unwound);
if (unwound >= (CYCLE_MS / 1000) * UNWIND_PX) {
swell = SWELL_MS;
status.textContent = TXT_NEW;
}
}
function settle() {
unwound = UNWIND_PX * 0.9;
radius = radiusAt(unwound);
rot = 0.7;
status.textContent = TXT_ROLL;
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
const topY = CY + radius - 3;
const sx = (W - STRIP_W) / 2;
// 풀려 내려오는 종이
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(sx + 6, topY, STRIP_W, H - topY);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(sx, topY, STRIP_W, H - topY);
const off8 = ((unwound % 8) + 8) % 8;
ctx.fillStyle = rgba(INK, 0.1);
for (let y = topY + off8; y < H; y += 8) {
ctx.fillRect(sx, y, STRIP_W, 1);
}
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < 4; i += 1) {
const y = ((i * 56 + unwound) % 224) + topY + 10;
if (y > H - 30) {
continue;
}
if (y > H + 14) {
continue;
}
ctx.fillStyle = rgba(INK, 0.9);
ctx.textAlign = 'left';
ctx.fillText(TXT_LINES[i], sx + 22, y);
ctx.textAlign = 'right';
ctx.fillText(String(1200 + i * 700), sx + STRIP_W - 22, y);
}
// 롤이 종이에 드리우는 접촉 그림자
const cs = ctx.createLinearGradient(0, topY, 0, topY + 34);
cs.addColorStop(0, rgba([20, 14, 40], 0.5));
cs.addColorStop(1, rgba([20, 14, 40], 0));
ctx.fillStyle = cs;
ctx.fillRect(sx, topY, STRIP_W, 34);
paintRoll();
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, RX, CY - ROLL_R - 1);
// 아래 받침 — 종이는 이 안으로 들어간다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.14), 1);
ctx.fillRect(0, H - 28, W, 28);
// 롤 받침대
ctx.fillStyle = rgba(mix(BG, LILAC, 0.45), 1);
ctx.fillRect(RX - 10, CY - 5, 12, 10);
ctx.fillRect(RX + RW - 2, CY - 5, 12, 10);
}
function setPlaying(on) {
playing = on;
if (toggleBtn) {
toggleBtn.setAttribute('aria-pressed', on ? 'false' : 'true');
}
status.textContent = on ? TXT_ROLL : TXT_STOP;
if (reduceQuery.matches) {
draw();
}
}
if (toggleBtn) {
toggleBtn.addEventListener('click', function () { setPlaying(!playing); });
}
if (newBtn) {
newBtn.addEventListener('click', function () {
unwound = 0;
swell = 0;
radius = ROLL_R;
status.textContent = TXT_NEW;
if (reduceQuery.matches) {
draw();
}
});
}
cv.addEventListener('pointermove', function (ev) {
const p = toScene(ev);
setLight((p[0] / W - 0.5) * 1.8, (p[1] / H - 0.5) * 1.8 - 0.3);
if (reduceQuery.matches) {
draw();
}
});
cv.addEventListener('keydown', function (ev) {
let dx = 0;
let dy = 0;
if (ev.key === 'ArrowLeft') {
dx = -0.1;
}
if (ev.key === 'ArrowRight') {
dx = 0.1;
}
if (ev.key === 'ArrowUp') {
dy = -0.1;
}
if (ev.key === 'ArrowDown') {
dy = 0.1;
}
if (dx === 0 && dy === 0) {
return;
}
ev.preventDefault();
setLight(lx + dx, ly + dy);
if (reduceQuery.matches) {
draw();
}
});
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecPaperRollCylinderShadingUnwind - vanilla 판(06-rec-paper-roll-cylinder-shading-unwind) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecPaperRollCylinderShadingUnwind.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecPaperRollCylinderShadingUnwind() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const ROLL_R = 58;
const LIGHT_VEC: number[] = [0.4, -0.5, 0.77];
const UNWIND_PX = 140;
const SHADE_GAIN = 0.5;
const THICK = 4.8;
const CYCLE_MS = 2600;
const SWELL_MS = 420;
const RW = 340;
const RX = (W - RW) / 2;
const CY = 76;
const STRIP_W = 230;
const TXT_ROLL = '롤이 풀리는 중';
const TXT_STOP = '멈춤';
const TXT_NEW = '새 롤';
const TXT_LINES: string[] = ['달빛 상점', '우유', '식빵', '합계'];
const toggleBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
const newBtn = root.querySelector('[data-role="roll"]') as HTMLButtonElement | null;
const off = document.createElement('canvas');
off.width = RW;
off.height = ROLL_R * 2 + 2;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) { return; }
const offCtx: CanvasRenderingContext2D = offCtxRaw;
const img = offCtx.createImageData(RW, ROLL_R * 2 + 2);
let lx = LIGHT_VEC[0];
let ly = LIGHT_VEC[1];
let lz = LIGHT_VEC[2];
let unwound = 0;
let rot = 0;
let radius = ROLL_R;
let swell = 0;
let playing = true;
let clock = 0;
function hash2(x: number, y: number): number {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263)) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
function setLight(x: number, y: number): void {
const len = Math.sqrt(x * x + y * y + 0.6);
lx = x / len;
ly = y / len;
lz = Math.sqrt(0.6) / len;
}
// 남은 종이 길이로 롤 반지름을 구한다 — 면적(반지름 제곱)이 길이에 비례해 줄어든다
function radiusAt(len: number): number {
return Math.sqrt(Math.max(ROLL_R * ROLL_R * 0.4, ROLL_R * ROLL_R - THICK * len));
}
// 한 픽셀의 음영 — 원통의 법선(0, ny, nz)과 빛 방향의 내적
function shadePixel(ny: number): number {
const nz = Math.sqrt(Math.max(0, 1 - ny * ny));
const diff = Math.max(0, ny * ly + nz * lz);
const hx = lx;
const hy = ly;
const hz = lz + 1;
const hl = Math.sqrt(hx * hx + hy * hy + hz * hz);
const spec = Math.pow(Math.max(0, (ny * hy + nz * hz) / hl), 26);
return 0.42 + SHADE_GAIN * diff + spec * 0.25;
}
function paintRoll(): void {
const data = img.data;
const rows = ROLL_R * 2 + 2;
for (let j = 0; j < rows; j += 1) {
const y = j - ROLL_R - 1;
const ny = y / radius;
for (let x = 0; x < RW; x += 1) {
const i4 = (j * RW + x) * 4;
if (ny < -1 || ny > 1) { data[i4 + 3] = 0; continue; }
const phi = Math.asin(ny) + rot;
let k = shadePixel(ny);
// 끝 마개 쪽은 둥글게 어두워진다
const e = Math.min(x, RW - 1 - x);
if (e < 14) { k *= 0.55 + 0.45 * (e / 14); }
// 종이 결 — 회전하는 각도 좌표에 얹은 해시 잡음
const g = hash2(x >> 1, Math.floor(phi * radius * 0.5));
k *= 0.985 + 0.03 * g;
// 이음 선과 분홍 띠
const wrap = ((phi % (Math.PI * 2)) + Math.PI * 2) % (Math.PI * 2);
let col: RGB = PAPER;
if (wrap > 0.9 && wrap < 1.5) { col = mix(PAPER, PINK, 0.45); }
if (wrap < 0.05 || wrap > 6.23) { k *= 0.6; }
data[i4] = clamp(col[0] * k, 0, 255);
data[i4 + 1] = clamp(col[1] * k, 0, 255);
data[i4 + 2] = clamp(col[2] * k, 0, 255);
data[i4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function step(): void {
clock += FIXED_DT;
if (!playing) { return; }
const dt = FIXED_DT / 1000;
if (swell > 0) {
swell = Math.max(0, swell - FIXED_DT);
const k = 1 - swell / SWELL_MS;
radius = lerp(radiusAt(CYCLE_MS / 1000 * UNWIND_PX), ROLL_R, smooth(k));
if (swell === 0) { unwound = 0; }
return;
}
unwound += UNWIND_PX * dt;
rot += (UNWIND_PX / radius) * dt;
radius = radiusAt(unwound);
if (unwound >= (CYCLE_MS / 1000) * UNWIND_PX) {
swell = SWELL_MS;
status.textContent = TXT_NEW;
}
}
function settle(): void {
unwound = UNWIND_PX * 0.9;
radius = radiusAt(unwound);
rot = 0.7;
status.textContent = TXT_ROLL;
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
const topY = CY + radius - 3;
const sx = (W - STRIP_W) / 2;
// 풀려 내려오는 종이
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(sx + 6, topY, STRIP_W, H - topY);
ctx.fillStyle = rgba(PAPER, 1);
ctx.fillRect(sx, topY, STRIP_W, H - topY);
const off8 = ((unwound % 8) + 8) % 8;
ctx.fillStyle = rgba(INK, 0.1);
for (let y = topY + off8; y < H; y += 8) { ctx.fillRect(sx, y, STRIP_W, 1); }
ctx.font = '600 13px "Noto Sans KR", ui-monospace, monospace';
for (let i = 0; i < 4; i += 1) {
const y = ((i * 56 + unwound) % 224) + topY + 10;
if (y > H - 30) { continue; }
if (y > H + 14) { continue; }
ctx.fillStyle = rgba(INK, 0.9);
ctx.textAlign = 'left';
ctx.fillText(TXT_LINES[i], sx + 22, y);
ctx.textAlign = 'right';
ctx.fillText(String(1200 + i * 700), sx + STRIP_W - 22, y);
}
// 롤이 종이에 드리우는 접촉 그림자
const cs = ctx.createLinearGradient(0, topY, 0, topY + 34);
cs.addColorStop(0, rgba([20, 14, 40], 0.5));
cs.addColorStop(1, rgba([20, 14, 40], 0));
ctx.fillStyle = cs;
ctx.fillRect(sx, topY, STRIP_W, 34);
paintRoll();
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, RX, CY - ROLL_R - 1);
// 아래 받침 — 종이는 이 안으로 들어간다
ctx.fillStyle = rgba(mix(BG, LILAC, 0.14), 1);
ctx.fillRect(0, H - 28, W, 28);
// 롤 받침대
ctx.fillStyle = rgba(mix(BG, LILAC, 0.45), 1);
ctx.fillRect(RX - 10, CY - 5, 12, 10);
ctx.fillRect(RX + RW - 2, CY - 5, 12, 10);
}
function setPlaying(on: boolean): void {
playing = on;
if (toggleBtn) { toggleBtn.setAttribute('aria-pressed', on ? 'false' : 'true'); }
status.textContent = on ? TXT_ROLL : TXT_STOP;
if (reduceQuery.matches) { draw(); }
}
if (toggleBtn) { toggleBtn.addEventListener('click', function (): void { setPlaying(!playing); }); }
if (newBtn) {
newBtn.addEventListener('click', function (): void {
unwound = 0;
swell = 0;
radius = ROLL_R;
status.textContent = TXT_NEW;
if (reduceQuery.matches) { draw(); }
});
}
cv.addEventListener('pointermove', function (ev: PointerEvent): void {
const p = toScene(ev);
setLight((p[0] / W - 0.5) * 1.8, (p[1] / H - 0.5) * 1.8 - 0.3);
if (reduceQuery.matches) { draw(); }
});
cv.addEventListener('keydown', function (ev: KeyboardEvent): void {
let dx = 0;
let dy = 0;
if (ev.key === 'ArrowLeft') { dx = -0.1; }
if (ev.key === 'ArrowRight') { dx = 0.1; }
if (ev.key === 'ArrowUp') { dy = -0.1; }
if (ev.key === 'ArrowDown') { dy = 0.1; }
if (dx === 0 && dy === 0) { return; }
ev.preventDefault();
setLight(lx + dx, ly + dy);
if (reduceQuery.matches) { draw(); }
});
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} tabIndex={0} aria-label="종이 롤이 풀리며 원통 음영이 픽셀마다 계산되고 롤 반지름이 줄어드는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">롤이 풀리는 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button" aria-pressed="false">멈춤</button>
<button className={cx("rc__btn")} data-role="roll" type="button">새 롤</button>
</div>
</div>
);
}06 · ロールからほどける紙の円筒の陰影がピクセルごとに計算され、ロールの半径が縮むレシートロールの場面 — 計測 累積面積 32.6% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// ほどけた紙の長さからロールの半径を求める — 面積(半径の二乗)が長さに比例して減る
function radiusAt(len) {
return Math.sqrt(Math.max(ROLL_R * ROLL_R * 0.4, ROLL_R * ROLL_R - THICK * len));
}
// 一ピクセルの陰影 — 円筒の法線(0, ny, nz)と光の向きの内積
function shadePixel(ny) {
const nz = Math.sqrt(Math.max(0, 1 - ny * ny));
const diff = Math.max(0, ny * ly + nz * lz);
const hx = lx;
const hy = ly;
const hz = lz + 1;
const hl = Math.sqrt(hx * hx + hy * hy + hz * hz);
const spec = Math.pow(Math.max(0, (ny * hy + nz * hz) / hl), 26);
return 0.42 + SHADE_GAIN * diff + spec * 0.25;
}
07熱が当たった所だけ濃くなり、時間とともにノイズマップに沿ってまだらに褪せる感熱紙の文字
印字ヘッドが700msかけて上から下へ通り、文字の場所には HEAT_GAIN 1の熱を、何もない紙にはしきい値 CUTOFF 0.25より低い HALO 0.24だけを積んで、そのあと点ごとに decayAt(n) の分だけ熱を引いていきます。地図の値 n は NOISE_SCALE 30の大きな塊0.7と細かな模様0.3を混ぜた値ノイズなので、熱1.0がしきい値を下回るまでの時間は最も早い場所の0.58秒から最も遅い場所の1.53秒まで開き、そこからまだらが生まれます。280×300の点を毎ティック回すこの場面は累積面積40.5%・強度30.7で、褪せきったあと休む区間があるため動いたフレームは18/23です。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" aria-label="感熱紙の文字がノイズの地図に従って場所ごとに違う速さで褪せて消える場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">印字中</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">もう一度印字</button>
<button class="rc__btn" data-role="sun" type="button" aria-pressed="false">日光に当てる</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const HEAT_GAIN = 1;
const FADE_RATE = 0.4;
const NOISE_SCALE = 30;
const CUTOFF = 0.25;
const SPREAD = 2.4;
const PRINT_MS = 700;
const CYCLE_MS = 2800;
const HALO = 0.24;
const SUN_X = 3;
const PW = 280;
const PX = (W - PW) / 2;
const TXT_PRINT = '印字中';
const TXT_FADE = '褪せている';
const TXT_GONE = 'すっかり褪せた';
const TXT_LINES = ['つきあかり商店', '牛乳', '食パン', 'りんご', '卵', 'みかん', '合計', 'ありがとうございました'];
const TXT_PRICES = ['', '1,200', '2,800', '3,500', '4,100', '1,900', '13,500', ''];
const againBtn = root.querySelector('[data-role="btn"]');
const sunBtn = root.querySelector('[data-role="sun"]');
const off = document.createElement('canvas');
off.width = PW;
off.height = H;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) {
return;
}
const offCtx = offCtxRaw;
const img = offCtx.createImageData(PW, H);
const mask = new Float32Array(PW * H);
const heat = new Float32Array(PW * H);
const rate = new Float32Array(PW * H);
let front = 0;
let phaseT = 0;
let phase = 'print';
let sun = false;
let clock = 0;
function hash2(x, y) {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263) + 1442695041) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
// 값 노이즈 — 격자점 해시 네 개를 부드럽게 섞는다
function noise2(x, y) {
const xi = Math.floor(x);
const yi = Math.floor(y);
const fx = smooth(x - xi);
const fy = smooth(y - yi);
const a = hash2(xi, yi);
const b = hash2(xi + 1, yi);
const c = hash2(xi, yi + 1);
const d = hash2(xi + 1, yi + 1);
return lerp(lerp(a, b, fx), lerp(c, d, fx), fy);
}
// 한 자리의 바램 속도(초당 열 감소량) — 지도 값 n(0~1)이 클수록 빨리 바랜다
function decayAt(n) {
return FADE_RATE * (1 + SPREAD * n);
}
// 바램 속도 지도 — 위치마다 다른 값 (큰 덩이 + 잔 무늬)
function buildRate() {
for (let y = 0; y < H; y += 1) {
for (let x = 0; x < PW; x += 1) {
const n = 0.7 * noise2(x / NOISE_SCALE, y / NOISE_SCALE) + 0.3 * noise2(x / (NOISE_SCALE * 0.35) + 9, y / (NOISE_SCALE * 0.35) + 4);
rate[y * PW + x] = n;
}
}
}
// 글자 마스크 — 한 번만 그려서 읽는다 (한 번뿐이라 틱마다 읽지 않는다)
function buildMask() {
offCtx.clearRect(0, 0, PW, H);
offCtx.fillStyle = '#ffffff';
offCtx.font = '700 17px "Noto Sans KR", ui-monospace, monospace';
offCtx.textBaseline = 'middle';
for (let i = 0; i < TXT_LINES.length; i += 1) {
const y = 28 + i * 34;
offCtx.textAlign = i === 0 || i === TXT_LINES.length - 1 ? 'center' : 'left';
offCtx.fillText(TXT_LINES[i], i === 0 || i === TXT_LINES.length - 1 ? PW / 2 : 22, y);
if (TXT_PRICES[i]) {
offCtx.textAlign = 'right';
offCtx.fillText(TXT_PRICES[i], PW - 22, y);
}
}
offCtx.fillRect(18, 28 + 6 * 34 - 17, PW - 36, 2);
const d = offCtx.getImageData(0, 0, PW, H).data;
for (let i = 0; i < PW * H; i += 1) {
mask[i] = d[i * 4 + 3] / 255;
}
}
function restart() {
heat.fill(0);
front = 0;
phase = 'print';
phaseT = 0;
status.textContent = TXT_PRINT;
}
function step() {
clock += FIXED_DT;
phaseT += FIXED_DT;
const dt = FIXED_DT / 1000;
// 인쇄 머리가 위에서 아래로 지나가며 열을 쌓는다
if (phase === 'print') {
const nf = Math.min(H, Math.round((phaseT / PRINT_MS) * H));
for (let y = front; y < nf; y += 1) {
for (let x = 0; x < PW; x += 1) {
const m = mask[y * PW + x];
heat[y * PW + x] = m > 0.05 ? Math.min(1.2, HEAT_GAIN * m) : HALO;
}
}
front = nf;
if (phaseT >= PRINT_MS) {
phase = 'fade';
status.textContent = TXT_FADE;
}
}
const mul = (sun ? SUN_X : 1) * dt;
let alive = 0;
for (let i = 0; i < PW * H; i += 1) {
const h = heat[i];
if (h <= 0) {
continue;
}
const nh = h - mul * decayAt(rate[i]);
heat[i] = nh > 0 ? nh : 0;
if (nh > CUTOFF) {
alive += 1;
}
}
if (phase === 'fade' && alive === 0 && !gone) {
gone = true;
status.textContent = TXT_GONE;
}
if (phaseT >= CYCLE_MS) {
gone = false;
restart();
}
}
let gone = false;
function settle() {
for (let i = 0; i < PW * H; i += 1) {
heat[i] = mask[i];
}
phase = 'fade';
status.textContent = TXT_FADE;
}
function paint() {
const d = img.data;
for (let y = 0; y < H; y += 1) {
for (let x = 0; x < PW; x += 1) {
const i = y * PW + x;
const h = heat[i];
// 종이 바탕에도 지도가 옅게 비친다
const base = mix(PAPER, PEACH, rate[i] * 0.16);
let r = base[0];
let g = base[1];
let b = base[2];
if (h > 0 && h <= CUTOFF) {
// 글자가 없는 자리도 옅게 달아올랐다 식는다 — 바램 지도가 색으로 드러난다
const w = (h / CUTOFF) * 0.55;
r = lerp(r, 238, w);
g = lerp(g, 186, w);
b = lerp(b, 150, w);
}
else if (h > CUTOFF) {
const a = smooth((h - CUTOFF) / 0.55);
const warm = a;
const k2 = a * a;
r = lerp(r, 205, warm * 0.8);
g = lerp(g, 150, warm * 0.8);
b = lerp(b, 135, warm * 0.8);
r = lerp(r, INK[0], k2);
g = lerp(g, INK[1], k2);
b = lerp(b, INK[2], k2);
}
// 가장자리 음영
const e = Math.min(x, PW - 1 - x);
const sh = e < 10 ? 0.9 + 0.1 * (e / 10) : 1;
d[i * 4] = r * sh;
d[i * 4 + 1] = g * sh;
d[i * 4 + 2] = b * sh;
d[i * 4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(PX + 7, 0, PW, H);
paint();
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, PX, 0);
ctx.fillStyle = rgba(mix(BG, LILAC, 0.14), 1);
ctx.fillRect(0, H - 28, W, 28);
// 인쇄 머리 선
if (phase === 'print') {
ctx.fillStyle = rgba(PINK, 0.9);
ctx.fillRect(PX - 16, front - 1, PW + 32, 3);
}
}
buildRate();
buildMask();
if (againBtn) {
againBtn.addEventListener('click', function () {
gone = false;
restart();
if (reduceQuery.matches) {
settle();
draw();
}
});
}
if (sunBtn) {
sunBtn.addEventListener('click', function () {
sun = !sun;
sunBtn.setAttribute('aria-pressed', sun ? 'true' : 'false');
if (reduceQuery.matches) {
draw();
}
});
}
restart();
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecThermalFadeNoiseBurnMap - vanilla 판(07-rec-thermal-fade-noise-burn-map) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecThermalFadeNoiseBurnMap.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecThermalFadeNoiseBurnMap() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const HEAT_GAIN = 1;
const FADE_RATE = 0.4;
const NOISE_SCALE = 30;
const CUTOFF = 0.25;
const SPREAD = 2.4;
const PRINT_MS = 700;
const CYCLE_MS = 2800;
const HALO = 0.24;
const SUN_X = 3;
const PW = 280;
const PX = (W - PW) / 2;
const TXT_PRINT = '인쇄 중';
const TXT_FADE = '바래는 중';
const TXT_GONE = '다 바램';
const TXT_LINES: string[] = ['달빛 상점', '우유', '식빵', '사과', '달걀', '귤', '합계', '감사합니다'];
const TXT_PRICES: string[] = ['', '1,200', '2,800', '3,500', '4,100', '1,900', '13,500', ''];
const againBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
const sunBtn = root.querySelector('[data-role="sun"]') as HTMLButtonElement | null;
const off = document.createElement('canvas');
off.width = PW;
off.height = H;
const offCtxRaw = off.getContext('2d');
if (!offCtxRaw) { return; }
const offCtx: CanvasRenderingContext2D = offCtxRaw;
const img = offCtx.createImageData(PW, H);
const mask = new Float32Array(PW * H);
const heat = new Float32Array(PW * H);
const rate = new Float32Array(PW * H);
let front = 0;
let phaseT = 0;
let phase = 'print';
let sun = false;
let clock = 0;
function hash2(x: number, y: number): number {
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263) + 1442695041) | 0;
h = Math.imul(h ^ (h >>> 13), 1274126177);
h ^= h >>> 16;
return (h >>> 0) / 4294967296;
}
// 값 노이즈 — 격자점 해시 네 개를 부드럽게 섞는다
function noise2(x: number, y: number): number {
const xi = Math.floor(x);
const yi = Math.floor(y);
const fx = smooth(x - xi);
const fy = smooth(y - yi);
const a = hash2(xi, yi);
const b = hash2(xi + 1, yi);
const c = hash2(xi, yi + 1);
const d = hash2(xi + 1, yi + 1);
return lerp(lerp(a, b, fx), lerp(c, d, fx), fy);
}
// 한 자리의 바램 속도(초당 열 감소량) — 지도 값 n(0~1)이 클수록 빨리 바랜다
function decayAt(n: number): number {
return FADE_RATE * (1 + SPREAD * n);
}
// 바램 속도 지도 — 위치마다 다른 값 (큰 덩이 + 잔 무늬)
function buildRate(): void {
for (let y = 0; y < H; y += 1) {
for (let x = 0; x < PW; x += 1) {
const n = 0.7 * noise2(x / NOISE_SCALE, y / NOISE_SCALE) + 0.3 * noise2(x / (NOISE_SCALE * 0.35) + 9, y / (NOISE_SCALE * 0.35) + 4);
rate[y * PW + x] = n;
}
}
}
// 글자 마스크 — 한 번만 그려서 읽는다 (한 번뿐이라 틱마다 읽지 않는다)
function buildMask(): void {
offCtx.clearRect(0, 0, PW, H);
offCtx.fillStyle = '#ffffff';
offCtx.font = '700 17px "Noto Sans KR", ui-monospace, monospace';
offCtx.textBaseline = 'middle';
for (let i = 0; i < TXT_LINES.length; i += 1) {
const y = 28 + i * 34;
offCtx.textAlign = i === 0 || i === TXT_LINES.length - 1 ? 'center' : 'left';
offCtx.fillText(TXT_LINES[i], i === 0 || i === TXT_LINES.length - 1 ? PW / 2 : 22, y);
if (TXT_PRICES[i]) {
offCtx.textAlign = 'right';
offCtx.fillText(TXT_PRICES[i], PW - 22, y);
}
}
offCtx.fillRect(18, 28 + 6 * 34 - 17, PW - 36, 2);
const d = offCtx.getImageData(0, 0, PW, H).data;
for (let i = 0; i < PW * H; i += 1) { mask[i] = d[i * 4 + 3] / 255; }
}
function restart(): void {
heat.fill(0);
front = 0;
phase = 'print';
phaseT = 0;
status.textContent = TXT_PRINT;
}
function step(): void {
clock += FIXED_DT;
phaseT += FIXED_DT;
const dt = FIXED_DT / 1000;
// 인쇄 머리가 위에서 아래로 지나가며 열을 쌓는다
if (phase === 'print') {
const nf = Math.min(H, Math.round((phaseT / PRINT_MS) * H));
for (let y = front; y < nf; y += 1) {
for (let x = 0; x < PW; x += 1) {
const m = mask[y * PW + x];
heat[y * PW + x] = m > 0.05 ? Math.min(1.2, HEAT_GAIN * m) : HALO;
}
}
front = nf;
if (phaseT >= PRINT_MS) { phase = 'fade'; status.textContent = TXT_FADE; }
}
const mul = (sun ? SUN_X : 1) * dt;
let alive = 0;
for (let i = 0; i < PW * H; i += 1) {
const h = heat[i];
if (h <= 0) { continue; }
const nh = h - mul * decayAt(rate[i]);
heat[i] = nh > 0 ? nh : 0;
if (nh > CUTOFF) { alive += 1; }
}
if (phase === 'fade' && alive === 0 && !gone) {
gone = true;
status.textContent = TXT_GONE;
}
if (phaseT >= CYCLE_MS) { gone = false; restart(); }
}
let gone = false;
function settle(): void {
for (let i = 0; i < PW * H; i += 1) { heat[i] = mask[i]; }
phase = 'fade';
status.textContent = TXT_FADE;
}
function paint(): void {
const d = img.data;
for (let y = 0; y < H; y += 1) {
for (let x = 0; x < PW; x += 1) {
const i = y * PW + x;
const h = heat[i];
// 종이 바탕에도 지도가 옅게 비친다
const base = mix(PAPER, PEACH, rate[i] * 0.16);
let r = base[0];
let g = base[1];
let b = base[2];
if (h > 0 && h <= CUTOFF) {
// 글자가 없는 자리도 옅게 달아올랐다 식는다 — 바램 지도가 색으로 드러난다
const w = (h / CUTOFF) * 0.55;
r = lerp(r, 238, w);
g = lerp(g, 186, w);
b = lerp(b, 150, w);
} else if (h > CUTOFF) {
const a = smooth((h - CUTOFF) / 0.55);
const warm = a;
const k2 = a * a;
r = lerp(r, 205, warm * 0.8);
g = lerp(g, 150, warm * 0.8);
b = lerp(b, 135, warm * 0.8);
r = lerp(r, INK[0], k2);
g = lerp(g, INK[1], k2);
b = lerp(b, INK[2], k2);
}
// 가장자리 음영
const e = Math.min(x, PW - 1 - x);
const sh = e < 10 ? 0.9 + 0.1 * (e / 10) : 1;
d[i * 4] = r * sh;
d[i * 4 + 1] = g * sh;
d[i * 4 + 2] = b * sh;
d[i * 4 + 3] = 255;
}
}
offCtx.putImageData(img, 0, 0);
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = rgba([10, 8, 22], 0.45);
ctx.fillRect(PX + 7, 0, PW, H);
paint();
ctx.imageSmoothingEnabled = false;
ctx.drawImage(off, PX, 0);
ctx.fillStyle = rgba(mix(BG, LILAC, 0.14), 1);
ctx.fillRect(0, H - 28, W, 28);
// 인쇄 머리 선
if (phase === 'print') {
ctx.fillStyle = rgba(PINK, 0.9);
ctx.fillRect(PX - 16, front - 1, PW + 32, 3);
}
}
buildRate();
buildMask();
if (againBtn) {
againBtn.addEventListener('click', function (): void {
gone = false;
restart();
if (reduceQuery.matches) { settle(); draw(); }
});
}
if (sunBtn) {
sunBtn.addEventListener('click', function (): void {
sun = !sun;
sunBtn.setAttribute('aria-pressed', sun ? 'true' : 'false');
if (reduceQuery.matches) { draw(); }
});
}
restart();
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} aria-label="감열지 글자가 노이즈 지도에 따라 위치마다 다른 속도로 바래 사라지는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">인쇄 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">다시 인쇄</button>
<button className={cx("rc__btn")} data-role="sun" type="button" aria-pressed="false">햇빛 쬐기</button>
</div>
</div>
);
}07 · 熱が当たった所だけ濃くなり、時間とともにノイズマップに沿ってまだらに褪せる感熱紙の文字 — 計測 累積面積 40.473% · 動いたフレーム 18/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 値ノイズ — 格子点のハッシュ四つをなめらかに混ぜる
function noise2(x, y) {
const xi = Math.floor(x);
const yi = Math.floor(y);
const fx = smooth(x - xi);
const fy = smooth(y - yi);
const a = hash2(xi, yi);
const b = hash2(xi + 1, yi);
const c = hash2(xi, yi + 1);
const d = hash2(xi + 1, yi + 1);
return lerp(lerp(a, b, fx), lerp(c, d, fx), fy);
}
// 一か所の褪せる速さ(毎秒の熱の減少量) — 地図の値 n(0〜1)が大きいほど早く褪せる
function decayAt(n) {
return FADE_RATE * (1 + SPREAD * n);
}
// 褪せる速さの地図 — 場所ごとに違う値(大きな塊 + 細かな模様)
function buildRate() {
for (let y = 0; y < H; y += 1) {
for (let x = 0; x < PW; x += 1) {
const n = 0.7 * noise2(x / NOISE_SCALE, y / NOISE_SCALE) + 0.3 * noise2(x / (NOISE_SCALE * 0.35) + 9, y / (NOISE_SCALE * 0.35) + 4);
rate[y * PW + x] = n;
}
}
}
08差し棒に並んで掛かった九枚のレシートが、長さの違う振り子として揺れ、短いものから静まる保管の場面
板九枚の長さを70pxから22pxずつ伸ばして246pxまで並べ、角加速度 −(GRAV / L)·sin θ − DAMP·(LEN_REF / L)·ω で揺らすので、短い板ほど速く揺れて早く静まります。1,800msごとに向きを変える衝撃を長さに反比例させて与えると、最も短い板(周期0.88秒)は約3.2秒、最も長い板(周期1.64秒)は約8.3秒たたないと止まらないため、長い板が落ち着く前に次の衝撃が入ってきます。累積面積は41.1%で九場面のうち最も広く動き、強度は83.4、フレームは23/23です。

<main class="stage">
<div class="rc is-demo" id="rc">
<canvas class="rc__canvas" data-role="canvas" width="480" height="300" aria-label="レシート差しに掛かった九枚が、長さの違う振り子として揺れ、短いものから止まる場面"></canvas>
<p class="rc__status" data-role="status" aria-live="polite">揺れている</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">ぽんと叩く</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG = [29, 26, 44];
const PAPER = [255, 248, 234];
const INK = [58, 48, 76];
const MINT = [126, 226, 192];
const SKY = [124, 196, 255];
const LILAC = [190, 164, 255];
const PINK = [255, 160, 190];
const PEACH = [255, 208, 168];
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c, a) {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a, b, k) { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed) {
let s = seed >>> 0;
return function () {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]');
const statusEl = root.querySelector('[data-role="status"]');
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) {
return;
}
const cv = canvasEl;
const ctx = ctxRaw;
const status = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas() {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize() {
fitCanvas();
if (reduceQuery.matches) {
draw();
}
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev) {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const SHEET_N = 9;
const LEN_MIN = 70;
const LEN_STEP = 22;
const LEN_REF = 160;
const DAMP = 0.9;
const KICK = 2;
const KICK_MS = 1800;
const GRAV = 3600;
const SHEET_W = 56;
const PIVOT_Y = 24;
const GAP_X = 40;
const TXT_KICK = '叩いた';
const TXT_SWAY = '揺れている';
const TXT_STILL = 'じっと掛かっている';
const kickBtn = root.querySelector('[data-role="btn"]');
const ang = [];
const vel = [];
const len = [];
const tints = [PAPER, mix(PAPER, PINK, 0.28), mix(PAPER, SKY, 0.28), mix(PAPER, MINT, 0.28), mix(PAPER, LILAC, 0.3)];
for (let i = 0; i < SHEET_N; i += 1) {
ang.push(0);
vel.push(0);
len.push(LEN_MIN + i * LEN_STEP);
}
let clock = 0;
let nextKick = 200;
let sign = 1;
let barShift = 0;
let barVel = 0;
// 판 하나의 각도 가속 — 길이가 길수록 느리고, 짧은 판일수록 공기 저항이 크다
function accel(i, a, v) {
return -(GRAV / len[i]) * Math.sin(a) - DAMP * (LEN_REF / len[i]) * v;
}
function kick(dir) {
for (let i = 0; i < SHEET_N; i += 1) {
vel[i] += dir * KICK * (LEN_REF / len[i]);
}
barVel += dir * 60;
}
function step() {
clock += FIXED_DT;
const dt = FIXED_DT / 1000;
if (clock >= nextKick) {
kick(sign);
sign = -sign;
nextKick = clock + KICK_MS;
}
for (let i = 0; i < SHEET_N; i += 1) {
vel[i] += accel(i, ang[i], vel[i]) * dt;
ang[i] += vel[i] * dt;
}
barVel += (-90 * barShift - 9 * barVel) * dt;
barShift += barVel * dt;
}
function settle() {
for (let i = 0; i < SHEET_N; i += 1) {
ang[i] = 0;
vel[i] = 0;
}
status.textContent = TXT_STILL;
}
function drawSheet(i) {
const px = W / 2 + (i - (SHEET_N - 1) / 2) * GAP_X + barShift;
const L = len[i];
ctx.save();
ctx.translate(px, PIVOT_Y);
ctx.rotate(ang[i]);
ctx.fillStyle = rgba([10, 8, 22], 0.4);
ctx.fillRect(-SHEET_W / 2 + 5, 8, SHEET_W, L);
const t = tints[i % tints.length];
const g = ctx.createLinearGradient(-SHEET_W / 2, 0, SHEET_W / 2, 0);
g.addColorStop(0, rgba(mix(t, INK, 0.12), 1));
g.addColorStop(0.3, rgba(t, 1));
g.addColorStop(1, rgba(mix(t, INK, 0.06), 1));
ctx.fillStyle = g;
ctx.beginPath();
ctx.moveTo(-SHEET_W / 2, 0);
ctx.lineTo(SHEET_W / 2, 0);
ctx.lineTo(SHEET_W / 2, L);
for (let k = 7; k >= 0; k -= 1) {
ctx.lineTo(-SHEET_W / 2 + (SHEET_W * k) / 7, L + (k % 2 === 0 ? 0 : 5));
}
ctx.closePath();
ctx.fill();
// 글줄 막대 — 장마다 줄 수가 다르다
ctx.fillStyle = rgba(INK, 0.55);
const rows = Math.floor((L - 30) / 14);
for (let r = 0; r < rows; r += 1) {
const w = SHEET_W - 18 - ((r * 7 + i * 5) % 14);
ctx.fillRect(-SHEET_W / 2 + 9, 22 + r * 14, w, 3);
}
// 걸린 구멍
ctx.fillStyle = rgba(BG, 1);
ctx.beginPath();
ctx.arc(0, 9, 3.5, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
function draw() {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 꽂이 막대
ctx.fillStyle = rgba(mix(BG, LILAC, 0.5), 1);
ctx.fillRect(34 + barShift, PIVOT_Y - 12, W - 68, 6);
// 긴 장을 뒤에 그린다
for (let i = SHEET_N - 1; i >= 0; i -= 1) {
drawSheet(i);
}
ctx.fillStyle = rgba(PEACH, 1);
for (let i = 0; i < SHEET_N; i += 1) {
ctx.beginPath();
ctx.arc(W / 2 + (i - (SHEET_N - 1) / 2) * GAP_X + barShift, PIVOT_Y - 9, 4.5, 0, Math.PI * 2);
ctx.fill();
}
}
function userKick() {
status.textContent = TXT_KICK;
if (reduceQuery.matches) {
return;
}
kick(sign);
sign = -sign;
nextKick = clock + KICK_MS;
}
if (kickBtn) {
kickBtn.addEventListener('click', userKick);
}
cv.addEventListener('pointerdown', userKick);
status.textContent = TXT_SWAY;
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
}
else {
rafId = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
})();// RecSpikeStackPendulumSway - vanilla 판(08-rec-spike-stack-pendulum-sway) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecSpikeStackPendulumSway.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecSpikeStackPendulumSway() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
type RGB = [number, number, number];
const W = 480;
const H = 300;
const FIXED_DT = 16;
// 파스텔 팔레트 — 어두운 무대 위에 밝은 종이를 얹어 명도 차로 읽힌다
const BG: RGB = [29, 26, 44];
const PAPER: RGB = [255, 248, 234];
const INK: RGB = [58, 48, 76];
const MINT: RGB = [126, 226, 192];
const SKY: RGB = [124, 196, 255];
const LILAC: RGB = [190, 164, 255];
const PINK: RGB = [255, 160, 190];
const PEACH: RGB = [255, 208, 168];
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
function rgba(c: RGB, a: number): string {
return 'rgba(' + Math.round(c[0]) + ',' + Math.round(c[1]) + ',' + Math.round(c[2]) + ',' + clamp(a, 0, 1).toFixed(3) + ')';
}
function mix(a: RGB, b: RGB, k: number): RGB { return [lerp(a[0], b[0], k), lerp(a[1], b[1], k), lerp(a[2], b[2], k)]; }
// 시드 고정 난수 — 같은 시드면 언제나 같은 수열 (선형 합동 방식)
function lcg(seed: number): () => number {
let s = seed >>> 0;
return function (): number {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 4294967296;
};
}
const canvasEl = root.querySelector('[data-role="canvas"]') as HTMLCanvasElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ctxRaw = canvasEl ? canvasEl.getContext('2d') : null;
if (!canvasEl || !ctxRaw || !statusEl) { return; }
const cv: HTMLCanvasElement = canvasEl;
const ctx: CanvasRenderingContext2D = ctxRaw;
const status: HTMLElement = statusEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
function fitCanvas(): void {
const dpr = window.devicePixelRatio || 1;
cv.width = Math.round(W * dpr);
cv.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
function onResize(): void {
fitCanvas();
if (reduceQuery.matches) { draw(); }
}
fitCanvas();
window.addEventListener('resize', onResize);
// 화면 좌표(CSS px) → 장면 좌표(480x300). 리사이즈 뒤에도 늘 현재 크기로 다시 잰다
function toScene(ev: PointerEvent): [number, number] {
const r = cv.getBoundingClientRect();
return [((ev.clientX - r.left) / r.width) * W, ((ev.clientY - r.top) / r.height) * H];
}
const SHEET_N = 9;
const LEN_MIN = 70;
const LEN_STEP = 22;
const LEN_REF = 160;
const DAMP = 0.9;
const KICK = 2;
const KICK_MS = 1800;
const GRAV = 3600;
const SHEET_W = 56;
const PIVOT_Y = 24;
const GAP_X = 40;
const TXT_KICK = '툭 쳤다';
const TXT_SWAY = '흔들리는 중';
const TXT_STILL = '가만히 걸려 있다';
const kickBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
const ang: number[] = [];
const vel: number[] = [];
const len: number[] = [];
const tints: RGB[] = [PAPER, mix(PAPER, PINK, 0.28), mix(PAPER, SKY, 0.28), mix(PAPER, MINT, 0.28), mix(PAPER, LILAC, 0.3)];
for (let i = 0; i < SHEET_N; i += 1) {
ang.push(0);
vel.push(0);
len.push(LEN_MIN + i * LEN_STEP);
}
let clock = 0;
let nextKick = 200;
let sign = 1;
let barShift = 0;
let barVel = 0;
// 판 하나의 각도 가속 — 길이가 길수록 느리고, 짧은 판일수록 공기 저항이 크다
function accel(i: number, a: number, v: number): number {
return -(GRAV / len[i]) * Math.sin(a) - DAMP * (LEN_REF / len[i]) * v;
}
function kick(dir: number): void {
for (let i = 0; i < SHEET_N; i += 1) { vel[i] += dir * KICK * (LEN_REF / len[i]); }
barVel += dir * 60;
}
function step(): void {
clock += FIXED_DT;
const dt = FIXED_DT / 1000;
if (clock >= nextKick) {
kick(sign);
sign = -sign;
nextKick = clock + KICK_MS;
}
for (let i = 0; i < SHEET_N; i += 1) {
vel[i] += accel(i, ang[i], vel[i]) * dt;
ang[i] += vel[i] * dt;
}
barVel += (-90 * barShift - 9 * barVel) * dt;
barShift += barVel * dt;
}
function settle(): void {
for (let i = 0; i < SHEET_N; i += 1) { ang[i] = 0; vel[i] = 0; }
status.textContent = TXT_STILL;
}
function drawSheet(i: number): void {
const px = W / 2 + (i - (SHEET_N - 1) / 2) * GAP_X + barShift;
const L = len[i];
ctx.save();
ctx.translate(px, PIVOT_Y);
ctx.rotate(ang[i]);
ctx.fillStyle = rgba([10, 8, 22], 0.4);
ctx.fillRect(-SHEET_W / 2 + 5, 8, SHEET_W, L);
const t = tints[i % tints.length];
const g = ctx.createLinearGradient(-SHEET_W / 2, 0, SHEET_W / 2, 0);
g.addColorStop(0, rgba(mix(t, INK, 0.12), 1));
g.addColorStop(0.3, rgba(t, 1));
g.addColorStop(1, rgba(mix(t, INK, 0.06), 1));
ctx.fillStyle = g;
ctx.beginPath();
ctx.moveTo(-SHEET_W / 2, 0);
ctx.lineTo(SHEET_W / 2, 0);
ctx.lineTo(SHEET_W / 2, L);
for (let k = 7; k >= 0; k -= 1) { ctx.lineTo(-SHEET_W / 2 + (SHEET_W * k) / 7, L + (k % 2 === 0 ? 0 : 5)); }
ctx.closePath();
ctx.fill();
// 글줄 막대 — 장마다 줄 수가 다르다
ctx.fillStyle = rgba(INK, 0.55);
const rows = Math.floor((L - 30) / 14);
for (let r = 0; r < rows; r += 1) {
const w = SHEET_W - 18 - ((r * 7 + i * 5) % 14);
ctx.fillRect(-SHEET_W / 2 + 9, 22 + r * 14, w, 3);
}
// 걸린 구멍
ctx.fillStyle = rgba(BG, 1);
ctx.beginPath();
ctx.arc(0, 9, 3.5, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
function draw(): void {
ctx.fillStyle = rgba(BG, 1);
ctx.fillRect(0, 0, W, H);
// 꽂이 막대
ctx.fillStyle = rgba(mix(BG, LILAC, 0.5), 1);
ctx.fillRect(34 + barShift, PIVOT_Y - 12, W - 68, 6);
// 긴 장을 뒤에 그린다
for (let i = SHEET_N - 1; i >= 0; i -= 1) { drawSheet(i); }
ctx.fillStyle = rgba(PEACH, 1);
for (let i = 0; i < SHEET_N; i += 1) {
ctx.beginPath();
ctx.arc(W / 2 + (i - (SHEET_N - 1) / 2) * GAP_X + barShift, PIVOT_Y - 9, 4.5, 0, Math.PI * 2);
ctx.fill();
}
}
function userKick(): void {
status.textContent = TXT_KICK;
if (reduceQuery.matches) { return; }
kick(sign);
sign = -sign;
nextKick = clock + KICK_MS;
}
if (kickBtn) { kickBtn.addEventListener('click', userKick); }
cv.addEventListener('pointerdown', userKick);
status.textContent = TXT_SWAY;
let rafId = 0;
let lastTs = -1;
let acc = 0;
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
draw();
rafId = window.requestAnimationFrame(frame);
}
if (reduceQuery.matches) {
settle();
draw();
} else {
rafId = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(rafId);
window.removeEventListener('resize', onResize);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<canvas className={cx("rc__canvas")} data-role="canvas" width={480} height={300} aria-label="꽂이에 걸린 영수증 아홉 장이 길이마다 다른 진자로 흔들리다 짧은 장부터 멈추는 장면"></canvas>
<p className={cx("rc__status")} data-role="status" aria-live="polite">흔들리는 중</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">툭 치기</button>
</div>
</div>
);
}08 · 差し棒に並んで掛かった九枚のレシートが、長さの違う振り子として揺れ、短いものから静まる保管の場面 — 計測 累積面積 41.086% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 板一枚の角加速度 — 長いほど遅く、短い板ほど空気抵抗が大きい
function accel(i, a, v) {
return -(GRAV / len[i]) * Math.sin(a) - DAMP * (LEN_REF / len[i]) * v;
}
function kick(dir) {
for (let i = 0; i < SHEET_N; i += 1) {
vel[i] += dir * KICK * (LEN_REF / len[i]);
}
barVel += dir * 60;
}
function step() {
clock += FIXED_DT;
const dt = FIXED_DT / 1000;
if (clock >= nextKick) {
kick(sign);
sign = -sign;
nextKick = clock + KICK_MS;
}
for (let i = 0; i < SHEET_N; i += 1) {
vel[i] += accel(i, ang[i], vel[i]) * dt;
ang[i] += vel[i] * dt;
}
barVel += (-90 * barShift - 9 * barVel) * dt;
barShift += barVel * dt;
}
09品目を人ごとの枠へドラッグして置くと、枠ごとの合計が減衰しながら新しい値を追って動く割り勘リスト
チップを放すと judge がチップの中心が三つの枠のどの四角形の中にあるかを調べ、中ならその枠へ、外なら元の所属へ、SPRING_K 240・減衰19のバネをかけて transform だけで動かします。枠の合計は round(小計 × (1 + TAX_RATE)) を目標に毎フレーム 1 − exp(−EASE_RATE·dt) の割合ずつ近づくので、食パン一つを受け取った枠の3,080は256msで90%、512msで99%まで満ちます。キャンバスを使わずボタン五つが動くだけでも、累積面積37.7%・強度138.5・23/23フレームが出ました。

<main class="stage">
<div class="rc is-demo" id="rc">
<div class="rc__fit">
<div class="rc__board" data-role="board">
<div class="rc__slot" data-slot="0"><span class="rc__slot-name">A</span><b class="rc__slot-sum" data-sum="0">0</b></div>
<div class="rc__slot" data-slot="1"><span class="rc__slot-name">B</span><b class="rc__slot-sum" data-sum="1">0</b></div>
<div class="rc__slot" data-slot="2"><span class="rc__slot-name">C</span><b class="rc__slot-sum" data-sum="2">0</b></div>
<button class="rc__chip" data-item="0" data-price="1200" type="button"><span>牛乳</span><b>1,200</b></button>
<button class="rc__chip" data-item="1" data-price="2800" type="button"><span>食パン</span><b>2,800</b></button>
<button class="rc__chip" data-item="2" data-price="3500" type="button"><span>りんご</span><b>3,500</b></button>
<button class="rc__chip" data-item="3" data-price="4100" type="button"><span>卵</span><b>4,100</b></button>
<button class="rc__chip" data-item="4" data-price="1900" type="button"><span>みかん</span><b>1,900</b></button>
<i class="rc__ghost" data-role="ghost" data-on="0" aria-hidden="true"></i>
</div>
</div>
<p class="rc__status" data-role="status" aria-live="polite">品目を枠へドラッグして置く</p>
<div class="rc__tools">
<button class="rc__btn" data-role="btn" type="button">最初に戻す</button>
</div>
</div>
</main>@use "../../../../site/static/demo-tokens" as *;
@include stage($stage-ink);
.rc {
position: relative;
width: min(92vw, calc(160vh - 12.8vw));
aspect-ratio: 480 / 300;
margin: 0 auto;
border-radius: $r-card;
overflow: hidden;
box-shadow: $shadow-raised;
background: $subject-ink;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, .85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: $sp-3;
bottom: $sp-3;
max-width: 46%;
margin: 0;
padding: $sp-1 $sp-3;
border-radius: $r-control;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: $sp-3;
bottom: $sp-3;
display: flex;
gap: $sp-2;
}
.rc__btn {
margin: 0;
padding: $sp-1 $sp-3;
border: 0;
border-radius: $r-pill;
background: rgba(255, 255, 255, .85);
color: $subject-ink;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed="true"] {
background: $subject-mint;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, .95);
outline-offset: 2px;
}
.rc__fit {
position: absolute;
inset: 0;
overflow: hidden;
background: $subject-ink;
}
.rc__board {
position: absolute;
left: 0;
top: 0;
width: 480px;
height: 300px;
transform-origin: 0 0;
}
.rc__slot {
position: absolute;
left: 178px;
width: 290px;
height: 80px;
box-sizing: border-box;
border-radius: $r-card;
border: 2px dashed rgba($subject-lilac, .5);
background: rgba($subject-lilac, .14);
}
.rc__slot[data-slot="0"] { top: 8px; }
.rc__slot[data-slot="1"] { top: 96px; }
.rc__slot[data-slot="2"] { top: 184px; }
.rc__slot[data-hot="1"] {
border-style: solid;
border-color: $subject-mint;
background: rgba($subject-mint, .26);
}
.rc__slot-name {
position: absolute;
left: $sp-3;
top: $sp-2;
font-weight: 700;
font-size: 13px;
line-height: 1.2;
color: $subject-cream;
}
.rc__slot-sum {
position: absolute;
right: $sp-3;
top: $sp-1;
font-weight: 700;
font-size: 22px;
line-height: 1.3;
color: $subject-cream;
font-variant-numeric: tabular-nums;
}
.rc__chip {
position: absolute;
left: 0;
top: 0;
width: 92px;
height: 28px;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content: space-between;
margin: 0;
padding: 0 $sp-3;
border: 0;
border-radius: $r-control;
background: $subject-cream;
color: $subject-ink;
font: inherit;
font-weight: 600;
font-size: 12px;
line-height: 1;
box-shadow: $shadow-press;
cursor: grab;
touch-action: none;
user-select: none;
}
.rc__chip[data-lift="1"] {
box-shadow: $shadow-raised;
cursor: grabbing;
}
.rc__chip:focus-visible {
outline: 2px solid $subject-sky;
outline-offset: 2px;
}
.rc__ghost {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
box-sizing: border-box;
border-radius: 50%;
border: 2px solid $subject-cream;
background: rgba($subject-sky, .85);
opacity: 0;
pointer-events: none;
}
.rc__ghost[data-on="1"] { opacity: 1; }
@media (max-width: 340px) {
.rc__btn { font-size: 10px; padding: $sp-1 $sp-2; }
.rc__status { font-size: 10px; padding: $sp-1 $sp-2; }
}
@media (prefers-reduced-motion: reduce) {
.rc { cursor: default; }
.rc__chip { cursor: default; }
}html, body {
margin: 0;
overflow: hidden;
}
.stage {
box-sizing: border-box;
min-height: 100vh;
display: grid;
place-items: center;
margin: 0;
background: #17141a;
font-family: -apple-system, "Segoe UI", "Noto Sans KR", sans-serif;
padding: clamp(8px, 4vw, 24px);
}
.rc {
position: relative;
width: min(92vw, 160vh - 12.8vw);
aspect-ratio: 480/300;
margin: 0 auto;
border-radius: 16px;
overflow: hidden;
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
background: #17141a;
}
.rc__canvas {
display: block;
width: 100%;
height: 100%;
}
.rc__canvas:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.85);
outline-offset: -6px;
}
.rc__status {
position: absolute;
left: 12px;
bottom: 12px;
max-width: 46%;
margin: 0;
padding: 4px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font-weight: 500;
font-size: 11px;
line-height: 1.4;
pointer-events: none;
}
.rc__tools {
position: absolute;
right: 12px;
bottom: 12px;
display: flex;
gap: 8px;
}
.rc__btn {
margin: 0;
padding: 4px 12px;
border: 0;
border-radius: 999px;
background: rgba(255, 255, 255, 0.85);
color: #17141a;
font: inherit;
font-weight: 500;
font-size: 12px;
line-height: 1.4;
cursor: pointer;
}
.rc__btn[aria-pressed=true] {
background: #4cd4a6;
}
.rc__btn:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.95);
outline-offset: 2px;
}
.rc__fit {
position: absolute;
inset: 0;
overflow: hidden;
background: #17141a;
}
.rc__board {
position: absolute;
left: 0;
top: 0;
width: 480px;
height: 300px;
transform-origin: 0 0;
}
.rc__slot {
position: absolute;
left: 178px;
width: 290px;
height: 80px;
box-sizing: border-box;
border-radius: 16px;
border: 2px dashed rgba(185, 160, 255, 0.5);
background: rgba(185, 160, 255, 0.14);
}
.rc__slot[data-slot="0"] {
top: 8px;
}
.rc__slot[data-slot="1"] {
top: 96px;
}
.rc__slot[data-slot="2"] {
top: 184px;
}
.rc__slot[data-hot="1"] {
border-style: solid;
border-color: #4cd4a6;
background: rgba(76, 212, 166, 0.26);
}
.rc__slot-name {
position: absolute;
left: 12px;
top: 8px;
font-weight: 700;
font-size: 13px;
line-height: 1.2;
color: #fff7e6;
}
.rc__slot-sum {
position: absolute;
right: 12px;
top: 4px;
font-weight: 700;
font-size: 22px;
line-height: 1.3;
color: #fff7e6;
font-variant-numeric: tabular-nums;
}
.rc__chip {
position: absolute;
left: 0;
top: 0;
width: 92px;
height: 28px;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content: space-between;
margin: 0;
padding: 0 12px;
border: 0;
border-radius: 12px;
background: #fff7e6;
color: #17141a;
font: inherit;
font-weight: 600;
font-size: 12px;
line-height: 1;
box-shadow: 0 6px 12px rgba(23, 20, 26, 0.32);
cursor: grab;
touch-action: none;
user-select: none;
}
.rc__chip[data-lift="1"] {
box-shadow: 0 14px 24px rgba(23, 20, 26, 0.32);
cursor: grabbing;
}
.rc__chip:focus-visible {
outline: 2px solid #6ec8ff;
outline-offset: 2px;
}
.rc__ghost {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
box-sizing: border-box;
border-radius: 50%;
border: 2px solid #fff7e6;
background: rgba(110, 200, 255, 0.85);
opacity: 0;
pointer-events: none;
}
.rc__ghost[data-on="1"] {
opacity: 1;
}
@media (max-width: 340px) {
.rc__btn {
font-size: 10px;
padding: 4px 8px;
}
.rc__status {
font-size: 10px;
padding: 4px 8px;
}
}
@media (prefers-reduced-motion: reduce) {
.rc {
cursor: default;
}
.rc__chip {
cursor: default;
}
}(function () {
const root = document.getElementById("rc");
if (!root) return;
function clamp(v, lo, hi) { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a, b, k) { return a + (b - a) * k; }
function smooth(x) { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
const BW = 480;
const BH = 300;
const FIXED_DT = 16;
const SPRING_K = 240;
const DAMP = 19;
const EASE_RATE = 9;
const TAX_RATE = 0.1;
const SLOT_N = 3;
const CHIP_W = 92;
const CHIP_H = 28;
const SLOT_X = 178;
const SLOT_W = 290;
const SLOT_H = 80;
const SLOT_GAP = 8;
const SLOT_Y0 = 8;
const HOME_X = 18;
const HOME_Y0 = 14;
const HOME_DY = 52;
const MOVE_MS = 460;
const TXT_MISS = '枠の外なので戻ってきた';
const TXT_SUM = '合計';
const TXT_RESET = '最初に戻した';
const TXT_READY = '品目を枠へドラッグして置く';
const SLOT_NAMES = ['A', 'B', 'C'];
const boardEl = root.querySelector('[data-role="board"]');
const statusEl = root.querySelector('[data-role="status"]');
const ghostEl = root.querySelector('[data-role="ghost"]');
const resetBtn = root.querySelector('[data-role="btn"]');
if (!boardEl || !statusEl || !ghostEl) {
return;
}
const board = boardEl;
const status = statusEl;
const ghost = ghostEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
const chips = [];
const sums = [];
const slotEls = [];
const chipNodes = root.querySelectorAll('[data-item]');
for (let i = 0; i < chipNodes.length; i += 1) {
chips.push(chipNodes[i]);
}
const sumNodes = root.querySelectorAll('[data-sum]');
for (let i = 0; i < sumNodes.length; i += 1) {
sums.push(sumNodes[i]);
}
const slotNodes = root.querySelectorAll('[data-slot]');
for (let i = 0; i < slotNodes.length; i += 1) {
slotEls.push(slotNodes[i]);
}
const N = chips.length;
const price = [];
for (let i = 0; i < N; i += 1) {
price.push(Number(chips[i].getAttribute('data-price')));
}
const px = [];
const py = [];
const vx = [];
const vy = [];
const owner = [];
const shown = [];
for (let i = 0; i < N; i += 1) {
px.push(HOME_X);
py.push(HOME_Y0 + i * HOME_DY);
vx.push(0);
vy.push(0);
owner.push(-1);
}
for (let s = 0; s < SLOT_N; s += 1) {
shown.push(0);
}
let scale = 1;
let drag = -1;
let grabDx = 0;
let grabDy = 0;
let moved = false;
let clock = 0;
let userTouched = false;
let autoIdx = 0;
let autoAt = 200;
let fakeI = -1;
let fakeT = 0;
let fakeFrom = [0, 0];
let fakeTo = [0, 0];
let fakeSlot = -1;
let raf = 0;
let lastTs = -1;
let acc = 0;
// 자동 시연 대본 — 항목, 놓을 칸(-1 은 칸 밖), 시작 시각 간격
const SCRIPT = [[1, 1], [3, -1], [0, 0], [2, 1], [4, 2]];
function homeOf(i) { return [HOME_X, HOME_Y0 + i * HOME_DY]; }
function slotRect(s) { return [SLOT_X, SLOT_Y0 + s * (SLOT_H + SLOT_GAP), SLOT_W, SLOT_H]; }
function slotIndexOf(i) {
let k = 0;
for (let j = 0; j < i; j += 1) {
if (owner[j] === owner[i]) {
k += 1;
}
}
return k;
}
// 칸 안에서 몇 번째 자리인지 — 한 줄에 셋, 두 줄까지
function targetOf(i) {
if (owner[i] < 0) {
return homeOf(i);
}
const r = slotRect(owner[i]);
const k = Math.min(5, slotIndexOf(i));
return [r[0] + 6 + (k % 3) * (CHIP_W + 4), r[1] + 28 + Math.floor(k / 3) * (CHIP_H + 2)];
}
function subOf(s) {
let sum = 0;
for (let i = 0; i < N; i += 1) {
if (owner[i] === s) {
sum += price[i];
}
}
return sum;
}
function targetSum(s) { return Math.round(subOf(s) * (1 + TAX_RATE)); }
function fmt(n) {
const v = String(Math.round(n));
let out = '';
for (let i = 0; i < v.length; i += 1) {
if (i > 0 && (v.length - i) % 3 === 0) {
out += ',';
}
out += v.charAt(i);
}
return out;
}
function labelOf(i) {
const sp = chips[i].querySelector('span');
return sp && sp.textContent ? sp.textContent : '';
}
function assign(i, s) {
owner[i] = s;
if (s >= 0) {
status.textContent = labelOf(i) + ' → ' + SLOT_NAMES[s] + ', ' + TXT_SUM + ' ' + fmt(targetSum(s));
}
else {
status.textContent = labelOf(i) + ' → ' + TXT_RESET;
}
if (reduceQuery.matches) {
snap();
}
}
// 놓을 때의 판정 — 칩 중심이 어느 칸 안에 있는가
function judge(cx, cy) {
for (let s = 0; s < SLOT_N; s += 1) {
const r = slotRect(s);
if (cx >= r[0] && cx <= r[0] + r[2] && cy >= r[1] && cy <= r[1] + r[3]) {
return s;
}
}
return -1;
}
function drop(i) {
const s = judge(px[i] + CHIP_W / 2, py[i] + CHIP_H / 2);
if (s < 0) {
status.textContent = labelOf(i) + ' — ' + TXT_MISS;
if (reduceQuery.matches) {
snap();
}
return;
}
assign(i, s);
}
function snap() {
for (let i = 0; i < N; i += 1) {
const t = targetOf(i);
px[i] = t[0];
py[i] = t[1];
vx[i] = 0;
vy[i] = 0;
}
for (let s = 0; s < SLOT_N; s += 1) {
shown[s] = targetSum(s);
}
render();
}
function render() {
for (let i = 0; i < N; i += 1) {
const lift = drag === i || fakeI === i;
chips[i].style.transform = 'translate(' + px[i].toFixed(1) + 'px,' + py[i].toFixed(1) + 'px)' + (lift ? ' scale(1.06)' : '');
chips[i].setAttribute('data-lift', lift ? '1' : '0');
}
for (let s = 0; s < SLOT_N; s += 1) {
sums[s].textContent = fmt(shown[s]);
slotEls[s].setAttribute('data-hot', ((drag >= 0 || fakeI >= 0) && judgeLive() === s) ? '1' : '0');
}
}
function judgeLive() {
const i = drag >= 0 ? drag : fakeI;
if (i < 0) {
return -1;
}
return judge(px[i] + CHIP_W / 2, py[i] + CHIP_H / 2);
}
function resetAll() {
for (let i = 0; i < N; i += 1) {
owner[i] = -1;
}
status.textContent = TXT_RESET;
if (reduceQuery.matches) {
snap();
}
}
function step() {
const dt = FIXED_DT / 1000;
clock += FIXED_DT;
// 자동 시연 — 가짜 포인터가 스스로 끌어다 놓는다
if (!userTouched && fakeI < 0 && drag < 0 && clock >= autoAt) {
if (autoIdx >= SCRIPT.length) {
resetAll();
autoIdx = 0;
autoAt = clock + 500;
}
else {
const it = SCRIPT[autoIdx];
fakeI = it[0];
fakeSlot = it[1];
fakeT = 0;
fakeFrom = [px[fakeI], py[fakeI]];
if (fakeSlot >= 0) {
const r = slotRect(fakeSlot);
fakeTo = [r[0] + 40 + (countIn(fakeSlot) % 3) * 40, r[1] + 36];
}
else {
fakeTo = [112, 150];
}
autoIdx += 1;
}
}
if (fakeI >= 0) {
fakeT += FIXED_DT;
const k = smooth(fakeT / MOVE_MS);
px[fakeI] = lerp(fakeFrom[0], fakeTo[0], k);
py[fakeI] = lerp(fakeFrom[1], fakeTo[1], k);
vx[fakeI] = 0;
vy[fakeI] = 0;
ghost.style.transform = 'translate(' + (px[fakeI] + CHIP_W - 14).toFixed(1) + 'px,' + (py[fakeI] + CHIP_H - 6).toFixed(1) + 'px)';
ghost.setAttribute('data-on', '1');
if (fakeT >= MOVE_MS + 120) {
const done = fakeI;
ghost.setAttribute('data-on', '0');
fakeI = -1;
drop(done);
autoAt = clock + 140;
}
}
for (let i = 0; i < N; i += 1) {
if (i === drag || i === fakeI) {
continue;
}
const t = targetOf(i);
vx[i] += (SPRING_K * (t[0] - px[i]) - DAMP * vx[i]) * dt;
vy[i] += (SPRING_K * (t[1] - py[i]) - DAMP * vy[i]) * dt;
px[i] += vx[i] * dt;
py[i] += vy[i] * dt;
}
// 칸 합계는 값을 바로 바꾸지 않고 감쇠하며 따라간다
for (let s = 0; s < SLOT_N; s += 1) {
shown[s] += (targetSum(s) - shown[s]) * (1 - Math.exp(-EASE_RATE * dt));
}
render();
}
function countIn(s) {
let k = 0;
for (let j = 0; j < N; j += 1) {
if (owner[j] === s) {
k += 1;
}
}
return k;
}
function frame(ts) {
if (lastTs < 0) {
lastTs = ts;
}
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
raf = window.requestAnimationFrame(frame);
}
function fit() {
scale = board.parentElement ? board.parentElement.clientWidth / BW : 1;
board.style.transform = 'scale(' + scale.toFixed(4) + ')';
}
function pointOf(ev) {
const r = board.getBoundingClientRect();
return [(ev.clientX - r.left) / scale, (ev.clientY - r.top) / scale];
}
chips.forEach(function (chip, i) {
chip.addEventListener('pointerdown', function (ev) {
userTouched = true;
if (fakeI >= 0) {
ghost.setAttribute('data-on', '0');
fakeI = -1;
}
const p = pointOf(ev);
drag = i;
moved = false;
grabDx = p[0] - px[i];
grabDy = p[1] - py[i];
chip.setPointerCapture(ev.pointerId);
});
chip.addEventListener('pointermove', function (ev) {
if (drag !== i) {
return;
}
const p = pointOf(ev);
px[i] = clamp(p[0] - grabDx, 0, BW - CHIP_W);
py[i] = clamp(p[1] - grabDy, 0, BH - CHIP_H);
moved = true;
if (reduceQuery.matches) {
render();
}
});
function end() {
if (drag !== i) {
return;
}
drag = -1;
if (moved) {
drop(i);
}
if (reduceQuery.matches) {
snap();
}
}
chip.addEventListener('pointerup', end);
chip.addEventListener('pointercancel', end);
chip.addEventListener('click', function (ev) {
// 포인터 클릭은 위에서 처리했다 — 키보드(Enter·Space)로 누른 클릭만 칸을 돌려 가며 옮긴다
if (ev.detail !== 0) {
return;
}
userTouched = true;
assign(i, owner[i] >= SLOT_N - 1 ? -1 : owner[i] + 1);
});
chip.addEventListener('keydown', function (ev) {
const n = Number(ev.key);
if (n >= 1 && n <= SLOT_N) {
ev.preventDefault();
userTouched = true;
assign(i, n - 1);
}
else if (ev.key === '0' || ev.key === 'Backspace') {
ev.preventDefault();
userTouched = true;
assign(i, -1);
}
});
});
if (resetBtn) {
resetBtn.addEventListener('click', function () {
userTouched = true;
resetAll();
});
}
status.textContent = TXT_READY;
fit();
window.addEventListener('resize', fit);
if (reduceQuery.matches) {
owner[1] = 1;
owner[3] = 0;
owner[0] = 1;
snap();
}
else {
render();
raf = window.requestAnimationFrame(frame);
}
return function () {
window.cancelAnimationFrame(raf);
window.removeEventListener('resize', fit);
};
})();// RecSplitBillItemDragShareTotal - vanilla 판(09-rec-split-bill-item-drag-share-total) 의 React 포트. 같은 계산을 useEffect 안에서 돌린다.
import { useEffect, useRef } from "react";
import styles from "./RecSplitBillItemDragShareTotal.module.scss";
const cx = (s: string): string => s.split(" ").map((n) => styles[n] ?? n).join(" ");
export default function RecSplitBillItemDragShareTotal() {
const rootRef = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const rootEl = rootRef.current;
if (!rootEl) return;
const root: HTMLElement = rootEl;
function clamp(v: number, lo: number, hi: number): number { return v < lo ? lo : (v > hi ? hi : v); }
function lerp(a: number, b: number, k: number): number { return a + (b - a) * k; }
function smooth(x: number): number { const c = clamp(x, 0, 1); return c * c * (3 - 2 * c); }
const BW = 480;
const BH = 300;
const FIXED_DT = 16;
const SPRING_K = 240;
const DAMP = 19;
const EASE_RATE = 9;
const TAX_RATE = 0.1;
const SLOT_N = 3;
const CHIP_W = 92;
const CHIP_H = 28;
const SLOT_X = 178;
const SLOT_W = 290;
const SLOT_H = 80;
const SLOT_GAP = 8;
const SLOT_Y0 = 8;
const HOME_X = 18;
const HOME_Y0 = 14;
const HOME_DY = 52;
const MOVE_MS = 460;
const TXT_MISS = '칸 밖이라 돌아왔다';
const TXT_SUM = '합계';
const TXT_RESET = '처음으로 돌렸다';
const TXT_READY = '품목을 끌어 칸에 놓는다';
const SLOT_NAMES: string[] = ['A', 'B', 'C'];
const boardEl = root.querySelector('[data-role="board"]') as HTMLElement | null;
const statusEl = root.querySelector('[data-role="status"]') as HTMLElement | null;
const ghostEl = root.querySelector('[data-role="ghost"]') as HTMLElement | null;
const resetBtn = root.querySelector('[data-role="btn"]') as HTMLButtonElement | null;
if (!boardEl || !statusEl || !ghostEl) { return; }
const board: HTMLElement = boardEl;
const status: HTMLElement = statusEl;
const ghost: HTMLElement = ghostEl;
const reduceQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
const chips: HTMLElement[] = [];
const sums: HTMLElement[] = [];
const slotEls: HTMLElement[] = [];
const chipNodes = root.querySelectorAll('[data-item]');
for (let i = 0; i < chipNodes.length; i += 1) { chips.push(chipNodes[i] as HTMLElement); }
const sumNodes = root.querySelectorAll('[data-sum]');
for (let i = 0; i < sumNodes.length; i += 1) { sums.push(sumNodes[i] as HTMLElement); }
const slotNodes = root.querySelectorAll('[data-slot]');
for (let i = 0; i < slotNodes.length; i += 1) { slotEls.push(slotNodes[i] as HTMLElement); }
const N = chips.length;
const price: number[] = [];
for (let i = 0; i < N; i += 1) { price.push(Number(chips[i].getAttribute('data-price'))); }
const px: number[] = [];
const py: number[] = [];
const vx: number[] = [];
const vy: number[] = [];
const owner: number[] = [];
const shown: number[] = [];
for (let i = 0; i < N; i += 1) {
px.push(HOME_X);
py.push(HOME_Y0 + i * HOME_DY);
vx.push(0);
vy.push(0);
owner.push(-1);
}
for (let s = 0; s < SLOT_N; s += 1) { shown.push(0); }
let scale = 1;
let drag = -1;
let grabDx = 0;
let grabDy = 0;
let moved = false;
let clock = 0;
let userTouched = false;
let autoIdx = 0;
let autoAt = 200;
let fakeI = -1;
let fakeT = 0;
let fakeFrom: number[] = [0, 0];
let fakeTo: number[] = [0, 0];
let fakeSlot = -1;
let raf = 0;
let lastTs = -1;
let acc = 0;
// 자동 시연 대본 — 항목, 놓을 칸(-1 은 칸 밖), 시작 시각 간격
const SCRIPT: number[][] = [[1, 1], [3, -1], [0, 0], [2, 1], [4, 2]];
function homeOf(i: number): number[] { return [HOME_X, HOME_Y0 + i * HOME_DY]; }
function slotRect(s: number): number[] { return [SLOT_X, SLOT_Y0 + s * (SLOT_H + SLOT_GAP), SLOT_W, SLOT_H]; }
function slotIndexOf(i: number): number {
let k = 0;
for (let j = 0; j < i; j += 1) { if (owner[j] === owner[i]) { k += 1; } }
return k;
}
// 칸 안에서 몇 번째 자리인지 — 한 줄에 셋, 두 줄까지
function targetOf(i: number): number[] {
if (owner[i] < 0) { return homeOf(i); }
const r = slotRect(owner[i]);
const k = Math.min(5, slotIndexOf(i));
return [r[0] + 6 + (k % 3) * (CHIP_W + 4), r[1] + 28 + Math.floor(k / 3) * (CHIP_H + 2)];
}
function subOf(s: number): number {
let sum = 0;
for (let i = 0; i < N; i += 1) { if (owner[i] === s) { sum += price[i]; } }
return sum;
}
function targetSum(s: number): number { return Math.round(subOf(s) * (1 + TAX_RATE)); }
function fmt(n: number): string {
const v = String(Math.round(n));
let out = '';
for (let i = 0; i < v.length; i += 1) {
if (i > 0 && (v.length - i) % 3 === 0) { out += ','; }
out += v.charAt(i);
}
return out;
}
function labelOf(i: number): string {
const sp = chips[i].querySelector('span');
return sp && sp.textContent ? sp.textContent : '';
}
function assign(i: number, s: number): void {
owner[i] = s;
if (s >= 0) {
status.textContent = labelOf(i) + ' → ' + SLOT_NAMES[s] + ', ' + TXT_SUM + ' ' + fmt(targetSum(s));
} else {
status.textContent = labelOf(i) + ' → ' + TXT_RESET;
}
if (reduceQuery.matches) { snap(); }
}
// 놓을 때의 판정 — 칩 중심이 어느 칸 안에 있는가
function judge(cx: number, cy: number): number {
for (let s = 0; s < SLOT_N; s += 1) {
const r = slotRect(s);
if (cx >= r[0] && cx <= r[0] + r[2] && cy >= r[1] && cy <= r[1] + r[3]) { return s; }
}
return -1;
}
function drop(i: number): void {
const s = judge(px[i] + CHIP_W / 2, py[i] + CHIP_H / 2);
if (s < 0) {
status.textContent = labelOf(i) + ' — ' + TXT_MISS;
if (reduceQuery.matches) { snap(); }
return;
}
assign(i, s);
}
function snap(): void {
for (let i = 0; i < N; i += 1) {
const t = targetOf(i);
px[i] = t[0];
py[i] = t[1];
vx[i] = 0;
vy[i] = 0;
}
for (let s = 0; s < SLOT_N; s += 1) { shown[s] = targetSum(s); }
render();
}
function render(): void {
for (let i = 0; i < N; i += 1) {
const lift = drag === i || fakeI === i;
chips[i].style.transform = 'translate(' + px[i].toFixed(1) + 'px,' + py[i].toFixed(1) + 'px)' + (lift ? ' scale(1.06)' : '');
chips[i].setAttribute('data-lift', lift ? '1' : '0');
}
for (let s = 0; s < SLOT_N; s += 1) {
sums[s].textContent = fmt(shown[s]);
slotEls[s].setAttribute('data-hot', ((drag >= 0 || fakeI >= 0) && judgeLive() === s) ? '1' : '0');
}
}
function judgeLive(): number {
const i = drag >= 0 ? drag : fakeI;
if (i < 0) { return -1; }
return judge(px[i] + CHIP_W / 2, py[i] + CHIP_H / 2);
}
function resetAll(): void {
for (let i = 0; i < N; i += 1) { owner[i] = -1; }
status.textContent = TXT_RESET;
if (reduceQuery.matches) { snap(); }
}
function step(): void {
const dt = FIXED_DT / 1000;
clock += FIXED_DT;
// 자동 시연 — 가짜 포인터가 스스로 끌어다 놓는다
if (!userTouched && fakeI < 0 && drag < 0 && clock >= autoAt) {
if (autoIdx >= SCRIPT.length) {
resetAll();
autoIdx = 0;
autoAt = clock + 500;
} else {
const it = SCRIPT[autoIdx];
fakeI = it[0];
fakeSlot = it[1];
fakeT = 0;
fakeFrom = [px[fakeI], py[fakeI]];
if (fakeSlot >= 0) {
const r = slotRect(fakeSlot);
fakeTo = [r[0] + 40 + (countIn(fakeSlot) % 3) * 40, r[1] + 36];
} else {
fakeTo = [112, 150];
}
autoIdx += 1;
}
}
if (fakeI >= 0) {
fakeT += FIXED_DT;
const k = smooth(fakeT / MOVE_MS);
px[fakeI] = lerp(fakeFrom[0], fakeTo[0], k);
py[fakeI] = lerp(fakeFrom[1], fakeTo[1], k);
vx[fakeI] = 0;
vy[fakeI] = 0;
ghost.style.transform = 'translate(' + (px[fakeI] + CHIP_W - 14).toFixed(1) + 'px,' + (py[fakeI] + CHIP_H - 6).toFixed(1) + 'px)';
ghost.setAttribute('data-on', '1');
if (fakeT >= MOVE_MS + 120) {
const done = fakeI;
ghost.setAttribute('data-on', '0');
fakeI = -1;
drop(done);
autoAt = clock + 140;
}
}
for (let i = 0; i < N; i += 1) {
if (i === drag || i === fakeI) { continue; }
const t = targetOf(i);
vx[i] += (SPRING_K * (t[0] - px[i]) - DAMP * vx[i]) * dt;
vy[i] += (SPRING_K * (t[1] - py[i]) - DAMP * vy[i]) * dt;
px[i] += vx[i] * dt;
py[i] += vy[i] * dt;
}
// 칸 합계는 값을 바로 바꾸지 않고 감쇠하며 따라간다
for (let s = 0; s < SLOT_N; s += 1) { shown[s] += (targetSum(s) - shown[s]) * (1 - Math.exp(-EASE_RATE * dt)); }
render();
}
function countIn(s: number): number {
let k = 0;
for (let j = 0; j < N; j += 1) { if (owner[j] === s) { k += 1; } }
return k;
}
function frame(ts: number): void {
if (lastTs < 0) { lastTs = ts; }
acc += Math.min(ts - lastTs, 100);
lastTs = ts;
let n = 0;
while (acc >= FIXED_DT && n < 6) {
step();
acc -= FIXED_DT;
n += 1;
}
raf = window.requestAnimationFrame(frame);
}
function fit(): void {
scale = board.parentElement ? board.parentElement.clientWidth / BW : 1;
board.style.transform = 'scale(' + scale.toFixed(4) + ')';
}
function pointOf(ev: PointerEvent): number[] {
const r = board.getBoundingClientRect();
return [(ev.clientX - r.left) / scale, (ev.clientY - r.top) / scale];
}
chips.forEach(function (chip: HTMLElement, i: number): void {
chip.addEventListener('pointerdown', function (ev: PointerEvent): void {
userTouched = true;
if (fakeI >= 0) { ghost.setAttribute('data-on', '0'); fakeI = -1; }
const p = pointOf(ev);
drag = i;
moved = false;
grabDx = p[0] - px[i];
grabDy = p[1] - py[i];
chip.setPointerCapture(ev.pointerId);
});
chip.addEventListener('pointermove', function (ev: PointerEvent): void {
if (drag !== i) { return; }
const p = pointOf(ev);
px[i] = clamp(p[0] - grabDx, 0, BW - CHIP_W);
py[i] = clamp(p[1] - grabDy, 0, BH - CHIP_H);
moved = true;
if (reduceQuery.matches) { render(); }
});
function end(): void {
if (drag !== i) { return; }
drag = -1;
if (moved) { drop(i); }
if (reduceQuery.matches) { snap(); }
}
chip.addEventListener('pointerup', end);
chip.addEventListener('pointercancel', end);
chip.addEventListener('click', function (ev: MouseEvent): void {
// 포인터 클릭은 위에서 처리했다 — 키보드(Enter·Space)로 누른 클릭만 칸을 돌려 가며 옮긴다
if (ev.detail !== 0) { return; }
userTouched = true;
assign(i, owner[i] >= SLOT_N - 1 ? -1 : owner[i] + 1);
});
chip.addEventListener('keydown', function (ev: KeyboardEvent): void {
const n = Number(ev.key);
if (n >= 1 && n <= SLOT_N) {
ev.preventDefault();
userTouched = true;
assign(i, n - 1);
} else if (ev.key === '0' || ev.key === 'Backspace') {
ev.preventDefault();
userTouched = true;
assign(i, -1);
}
});
});
if (resetBtn) {
resetBtn.addEventListener('click', function (): void {
userTouched = true;
resetAll();
});
}
status.textContent = TXT_READY;
fit();
window.addEventListener('resize', fit);
if (reduceQuery.matches) {
owner[1] = 1;
owner[3] = 0;
owner[0] = 1;
snap();
} else {
render();
raf = window.requestAnimationFrame(frame);
}
return function (): void {
window.cancelAnimationFrame(raf);
window.removeEventListener('resize', fit);
};
}, []);
return (
<div className={cx("rc") + " is-demo"} ref={rootRef}>
<div className={cx("rc__fit")}>
<div className={cx("rc__board")} data-role="board">
<div className={cx("rc__slot")} data-slot="0"><span className={cx("rc__slot-name")}>A</span><b className={cx("rc__slot-sum")} data-sum="0">0</b></div>
<div className={cx("rc__slot")} data-slot="1"><span className={cx("rc__slot-name")}>B</span><b className={cx("rc__slot-sum")} data-sum="1">0</b></div>
<div className={cx("rc__slot")} data-slot="2"><span className={cx("rc__slot-name")}>C</span><b className={cx("rc__slot-sum")} data-sum="2">0</b></div>
<button className={cx("rc__chip")} data-item="0" data-price="1200" type="button"><span>우유</span><b>1,200</b></button>
<button className={cx("rc__chip")} data-item="1" data-price="2800" type="button"><span>식빵</span><b>2,800</b></button>
<button className={cx("rc__chip")} data-item="2" data-price="3500" type="button"><span>사과</span><b>3,500</b></button>
<button className={cx("rc__chip")} data-item="3" data-price="4100" type="button"><span>달걀</span><b>4,100</b></button>
<button className={cx("rc__chip")} data-item="4" data-price="1900" type="button"><span>귤</span><b>1,900</b></button>
<i className={cx("rc__ghost")} data-role="ghost" data-on="0" aria-hidden="true" />
</div>
</div>
<p className={cx("rc__status")} data-role="status" aria-live="polite">품목을 끌어 칸에 놓는다</p>
<div className={cx("rc__tools")}>
<button className={cx("rc__btn")} data-role="btn" type="button">처음으로</button>
</div>
</div>
);
}09 · 品目を人ごとの枠へドラッグして置くと、枠ごとの合計が減衰しながら新しい値を追って動く割り勘リスト — 計測 累積面積 37.728% · 動いたフレーム 23/23GODRICH オリジナル · SCSS と React は zip に同梱 · パスワードを見る
// 放したときの判定 — チップの中心がどの枠の中にあるか
function judge(cx, cy) {
for (let s = 0; s < SLOT_N; s += 1) {
const r = slotRect(s);
if (cx >= r[0] && cx <= r[0] + r[2] && cy >= r[1] && cy <= r[1] + r[3]) {
return s;
}
}
return -1;
}
function drop(i) {
const s = judge(px[i] + CHIP_W / 2, py[i] + CHIP_H / 2);
if (s < 0) {
status.textContent = labelOf(i) + ' — ' + TXT_MISS;
if (reduceQuery.matches) {
snap();
}
return;
}
assign(i, s);
}
送り距離・ちぎれる基準・褪せる速さ — 値ひとつで紙の手触りが変わる場所
この節の数値はレンダーの撮影ではなく、場面のソースにある rowY・intactTeeth・decayAt・buildRate・buildBars をそのまま呼び出して計算した結果です。上の測定表とは測り方が違うので、二つを混ぜて読まないでください。
FEED_PX を14から30に上げると、見出しの行が紙の上へ抜けていきます
九行を印字しきった瞬間、先頭行の y は101から−43へ、最終行の y は213から197へ移り、先頭行と最終行の距離は112pxから240pxに開きます。画面の中に残る行は9行から7行になり、店名と最初の区切り線が上へ消えていきます。震えの最大値の約2.2pxは変わらないので、行の間隔に対する震えの割合は14pxのときの半分を下回ります。
TEAR_PX を60から140に上げると、96pxの引きが戻ってくるようになります
自動デモの偶数回目の引きである96pxは、60では基準を超えて切片が落ちますが、140では判定を越えられずにバネで戻ります。96pxの時点でつながっている歯は21本中0本から9本に増え、130pxまで引いても3本が残り、36pxの引きで残る歯は14本から21本すべてになります。歯がちぎれる閾値も TEAR_PX に比例しているので、この値ひとつが紙の粘りとちぎれる判定を一緒に動かします。
FADE_RATE を0.4から1.6に上げると、褪せる速さが約4倍になります
熱1.0が CUTOFF を下回るまでの時間の中央値は0.86秒から0.22秒に、最も遅い場所は1.53秒から0.38秒に、最も早い場所は0.58秒から0.15秒になります。ノイズの地図の形は変わらないので、まだらが出る場所と割合は同じまま、時間の軸だけが4分の1に畳まれます。自動の周期 CYCLE_MS の2.8秒はそのままなので、同じ周期の中で褪せきった白い紙のまま止まっている時間がそのぶん長くなります。
バーコードのシードを461から462に変えると、棒の数と数字が一緒に入れ替わります
シード461ではインクの列が154本で数字は 472925035412、「次のコード」を押してシードが462になると149本で 489092530559 が出ます。同じシードで二度作ると、棒も数字もまったく同じものがもう一度出てきます。数字は lcg(seed + 7) で棒とは別の数列から引いているため、棒の幅と数字は互いに対応していません。
基準の手前で放すとき・目標を行き過ぎるとき — レシートの場面が壊れるところ
紙を手で触る場面には、見えているものと判定がずれる隙間ができます。以下はソースの式を計算し直すか入力の経路をたどって確かめたもので、機器ごとに一フレームにかかる時間は測っていません。
02は歯がほとんど切れていても、59pxで放すと戻ってきます
歯の切れ方は引いた距離に応じて一本ずつ計算されますが、ちぎれる判定は手を放した瞬間の pull ≥ TEAR_PX 一回だけです。そのため59pxで放すと紙がほとんど離れて見えるのに、バネが512msかけて巻き戻し、反対側へ3.6px行き過ぎてから止まります。36pxで放したときは496ms・2.2pxで、96pxで放した切片は384msで画面の下へ消えます。
02のキーボード操作は、Enter を押すまで手を放しません
キャンバスにフォーカスを置いて ArrowDown を押すと12pxずつ引かれ、ArrowUp は12px戻しますが、キーを離すだけでは放されず、Enter を押して初めて判定が下ります。新しい紙が滑り出ているあいだは、紙をつかめません。人が一度触ったあとは自動デモが再読み込みまで回らず、05と09も人が手を出すと自動の進行が止まります。
05の合計は、一瞬だけ目標より大きな数字を見せます
慣性で追いかけるため、合計は目標を4.2%超えます。11,600へ向かうときは最高で約12,090まで上がってから下ります。1,200へ向かう合計は1,648msで初めて±0.5の幅に入り、2,368ms以降はその幅の中にとどまり、13,500へ向かうときは同じ二つの時点が2,592msと3,184msです。合計が1,200のとき、税の行は1,264msで初めて目標の±0.5に入り、1,584ms以降はそこから出ません。実際の金額を見せる場所なら転がっている途中の数字も画面に出ることを計算に入れ、数字盤が5桁なので99,999を超えると先頭の桁が切れることも覚えておいてください。
05の税の末尾の桁は、半分かかったまま転がります
税は四捨五入していない補間値をそのまま数字盤に渡しています。そのため値が止まる直前まで、最後の桁が二つの数字のあいだに半分かかって見えます。きっちりした数字で止まって見せたいなら、数字盤に渡す前に値を整数にそろえる一行がもう一つ要ります。
03はドラッグと方向キーで光の角度の範囲が違います
自動で揺れるとき光は−8°〜84°を往復しますが、キャンバスをドラッグして決める角度は±60°で切られ、方向キーは6°ずつ±90°まで動きます。そのためドラッグでは自動の範囲の84°側の端を作り直せず、方向キーなら自動では出てこない−90°まで傾けられます。
06の光源を端まで寄せると、暗い側が底に張りつきます
陰影は 0.42 + SHADE_GAIN × max(0, N·L) なので、光を受けない面は0.42より下がらず、端のふた側にはそこへさらに最大0.55が掛かります。光源を片方の端へ寄せると、反対側がこの底の値に張りついてほとんど黒く潰れます。「停止」を押してもロールが止まるだけで、ポインターを動かせば光源は変わり続けます。
07の白い紙の熱をしきい値より上げると、しみが文字のように残ります
何もない紙に積む HALO の0.24は CUTOFF の0.25のすぐ下なので、ほのかに温まるだけで文字の色にはなりません。この値を0.25以上に上げると、文字のない場所にも文字色のしみが出てきます。ピクセルのループは毎ティック84,000点を回すため、処理の遅い機器ではフレームが落ちることがあります。
08は揺れる角度に上限がありません
復元力は sin θ だけで、角度を縛る clamp がありません。「ぽんと叩く」ボタンやキャンバスを押すと、userKick() が自動の衝撃と同じ kick(sign) を呼んだあとに符号を反転させるので、続けて押しても片側にだけたまらず、左右が交互に入ります。その代わり押すたびに次の自動の衝撃がその時点から1.8秒後へずれるため、押し続けているあいだは自動の予定が回ってきません。
画面が狭いと、09のチップの文字も一緒に小さくなります
09は480×300の板全体に transform: scale(親の幅 / 480) をかけて合わせています。撮影ウィンドウ480×300では舞台の外側の余白のため舞台が約418.6×261.6pxで描かれ、倍率は約0.872、12pxのチップの文字は約10.5pxに見えます。スマートフォンのように幅がさらに狭いと文字もその比率で縮み、340px以下では状態の表示とボタンの文字も10pxに下がります。
タブを隠して戻ると、そのあいだの時間は捨てられます
タブが隠れると requestAnimationFrame が止まり、戻った最初のフレームには100msだけが足されます。そのため紙が数秒分を一気に取り戻して跳ねることはありませんが、隠していたあいだに進むはずだった印字や褪せは飛ばしたまま続きます。
定数を一つずつ変えて、紙がどこで崩れるのかを自分の目で確かめたいなら、zip をダウンロードして fpfbfa6s で解凍してください。中には九つの場面の index.html と style.scss、それに同じ計算を移した React 版が一緒に入っています。
行送り・ちぎれる基準・褪せる速さの三つの変形と、レシート場面のアクセシビリティ
| 名前 | 値 | 感じ |
|---|---|---|
| 印字の行送り距離を変える | 01 FEED_PX 14 → 30 | 先頭行から最終行までの距離が112pxから240pxに開き、見出しの行が y −43へ押し出されて、見える行が9行から7行になります。震えの最大値の約2.2pxは同じです。 |
| ちぎれる基準を変える | 02 TEAR_PX 60 → 140 | 自動デモの96pxの引きが落下からバネの戻りに変わり、その瞬間につながっている歯が0/21から9/21に増えます。 |
| 褪せる速さを変える | 07 FADE_RATE 0.4 → 1.6 | しきい値を下回るまでの時間の中央値が0.86秒から0.22秒になり、まだらの形は同じまま約4倍速く褪せます。 |
操作はマウスや指がなくても届きます。場面ごとに本物の <button> があり(01 もう一度印字、02 ちぎる・軽く引く、03 光を固定、04 もう一度読み取る・次のコード、05 品目を追加・空にする、06 停止・新しいロール、07 もう一度印字・日光に当てる、08 ぽんと叩く、09 最初に戻す)、03の「光を固定」・06の「停止」・07の「日光に当てる」は aria-pressed でオンの状態を伝えます。キーを直接受けるキャンバスは02・03・06の三つにだけ tabindex="0" があり、09は品目のチップ五つがボタンなので、Tab で順にたどれます。09のチップで Enter か Space を押すと元の位置 → A → B → C の順に移り、数字の1〜3はその枠へ、0か Backspace は元の位置へ戻します。preventDefault がかかっているのは02の ArrowDown・ArrowUp・Enter、03の左右の方向キー、06の方向キー、09の数字キーと削除キーだけで、Tab はどの場面でも止めていません。
スクリーンリーダーに伝える文言は、場面ごとに aria-live="polite" の状態表示が一つだけで、出来事があったときにだけ変わります。01は一回の印字で 印字中 と 印字完了 — 合計 11,600 の二回、08は人が叩いたときだけ 叩いた を知らせて自動の衝撃は知らせず、09は 食パン → B, 合計 3,080 の形で、どの枠がいくらになったかを読み上げます。
prefers-reduced-motion がオンなら、01〜08は起動時にそれを確かめてフレームのループを回さず、settle() と draw() を一度ずつ呼んで止まった画面を残します。01は印字しきったレシート、04は確認の点が灯った読み取り済みの状態、07は文字がすべて濃いままの状態で止まっています。入力は結果へそのまま飛びます。02は finishNow() でバネも落下もなく終わりの状態になり、05は shown = target で数字をすぐに置き、08は揺らさずに状態の文字だけを変え、09は snap() でチップを転がさずにその場へ座らせます。スタイルシート側の reduce のブロックがしているのは、カーソルを標準の形に戻すことだけです。
css receipt effect を CSS だけで作れるのはどこまでか?
この記事で CSS が受け持ったのは舞台とボタンです。.rc は width: min(92vw, calc(160vh - 12.8vw)) と aspect-ratio: 480 / 300 で大きさだけを決め、02・03のキャンバスと09のチップには、ドラッグがページのスクロールに漏れないよう touch-action: none をかけています。その内側にある css receipt effect は、放した瞬間の判定(02)、目標を追って行き過ぎる数字(05)、バネで行き過ぎてから戻るチップ(09)、点ごとに速さが違う褪せ(07)のように、入力と前のフレームで次の値が決まるものばかりで、キーフレームに前もって書いておける動きではありませんでした。
止まったレシートカードだけが必要なら、クーポンの縁を扱ったクーポンデザインの記事が近く、決済の流れ全体はカートと決済UIの記事、数字が増えていく演出だけを見たいならCSSの数字カウンターの記事へ続けて読んでみてください。時間の処理とドラッグの入力は、requestAnimationFrame と Pointer events の文書を基準に組みました。
html css receipt template として持ち帰る前の、よくある質問三つ
css receipt design のまま決済画面に入れると、金額は正しく出ますか?
金額の計算は場面を見せるための例です。09の枠の合計は round(小計 × (1 + TAX_RATE)) で一度丸めるだけで、05の税の行は丸めずに転がります。税率と丸めの規則は、使う側のサービスの規則に置き換えてください。
レシートに印字される文字はどこで変えますか?
01は ROWS の配列、06・07は TXT_LINES、05は品目の価格 PRICES を直せば変わります。07は起動時に文字のマスクを一度だけ描いて読み取るので、文字を変えたあとはページを読み込み直さないと、褪せの地図に反映されません。
場面を一つだけ切り出して使えますか?
使えます。場面のフォルダーごとに index.html と、その横にあるコンパイル済みの style.css の二つのファイルがあれば動き、ライブラリや CDN は呼びません。style.scss はサイト共通のトークンファイルを @use で読むので、scss からコンパイルし直すならトークンの値も一緒に移す必要があり、状態の表示とボタンのまとまりは舞台 .rc を基準に置かれているため、舞台のクラスと比率も合わせて持っていくほうが安全です。









